Copy the Newtonsoft.Json.dll file from the Oxide build again to your server, Rust comes with an older version so it will throw that error if it isn't the one from with the Oxide builds.

Ingame Clock GUI
Displays ingame and server time
Total Downloads: 6,357 - First Release: Jul 18, 2015 - Last Update: Oct 27, 2017
- 5/5, 20 likes
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may have been my oxide out of date
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I have an Error on every start my Server. The Clock is not in game. Hope you have time to fix it.
Thx for the Plugin and your time.
Code:11:38 AM [Error] Failed to call hook 'OnPluginLoaded' on plugin 'IngameClockGUI v0.0.32' (NullReferenceException: Object reference not set to an instance of an object) 11:38 AM [Debug] at Oxide.Plugins.IngameClockGUI.AddGUI () [0x00000] in <filename unknown>:0 at Oxide.Plugins.IngameClockGUI.UpdateTime () [0x00000] in <filename unknown>:0 at Oxide.Plugins.IngameClockGUI.Load () [0x00000] in <filename unknown>:0 at Oxide.Plugins.IngameClockGUI.OnPluginLoaded () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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anyway to add a line of text above the time stating "Server Time" or "In-Game Time"?
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edit the CS file, find (""text"": ""%time%"",) alter to ((""text"": ""Server Time: %time%"",)
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Code:
[Oxide] 3:12 PM [Error] Failed to call hook 'OnPluginLoaded' on plugin 'IngameClockGUI v0.0.32' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 3:12 PM [Debug] at Oxide.Plugins.IngameClockGUI.AddGUI () [0x00000] in <filename unknown>:0 at Oxide.Plugins.IngameClockGUI.UpdateTime () [0x00000] in <filename unknown>:0 at Oxide.Plugins.IngameClockGUI.Load () [0x00000] in <filename unknown>:0 at Oxide.Plugins.IngameClockGUI.OnPluginLoaded () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
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As i understood this plugin is no more maintained. Maybe then it must be marked as UNMANTAINED?
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Wanted AM / PM so I change the plugin file:
Code:private void ShowTime() { if((bool)Config["ShowSeconds"]) // time = dt.ToString("HH:mm:ss"); time = dt.ToString("h:mm:ss tt"); else // time = dt.ToString("HH:mm"); time = dt.ToString("h:mm tt"); }
Please improve upon !Attached Files:
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Okay. I'm back aaaaand I will try to solve all issues!
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deer_SWAG updated Ingame Clock GUI with a new update entry:
0.0.34
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Thank you for your work on this plugin! I'm getting the following error even after removing the config file:
Code:[Oxide] 8:14 AM [Error] Failed to call hook 'OnServerInitialized' on plugin 'IngameClockGUI v0.0.34' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 8:14 AM [Debug] at Oxide.Plugins.IngameClockGUI.AddGUI () [0x00000] in <filename unknown>:0 at Oxide.Plugins.IngameClockGUI.UpdateTime () [0x00000] in <filename unknown>:0 at Oxide.Plugins.IngameClockGUI.OnServerInitialized () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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Attached Files:
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Code:
[Oxide] 9:18 AM [Error] Failed to call hook 'OnPluginLoaded' on plugin 'IngameClockGUI v0.0.35' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 9:18 AM [Debug] at Oxide.Plugins.IngameClockGUI.AddGUI () [0x00000] in <filename unknown>:0 at Oxide.Plugins.IngameClockGUI.UpdateTime () [0x00000] in <filename unknown>:0 at Oxide.Plugins.IngameClockGUI.Load () [0x00000] in <filename unknown>:0 at Oxide.Plugins.IngameClockGUI.OnPluginLoaded () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Thanks for your help!!! -
deer_SWAG updated Ingame Clock GUI with a new update entry:
0.0.35
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Some requests:
1. In addition to thisCode:Prefix/Postfix — text before/after clock
Example: 4:13 PM - InGame Time or 4:13 PM Server Time
2. How about some settings to show specific text (on a new line) during a time range:
Example:
2:30AM - Server Time
(Server reboots at 3:00 AM)
*** would show between 2 - 3 AM server time )
4:14 PM - InGame Time
( Mass airdrop at 10 PM )
*** Would show between 3pm - 8 pm ingame timeLast edited by a moderator: Sep 22, 2015 -
Syntax: "[13:00 - 23:35] Something gonna happen".
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deer_SWAG updated Ingame Clock GUI with a new update entry:
0.0.38
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You asked for feedback and what was important to us ( community ) and I so I answered.
BTW, Thanks for this "— Added timed notifications"
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