ItemConfig

Settings for items, blueprints, weapons, tools, etc.

Total Downloads: 5,649 - First Release: Feb 5, 2015 - Last Update: Nov 11, 2016

5/5, 22 likes
  1. That you have a filled config should mean that the plugin is running and working. Can you upload your config file just to be sure it is correct?
     
  2. Actually I think this is resolved now, Multiplay sent me this response the lastt tim,e I messaged them:
    Hello Justin,

    I can confirm that MasterKey is up to date, additionally the default config we provide has not changed.
    I've attached the default config if you'd like to stop your server, update the config with the default one and then start the server to see if this fixes it;
    If this does not fix it and the Dev confirms this is working with Oxide then this issue is likely caused by some sort of plugin conflict.

    I've updated ItemConfig as it was 1 version out of date;
    I've also updated our default config for this as it was a few versions out of date, I've attached the default config for this plugin also as I would suggest using the default config to be sure everything works from the ground up;

    Regarding Configs, configs that have had any changes made to them are typically set to persist, this is because changes were made and you may want to reinstall the plugin.

    Removing a plugin will remove the physical plugin from your plugins folder on the machine and I can confirm that Stack Sizes is not persisting within the plugins folder.

    You can typically find more info from within the Oxide Logs, these can be found within the Downloads section of Clanforge after you have selected your server.

    If you have any specific questions or issues or there is something I may have forgotten to address please let me know.
    You can view this issue on our support portal, here: https://support.multiplay.co.uk/support/tickets/1723076

    Please make sure to rate my response and provide feedback so I can continue to providing you with the best support possible!


    Regards,
    Jack 'Slyfox' Wass
    Multiplay Server Technician
    [DOUBLEPOST=1434682056][/DOUBLEPOST]Thank you so much for your help and the wonderful plugins that you provide us! I appreciate everything and if there is ever anything I can do to help please let me know, thanks
    [DOUBLEPOST=1434684019][/DOUBLEPOST]Actually,m even after Muliplay Support messaged me back saying they updated the plugin it is still not working, here is my config
    [DOUBLEPOST=1434684335][/DOUBLEPOST]UPDATE: Jslint code checker said: Expected '}' to match '{' from line 2152 and instead saw '{'.

    So there is an error in the code, probably from me editing the values, how can i jump to line 2152 and fix?
    [DOUBLEPOST=1434685413][/DOUBLEPOST]UPDATE 2: I am very pleased to announce that Multiplay has indeed updated ItemConfig to the latest version after opening over 4 support tickets for it and ItemConfig is WORKING PERFECTLY for me now so thank you so much for the help and I would love to make a donation to you as I am very pleased with your work, were can I make a donation? Thanks again
     

    Attached Files:

  3. Is there any way to set the craft time for specific items lets say a spear from 120 to 60 as part of itemconfig?
     
  4. change the time entry of the blueprint, here from 120 to 60:
    Code:
    {
      "amountToCreate": 1.0,
      "defaultBlueprint": true,
      "ingredients": [
        {
          "amount": 300.0,
          "shortname": "wood"
        }
      ],
      "isResearchable": true,
      "rarity": "Common",
      "targetItem": "spear_wooden",
      "time": 60.0
    }
     
  5. is there a way to make an item not craftable? Ive tried changing amountToCreate to 0 and it still creates them "most time" seems buggy cause for example I made rockets 0 and it would not give you any if you created them but then all of a sudden it would? or if you craft say 100 it would give you 1 then 0 for 2-99 its crazy?
     
  6. mh defaultBlueprint & isResearchable to false to prevent learning the blueprint, you can also increase craft time to a high value or add/increase ingredients to the blueprint to prevent even to start the craft by unaffordable items/amounts
     
  7. why getting this error
    [Oxide] 3:24 PM [Warning] Waiting for another application to stop using script: ItemConfig
    [Oxide] 3:24 PM [Error] ItemConfig plugin failed to compile!
    [Oxide] 3:24 PM [Error]
    [Oxide] 3:24 PM [Error] ItemConfig plugin failed to compile!
    [Oxide] 3:24 PM [Error]
     
  8. "Waiting for another application to stop using script: ItemConfig"
    looks like the plugin file is in use by another application, or can't be accessed for some reason (eg file permissions?)
     
  9. got working was a server bug
     
  10. Todays update broke the plugin.
    Code:
    ItemConfig.cs(523,32): error CS1061: Type `Projectile' does not contain a definition for `stickProbability' and no extension method `stickProbability' of type `Projectile' could be found. Are you missing an assembly reference?
     
  11. Code:
    > oxide.reload ItemConfig
    [Oxide] 5:22 PM [Error] Plugin failed to compile: ItemConfig (leaving previous version loaded)
    [Oxide] 5:22 PM [Error] ItemConfig plugin failed to compile!
    [Oxide] 5:22 PM [Error] ItemConfig.cs(523,32): error CS1061: Type `Projectile' does not contain a definition for `stickProbability' and no extension method `stickProbability' of type `Projectile' could be found. Are you missing an assembly reference?
     
  12. for a quick dirty fix find and delete following line of code in ItemConfig.cs:
    Code:
     projectile.stickProbability = mod.GetFloat("stickProbability", 0);
    afterwards reload the plugin, then it should compile again
     
  13. Wulf

    Wulf Community Admin

    It doesn't seem to exist anymore, so that may be the actual fix.
     

    Attached Files:

  14. Any idea what could cause 100k stack to split into 2 stacks of 34,464 and 65,536 while moving them in the inventory.
     
  15. the client <-> server communication uses only ushort (max 65535) for the stack size, so it will overflow and split large stacks
     
  16. Broken again with the update.
     
  17. Need help with this plugin: http://oxidemod.org/plugins/itemconfig.806/
    So would I type item.reload in the in-game console and then what would I do? And after a restart will it stay like that? I can't really go on Rust because its all bugged at the moment, I'm sure you've heard.
    NVM FIGURED IT OUT
    [DOUBLEPOST=1435376419][/DOUBLEPOST]
    How do I increase the materials needed to make a ladder? I don't see a place for this anywhere...
     
  18. You mean this?
    Code:
    {
      "amountToCreate": 1.0,
      "defaultBlueprint": true,
      "ingredients": [
        {
          "amount": 300.0,
          "shortname": "wood"
        },
        {
          "amount": 50.0,
          "shortname": "cloth"
        }
      ],
      "isResearchable": true,
      "rarity": 5.0,
      "targetItem": "ladder.wooden.wall",
      "time": 200.0
    }
     
  19. can confirm that stacksize doesnt work since the last rust/oxide update