Text after red text. Where is written where an error occurred.

Ingame Clock GUI
Displays ingame and server time
Total Downloads: 6,357 - First Release: Jul 18, 2015 - Last Update: Oct 27, 2017
- 5/5, 20 likes
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omg very very weird after disable it yesterday reload it today 2 time it work i don't understand like:
1st)
Code:[Oxide] 6:33 PM [Info] IngameClockGUI was compiled successfully in 1984ms [Oxide] 6:33 PM [Info] Loaded plugin Ingame Clock GUI v0.0.5 by deer_SWAG [Oxide] 6:33 PM [Error] Failed to call hook 'OnEntityBuilt' on plugin 'BuildingOwners v2.1.0' (NullReferenceException: Object reference not set to an instance of an object) 2nd) [Oxide] 6:35 PM [Info] Unloaded plugin Ingame Clock GUI v0.0.5 by deer_SWAG [Oxide] 6:35 PM [Info] Loaded plugin Ingame Clock GUI v0.0.5 by deer_SWAG
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Wulf Community Admin
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i was posted this Ingame Clock GUI | Page 7 | Oxide
my fault is the copy paste one line more Wulf, this one [Oxide] 6:33 PM [Error] Failed to call hook 'OnEntityBuilt' on plugin 'BuildingOwners v2.1.0' (NullReferenceException: Object reference not set to an instance of an object)
2nd)
lol i know i not get the clock gui ingame when i post Wulf i re-found it in log server i hope this help:
Code:[Error] Failed to call hook 'OnPluginLoaded' on plugin 'IngameClockGUI v0.0.5' (InvalidCastException: Cannot cast from source type to destination type.) [Oxide] 2:58 AM [Debug] at Oxide.Plugins.IngameClockGUI.Load () [0x00000] in <filename unknown>:0 at Oxide.Plugins.IngameClockGUI.OnPluginLoaded () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Somes new, i found another weird problem i got a screen resolution native to: 1680x1050 i try to move it everywhere in screen and i see nothing; another friend got a full hd to 1920x1080 i don't know if it's linked but he can see it everywhere i put it. What up now i must change my screen? ^^
best regardLast edited by a moderator: Oct 5, 2015 -
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well i would want but i tried to put your 1st position you know like
"Position": {
"Bottom": 0.95,
"Left": 0.01
not a wacky and after that i let the default latest that was the same. I too make a default config file same issue i show nothing but other like fullHD resolution can see it.
I come later for ask to another people if i can found someone who he got the same resolution of mine I would know better if I have to tweak the graphics driver from my machine or something. I hope also the error code on top can make you help.
Regard
Pouaahhhhh i'm so sad and stupid the function /clock make me a file/data you know :/ and simply disabled it fuck myself
Edit: another thing, when i do /clock it don't change option 0 to 1 immediately, i need to modify it in game /clock then writecfg it seem, then reload after that the file become option 1. If i delete the /data file then reload it re-create the file with the same steamid and option :/ by this way that mean the server need to be stopped to really delete the /data file.
Hosted by Deinserverhost tcadmin
SolvedLast edited by a moderator: Oct 7, 2015 -
Code:
[Oxide] 9:25 PM [Info] IngameClockGUI was compiled successfully in 170ms [Oxide] 9:25 PM [Info] Loaded plugin Ingame Clock GUI v0.0.5 by deer_SWAG [Oxide] 9:25 PM [Info] [Ingame Clock GUI] Default config was saved and loaded! [Oxide] 9:25 PM [Error] Failed to call hook 'OnPluginLoaded' on plugin 'IngameClockGUI v0.0.5' (InvalidCastException: Cannot cast from source type to destination type.) [Oxide] 9:25 PM [Debug] at Oxide.Plugins.IngameClockGUI.Load () [0x00000] in <filename unknown>:0 at Oxide.Plugins.IngameClockGUI.OnPluginLoaded () [0x00000] in <filename unknown>:0 at Oxide.Plugins.IngameClockGUI.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
Last edited by a moderator: Oct 7, 2015 -
3 letter update
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works wonderful!.
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For some reason when oxide loads IngameClockGUI, it triggers a compile on PlayersOnlineGui. Neither are working for me. I can get the IngameClockGUI to show up after unloading PlayersOnlineGui, but the clock doesn't update, time remains static at the in-game time when loaded.
Protocol: 1324.105.1
Build Version: 667.92
Build Date: 10/9/2015 9:58:47 PM
Unity Version: 5.2.1f1
Oxide Version 2.0.1464
Code:[Oxide] 11:02 AM [Debug] Preparing compilation [Oxide] 11:02 AM [Debug] Adding plugin to compilation: PlayersOnlineGui [Oxide] 11:02 AM [Debug] Probably done preparing compilation: PlayersOnlineGui [Oxide] 11:02 AM [Debug] Done preparing compilation: PlayersOnlineGui [Oxide] 11:09 AM [Debug] Preparing compilation [Oxide] 11:09 AM [Debug] Adding plugin to compilation: IngameClockGUI [Oxide] 11:09 AM [Debug] Probably done preparing compilation: IngameClockGUI [Oxide] 11:09 AM [Debug] Done preparing compilation: IngameClockGUI [Oxide] 11:09 AM [Error] Failed to call hook 'OnPluginLoaded' on plugin 'IngameClockGUI v0.0.39' (InvalidCastException: Cannot cast from source type to destination type.) [Oxide] 11:09 AM [Debug] at Oxide.Plugins.IngameClockGUI.Load () [0x00000] in <filename unknown>:0 at Oxide.Plugins.IngameClockGUI.OnPluginLoaded () [0x00000] in <filename unknown>:0 at Oxide.Plugins.IngameClockGUI.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
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Fuck it. You all have a better alternative — InfoPanel
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clock not work
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Seems the plugin maker stopped update his nice plugin, and recommended us to move to another...
Anyway I liked this one and used always, thanks for your work! -
Maybe I continue work on this plugin after a few weeks.
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`#4' cannot convert `string' expression to type `Facepunch.ObjectList?'
I have a similar error in a plugin, how did you fix this? -
... i want put the clock up on the right corner, what i must write in clock position ?
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[Oxide] 20:10 [Warning] Calling 'OnServerInitialized' on 'InfoPanel v0.9.5' took 1061ms
[Oxide] 20:10 [Error] Failed to call hook 'OnPluginLoaded' on plugin 'IngameClockGUI v0.0.5' (NullReferenceException: Object reference not set to an instance of an object)
Anyone else getting this? -
Code:
09:45 [Error] Failed to run a 2.00 timer in 'IngameClockGUI v0.0.5' (NullReferenceException: Object reference not set to an instance of an object) 09:45 [Stacktrace] at Oxide.Plugins.IngameClockGUI.DestroyGUI () [0x00000] in <filename unknown>:0 at Oxide.Plugins.IngameClockGUI.UpdateTime () [0x00000] in <filename unknown>:0 at Oxide.Plugins.IngameClockGUI.<Load>m__0 () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0