I hope you will be able to implement it.![]()

Inventory Guardian
Restore players inventory even after server wipe
Total Downloads: 3,604 - First Release: Jan 12, 2015 - Last Update: Feb 4, 2017
- 5/5, 19 likes
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did not save I tried it on each person and did a save all I was able to restore in the original map and it worked fine then i go to a new map and it says no inventory found
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k1lly0u updated Inventory Guardian with a new update entry:
0.2.2
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could you possibly add a viewinventory command as the other plugin is out of date now not being maintained.
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Deleted as coder upload fixes I posted
Last edited by a moderator: Apr 27, 2016 -
Sorry for my English.
The plugin noticed a bad bug, I think that this it is certainly a bug.
It is possible to save your inventory command / ig save, then the player can easily shift their inventory in the drawer. After restore your inventory command / ig restore.
Inventory is restored, it will be something that he restored and the fact that he put in a box, it turns out you can take 1 apple, save inventory, and then restore. That player will already have not one apple, and only 2 apples.
So, I came up with a way to other instruments give the player a way to restore your inventory.
The question is how to make the automatic saving inventory of all the players at the exit from the game.
In the previous character version it stated that the inventory should be saved automatically when you exit the player, but it did not happen.Last edited by a moderator: Apr 27, 2016 -
As for the auto save, it still does that, although whilst having a look I did just notice a potential for data not to be saved in some cases so Ill post a update shortly -
k1lly0u updated Inventory Guardian with a new update entry:
0.2.21
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did not save and transfer inventories with latest game patch , made sure inventories were saved and received confirmation that all players inventories were saved before wipe,
continually tells me through game that it is saving inventory (and it does) but nothing transfered when logging onto new map after wipe, -
Force the restore using the commands
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I already tried that and all it did was restore the "start" inventory which removed everything i had just gathered and replaced it with a rock and torch!! . I have used this plugin for a long time and sometimes it works with a wipe and sometimes it does not, it has worked for the last 5 wipes but did not do it this time,
When i type /ig in chat i get the ig menu but do not get confirmation of the save (as it did before) , if I type ig.save (playername) in the console (clanforge) it will only save it if the player is actually in the game, it will give confirmation if i save all the players,
I do get "saved inventory" messages during the time the server is online (24/7) showing in rust i/o console. I have found that after this wipe that "well fed" is not working and that although "kit" plugin is now working the initial kit is not now being given, i am not that worried as game updates frequently muck up plugins, -
Will there be an update for the XP System update on 7/7/16?
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InventoryGuardian - Failed to compile: InventoryGuardian.cs(276,37): error CS1501: No overload for method `CreateByItemID' takes `4' arguments
Not working again with this new game updateLast edited by a moderator: Jul 8, 2016 -
k1lly0u updated Inventory Guardian with a new update entry:
0.2.22
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please disregard this message it was the restore upon death plugin i meant to post on
[DOUBLEPOST=1468055527][/DOUBLEPOST]the Inventory restoration upon death is there a way to set this as a permission so I don't have to download a separate plugin for this?Last edited by a moderator: Jul 9, 2016 -
Please tell me how to remove yourself from the game or your inventory? I gave myself the subject of now I can not log into the game crash. Which team can clean up your inventory?
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Idk if it's suggested before, but can an admin mass save everyone's their inventory? So that only him can mass restore it after the wipe again?
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have a posibility to pass the toggle(disabled/enabled) to the config? the plugin works great but i have problems with this in the events. regards
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in DATA file the "IsActivated": false dont work the plugin continue autosaving...
y suggest to add an option "autoSave" : true / false. Best Regards
I personally added this: if(igData.IsActivated){SaveData();}
void SaveLoop() => timer.Once(900, () => { if(igData.IsActivated){SaveData();} SaveLoop(); });