Because author didn't updated the plugin. I just edited source file to do some things. Then I attached to my post edited working file (I didn't changed dates and version).

Inventory Guardian
Restore players inventory even after server wipe
Total Downloads: 3,604 - First Release: Jan 12, 2015 - Last Update: Feb 4, 2017
- 5/5, 19 likes
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I removed the plugin after stopping the server, then saved the settings , I also did a search in the config search bar for Inventory Guardian and there are none there, I then saved and restarted server, The plugin is not listed on my plugin list,
The last two times I used this plugin after a wipe I would get a "your inventory is saved" message while I am standing on a beach naked without ANYTHING at all !!!
AND I cannot understand why people "have" to "quote" a post that is actually on the same page as their answer ??, if it was two or three pages back I would understand it, It is something you see on American tv shows where they have to constantly repeat a scene or joke because they think people have very short attention spans. -
well, for me the plugin is working....
But somehow wierd....
i dont know whats the difference between Auto restore and after dead restore?
if someone want to take over this i would have a request.
It would be really good to have for server admins and owners.
Like this inventory guard, but in that way, that u can restore it with a command.
like rollback the players Inv after mysterious death or something .
and when u do no command, it just running quiet in the background .
maybe also with a savetimer... like 1 min steps , 20 Min Max rollback. after 20 min. will be begin to delete oldest lines.. -
I just want it to save my inventory when there is a server wipe, don't care if it saves inventory when killed in game, or when raided, that's part of the game and a chance you take, you do get a little time to recover your gear if you get killed by animals/helicopter.
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wtf?i dont wanna save my inventory if get raided. or something like this.....
I said, it would be a great tool for admins, to help players when they just died from a bug. or plugin issues....... ! -
can u maybe expain the difference between Autorestore and restoreupon death?
like i already said, i would rly like to use this as a kind of Backup save if players glitching under the map.
or other stuff what may can happen.
like a " minute Rewind " option -
Wulf Community Admin
@Chilli, go ahead and release it.
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@Crushed, autorestore allows automatically restore the inventory after wipe or death (only if restoreupon is true). If autorestore is false restore inventory can only be manually.
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Chilli updated Inventory Guardian with a new update entry:
0.1.6
Last edited by a moderator: Nov 6, 2015 -
I just installed this plugin again (with fingers crossed) will have to wait for next wipe to see if anything is saved,
WHAT happened to the config.json file ? how to you configure this without using console, -
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I hope you can help me with a little problem i have. I really like your plugin and using minigames like gungame on my server. the problem is, that everytime a player dies the inventory gets restored. It wouldn'T be a problem, when the inventory gets restored just manually but when i disable "restoreupondeathc" the inventory gets deleted after death. Maybe you are aware of that problem or have some advice for me. thanks in advance
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Code:
4:03 AM [Error] Failed to call hook 'OnEntityDeath' on plugin 'Inventory-Guardian v0.1.6' File: Inventory-Guardian.lua Line: 153 attempt to index field 'GlobalInventory' (a nil value): at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0 at NLua.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Ext.Lua.Plugins.LuaPlugin.OnCallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
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Inventory Guardian: Player "Chronz" inventory has been saved!
Code:[Oxide] 7:56 PM [Error] Failed to call hook 'ccmdSaveAll' on plugin 'Inventory-Guardian v0.1.6' File: Inventory-Guardian.lua Line: 208 attempt to index field 'inventory' (a nil value): at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0 at NLua.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Ext.Lua.Plugins.LuaPlugin.OnCallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 [Oxide] 7:56 PM [Warning] CallHook 'ccmdSaveAll' on plugin 'Inventory-Guardian v0.1.6' took: 688ms Chronz[28938/76561197986160565] was killed by Suicide > ig.restore Chronz
So this doesn't work at all and wipe is coming soon.Last edited by a moderator: Mar 14, 2016 -
Hello there, I was wondering if anyone could update Inventory Guardian and fix the errors that are in it. I think the developer of the plugin abandoned it or something cause he should have updated by now if anything. Thanks in advanced, may pay to do it.
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Wulf Community Admin
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Wulf Community Admin