Guys, please help. I want all the booty to do X3. therefore, when the boxes fell on 3 things. loot for X3..there is a ready config? and we don't know how to change
HWLootConfig
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Total Downloads: 8,420 - First Release: Dec 19, 2015 - Last Update: Jun 27, 2016
- 5/5, 23 likes
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Open lootconfig.json in the config folder
Very top line of the file "GlobalStackSizeMultiplier": ... change the figure to whatever X loot/gather you want.. so 3.0 for 3X.
Managed to get the automatic drills to drop rare ore again using this file, but as my server is 3X gather, the drill drop 3X the ore, changing the individual figures within the drill doesnt seem to change this. -
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I would like to customize the roach frame spawns...I'm looking to have the server only spawn roach frames that have the following items:
Roach Roof Lights
Roach Skull Bumper
Roach Front Seat
Roach Chaser Side Panel
Roach Chaser Side Panel
Roach Chaser Rear Panel
Any idea what I would have to do to the config to make this happen to every roach frame that spawns? Thank you for your time. -
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can i set the an owrongseed limit i have x10 server and getting 40 owrongseed per owrong
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Anyone else having issues with LootConfig since the patch?
[DOUBLEPOST=1454012800][/DOUBLEPOST]I think LootConfig and SpawnConfig need to be updated. Neither are working properly since the last patch.
Loot Config - Can't seem to get the loot crate item keys to respond to my adjustments anymore
Spawn Config - Everything reverted to vanilla. Does not respond to my adjustments.Last edited by a moderator: Jan 28, 2016 -
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... I actually figured it out after a couple hours
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so exactly how do I create a loot cfg for my server or edit whats in the loot box? I am SO confused.
I don't understand the difference between:
"Key": 2.0,
"Value": {
"RollCount": 1,
"RollWithoutReplacement": true,
"LootResult": {
"ItemId": "DetonatorCap",
"StackSize": 5,
"RandomVariance": 0
I'm trying to control what is in the loot crates in the towns. can someone explain a bit more in depth with what i can do with those variables listed.Last edited by a moderator: Jan 30, 2016 -
After 0.3.3.3 update you cant use .old config anymore as it will crash totems. you need new one : Here is what happens if you use old one
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Hi NoGrod, just confirming the patches of 5th Feb 2016 - looks like the games changes of Ownership Stakes (makes them a container to put in Ambers to extend their life) is getting dramas when we're running your LootConfig plugin.....Hope you can pick this up soon as I really like the loot configs - can really help increase the activity on the servers if we get a good balance......
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I am having no issues...totems planted before the update have 5 amber in them after the update and totems placed after the update start with 2 and you can add 3 more to make it 5.
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Are you running LootCOnfig, Sans 2?
[DOUBLEPOST=1454698391][/DOUBLEPOST]Forgot to add: And have you patched your server and files since this morning (5th Feb)....if so, what plugins and version of Oxide are you running? Just trying to figure out exactly what is causing the issue before I try and find a fix.....But we need to be running the same versions of software or this convo is moot -
I can confirm that some modifications to lootconfig.json work, while others don't. For example, 2X drops on Amber is working, but not for steak or owrongs. Kinda odd actually. I can confirm that I have the latest version of your plugin, the game client, and oxide. I did not wipe, however I did start from scratch with LootConfig and SpawnConfig to let them populate the JSON's with the new lines. Redid everything.... double checked.... and yeah this issue.
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I have the latest version of lootconfig and oxide and the server are updated to the latest versions...I do not use the default 5x method, I actually edited the 7500+ lines of the .json
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Same here Sans....Whilst my server says 5X, I have not changed the global amount from 1.0 - and like you, changed individual numbers to suit my server playstyle....
Sans, would it be possible to email me your LootConfig.cs and json so I can do a comparison? (email to (thanks!) please?)Last edited by a moderator: Feb 5, 2016 -
Headed your way Dragosani.
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Thanks Sans....think I see the fix that's in:
At the start of the .json :
{
"GlobalStackSizeMultiplier": 1.0,
"Version": 27,
"VersionConfig": 3,
"LootConfigs": {
"None": {
"RollCount": 1,
"RollWithoutReplacement": true,
"LootResult": null,
"Children": []
},
"OwnershipStake": {
"RollCount": 99999,
"RollWithoutReplacement": true,
"LootResult": {
"ItemId": "Amber",
"StackSize": 2,
"RandomVariance": 0
},
"Children": []
}
The Ownership Stake entry above is missing in all of the json's that I have had created via running my .cs file.....
This has been the case for ver 27>3 and 26>3 and previous....
Was the stuff in red manually entered to resolve the issue by someone?
Cheers,
[DOUBLEPOST=1454703896][/DOUBLEPOST]On testing either way, I downloaded a new .cs, installed and now the json is showing the stuff in red above. No idea why it has suddenly started happening, but - it kinda looks like its working now.....
Fingers crossed