ItemConfig

Settings for items, blueprints, weapons, tools, etc.

Total Downloads: 5,648 - First Release: Feb 5, 2015 - Last Update: Nov 11, 2016

5/5, 22 likes
  1. working fine for me
     
  2. strange, does the config file reset to default after an update ?
    looks like all changed values are restored to plugin default
     
  3. no work for me ....

    EDIT : Need to update file config, update remove old config to default.

    Thank you.
     
    Last edited by a moderator: Jun 27, 2015
  4. Wulf

    Wulf Community Admin

    This is the ItemConfig thread.
     
  5. I use gamerservers.com and all the updates for oxide have to be done through there. This is like the 6th time i've had to refill the config file to my liking in a week.
    Is there a way to save the file and so i don't have to type in through 7600 lines of code once a day while rust is on an update spree.
    Everytime I do an update it adds a .json old file, with all the correct info, but i can copy and paste, just gives me a hook error in RUSTY when i try to reload the plugin.

    HELP PLEASE !
     
  6. Wulf

    Wulf Community Admin

    What error are you getting?
     
  7. What's the default fuelammount for wood? I think I might have accidentally changed it...

    People on my server are saying that they're going through would like crazy when smelting!
    Code:
    "displayDescription": "Wood. Made from trees.",
          "displayName": "Wood",
          "maxDraggable": 0.0,
          "modules": [
            {
              "byproductAmount": 1.0,
              "byproductChance": 0.25,
              "byproductItem": "charcoal",
              "fuelAmount": 100.0,
              "type": "ItemModBurnable"
            }
          ],
          "rarity": "None",
          "shortname": "wood",
          "stackable": 1000000.0
     
    Last edited by a moderator: Jun 28, 2015
  8. [Oxide] 3:00 PM [Error] Plugin failed to compile: ItemConfig (leaving previous version loaded)
    [Oxide] 3:00 PM [Error] ItemConfig plugin failed to compile!
    [Oxide] 3:00 PM [Error] ItemConfig.cs(523,32): error CS1061: Type `Projectile' does not contain a definition for `stickProbability' and no extension method `stickProbability' of type `Projectile' could be found. Are you missing an assembly reference?
     
  9. Every time I reload this plugin it seems to break StackSizes until I reload it?
     
    Last edited by a moderator: Jun 29, 2015


  10. here it is my config default about wood

    "displayDescription": "Wood. Made from trees.",
    "displayName": "Wood",
    "maxDraggable": 0.0,
    "modules": [
    {
    "byproductAmount": 1.0,
    "byproductChance": 0.25,
    "byproductItem": "charcoal",
    "fuelAmount": 10.0,
    "type": "ItemModBurnable"
     
  11. looks like an outdated plugin version
    i can add a check for StackSizes plugin and ignore stacksize entries if that would help...
     
  12. That would be great!
     
  13. I am looking at using this mod instead of the stacksize mod. my users want bigger stacks for resources. Questions

    1. Do I edit the config/Json file in the config folder? I assume that is the location and not some command.

    2. On server update or restart, will the oxide.reload command reset the config settings?

    3. does the item.reset or reload restore the defaults?

    basically I want I do not want to have to reset all my settings again.
     
  14. Could you actually do this for StackSizeController? I feel like this is more up-to-date.

    http://oxidemod.org/plugins/stack-size-controller.1185/
     
  15. Incorrect config version(1290/5) and I updated ur plugin pls tell me what this is
    [DOUBLEPOST=1436555980][/DOUBLEPOST]this plugin not working any more
    just keeps making the same file giving this error Incorrect config version(/)

    fixed it had too change version manually for some reason pls look in too this just lot 98 people because of this
     
    Last edited by a moderator: Jul 10, 2015
  16. no issues here
     
  17. i got a problem after the latest update.

    players can create gunpowder for free maybe some items more.
     
  18. check if the gunpowder entry is correct:
    Code:
    {
      "amountToCreate": 10.0,
      "defaultBlueprint": true,
      "ingredients": [
        {
          "amount": 30.0,
          "shortname": "charcoal"
        },
        {
          "amount": 20.0,
          "shortname": "sulfur"
        }
      ],
      "isResearchable": true,
      "rarity": "Uncommon",
      "targetItem": "gunpowder",
      "time": 10.0
    }
     
  19. i will take a look
    [DOUBLEPOST=1436567448][/DOUBLEPOST]
    entry is correct but still the same problem.
    Players got gunpowder on crafting ammo and some other items