Ingame Clock GUI

Displays ingame and server time

Total Downloads: 6,357 - First Release: Jul 18, 2015 - Last Update: Oct 27, 2017

5/5, 20 likes
  1. Text after red text. Where is written where an error occurred.
     
  2. omg very very weird after disable it yesterday reload it today 2 time it work i don't understand like:
    1st)
    Code:
    [Oxide] 6:33 PM [Info] IngameClockGUI was compiled successfully in 1984ms
    [Oxide] 6:33 PM [Info] Loaded plugin Ingame Clock GUI v0.0.5 by deer_SWAG
    [Oxide] 6:33 PM [Error] Failed to call hook 'OnEntityBuilt' on plugin 'BuildingOwners v2.1.0' (NullReferenceException: Object reference not set to an instance of an object)
    2nd)
    [Oxide] 6:35 PM [Info] Unloaded plugin Ingame Clock GUI v0.0.5 by deer_SWAG
    [Oxide] 6:35 PM [Info] Loaded plugin Ingame Clock GUI v0.0.5 by deer_SWAG
    and the light was sorry for disturb...
     
  3. Wulf

    Wulf Community Admin

    That error is from the BuildingOwners plugin, not this one.
     
  4. i was posted this Ingame Clock GUI | Page 7 | Oxide
    my fault is the copy paste one line more Wulf, this one [Oxide] 6:33 PM [Error] Failed to call hook 'OnEntityBuilt' on plugin 'BuildingOwners v2.1.0' (NullReferenceException: Object reference not set to an instance of an object)
    2nd)

    lol i know i not get the clock gui ingame when i post Wulf i re-found it in log server i hope this help:
    Code:
    [Error] Failed to call hook 'OnPluginLoaded' on plugin 'IngameClockGUI v0.0.5' (InvalidCastException: Cannot cast from source type to destination type.)
    [Oxide] 2:58 AM [Debug]   at Oxide.Plugins.IngameClockGUI.Load () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.IngameClockGUI.OnPluginLoaded () [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    Edit:
    Somes new, i found another weird problem i got a screen resolution native to: 1680x1050 i try to move it everywhere in screen and i see nothing; another friend got a full hd to 1920x1080 i don't know if it's linked but he can see it everywhere i put it. What up now i must change my screen? ^^
    best regard
     
    Last edited by a moderator: Oct 5, 2015
  5. Maybe you are made something wrong in config file, like change the position not correctly.
     
  6. well i would want but i tried to put your 1st position you know like
    "Position": {
    "Bottom": 0.95,
    "Left": 0.01
    not a wacky and after that i let the default latest that was the same. I too make a default config file same issue i show nothing but other like fullHD resolution can see it.
    I come later for ask to another people if i can found someone who he got the same resolution of mine I would know better if I have to tweak the graphics driver from my machine or something. I hope also the error code on top can make you help.
    Regard

    Pouaahhhhh i'm so sad and stupid the function /clock make me a file/data you know :/ and simply disabled it fuck myself
    Edit: another thing, when i do /clock it don't change option 0 to 1 immediately, i need to modify it in game /clock then writecfg it seem, then reload after that the file become option 1. If i delete the /data file then reload it re-create the file with the same steamid and option :/ by this way that mean the server need to be stopped to really delete the /data file.
    Hosted by Deinserverhost tcadmin
    Solved
     
    Last edited by a moderator: Oct 7, 2015
  7. Code:
    [Oxide] 9:25 PM [Info] IngameClockGUI was compiled successfully in 170ms
    [Oxide] 9:25 PM [Info] Loaded plugin Ingame Clock GUI v0.0.5 by deer_SWAG
    [Oxide] 9:25 PM [Info] [Ingame Clock GUI] Default config was saved and loaded!
    [Oxide] 9:25 PM [Error] Failed to call hook 'OnPluginLoaded' on plugin 'IngameClockGUI v0.0.5' (InvalidCastException: Cannot cast from source type to destination type.)
    [Oxide] 9:25 PM [Debug]  at Oxide.Plugins.IngameClockGUI.Load () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.IngameClockGUI.OnPluginLoaded () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.IngameClockGUI.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
    Toggle on and off doesn't work. i tried making clock bigger if it was tiny to see... nothing it's not in the game
     
    Last edited by a moderator: Oct 7, 2015
  8. 3 letter update
     

    Attached Files:

  9. Thanks soo much :) works wonderful!.
     
  10. Not working for me. :( For some reason when oxide loads IngameClockGUI, it triggers a compile on PlayersOnlineGui. Neither are working for me. I can get the IngameClockGUI to show up after unloading PlayersOnlineGui, but the clock doesn't update, time remains static at the in-game time when loaded.

    Protocol: 1324.105.1
    Build Version: 667.92
    Build Date: 10/9/2015 9:58:47 PM
    Unity Version: 5.2.1f1
    Oxide Version 2.0.1464


    Code:
    [Oxide] 11:02 AM [Debug] Preparing compilation
    [Oxide] 11:02 AM [Debug] Adding plugin to compilation: PlayersOnlineGui
    [Oxide] 11:02 AM [Debug] Probably done preparing compilation: PlayersOnlineGui
    [Oxide] 11:02 AM [Debug] Done preparing compilation: PlayersOnlineGui
    [Oxide] 11:09 AM [Debug] Preparing compilation
    [Oxide] 11:09 AM [Debug] Adding plugin to compilation: IngameClockGUI
    [Oxide] 11:09 AM [Debug] Probably done preparing compilation: IngameClockGUI
    [Oxide] 11:09 AM [Debug] Done preparing compilation: IngameClockGUI
    [Oxide] 11:09 AM [Error] Failed to call hook 'OnPluginLoaded' on plugin 'IngameClockGUI v0.0.39' (InvalidCastException: Cannot cast from source type to destination type.)
    [Oxide] 11:09 AM [Debug]   at Oxide.Plugins.IngameClockGUI.Load () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.IngameClockGUI.OnPluginLoaded () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.IngameClockGUI.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 
     

    Attached Files:

  11. Fuck it. You all have a better alternative — InfoPanel
     
  12. Thanks for the tip and for your work on IngameClockGui deer_SWAG! :)
     
  13. clock not work
     
  14. Seems the plugin maker stopped update his nice plugin, and recommended us to move to another...

    Anyway I liked this one and used always, thanks for your work!
     
  15. Maybe I continue work on this plugin after a few weeks.
     
  16. `#4' cannot convert `string' expression to type `Facepunch.ObjectList?'
    I have a similar error in a plugin, how did you fix this?
     
  17. Never mind.
     
    Last edited by a moderator: Nov 16, 2016
  18. ... i want put the clock up on the right corner, what i must write in clock position ?
     
  19. [Oxide] 20:10 [Warning] Calling 'OnServerInitialized' on 'InfoPanel v0.9.5' took 1061ms
    [Oxide] 20:10 [Error] Failed to call hook 'OnPluginLoaded' on plugin 'IngameClockGUI v0.0.5' (NullReferenceException: Object reference not set to an instance of an object)

    Anyone else getting this?
     
  20. Code:
    09:45 [Error] Failed to run a 2.00 timer in 'IngameClockGUI v0.0.5' (NullReferenceException: Object reference not set to an instance of an object)
    09:45 [Stacktrace]   at Oxide.Plugins.IngameClockGUI.DestroyGUI () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.IngameClockGUI.UpdateTime () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.IngameClockGUI.<Load>m__0 () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0