HWFly

Moved

Total Downloads: 8,960 - First Release: Jan 11, 2016 - Last Update: May 9, 2018

5/5, 26 likes
  1. Wolf do you know why the fly isn't working?
     
  2. Wulf

    Wulf Community Admin

    Are you using an outdated version of Oxide? You should be on 2.0.1732.
     
  3. We've gotten used to the speed and the view can be amazing haha but, landing is quite risky. Several times landing sends us to our death under the map. Is this something that can be fixed?
     
  4. I will have a look when I get home tonight.
    At which point exactly do you disable the fly mode? While still in the air or when you have "landed"?
     
  5. Hi, is there a command to stop the fly mod and be back on my feets ? ;)
     
  6. use /fly again
     
  7. As easy as that !
    Thx mate ;)

    I believe i can now stop the flyyyyyy ... ♪ ♫ ♪
     
    Last edited by a moderator: Jan 18, 2016
  8. I found a solution if anyone else had the same problem as me:
    They removed flying with Shift+L, type "noclip 1" in the console. You can create a bind too if you want bind "k" "noclip", press k to toggle flying then :)
     
  9. Wulf

    Wulf Community Admin

    So Rust then, not Hurtworld?
     
  10. Yes exactly, I just explained it poorly..
     
  11. any way you can make this bit less glitchy like trying to land on base or rocks u just fall through when you turn fly off
     
  12. At first probably way too high LOL. We've just been extra careful now to 'land' as best as we can so the drop isn't high... Thanks :)
     
  13. I received the following error is to establish a successful despite what is the solution please

    Fly.cs(22,31): error CS0246: The type or namespace name `PlayerSession' could not be found. Are you missing an assembly reference?
     
  14. Wulf

    Wulf Community Admin

    You're either trying to use the plugin on a server other than Hurtworld, or your server is very outdated.
     
  15. Tell me how to take a right at the flying man?
     
  16. Code:
    4:58 PM [Error] Failed to call hook 'OnPlayerConnected' on plugin 'Fly v1.0.0' (ArgumentException: An element with the same key already exists in the dictionary.)
    4:58 PM [Debug]   at System.Collections.Generic.Dictionary`2[PlayerSession,Oxide.Plugins.Fly+PlayerInfo].Add (.PlayerSession key, Oxide.Plugins.PlayerInfo value) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Hash`2[PlayerSession,Oxide.Plugins.Fly+PlayerInfo].Add (.PlayerSession key, Oxide.Plugins.PlayerInfo value) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Fly.OnPlayerConnected (.PlayerSession session) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Fly.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:o
     
  17. Mughisi updated Fly Mode with a new update entry:

    1.1.0

     
  18. i still fall through bases :p
     
  19. I don't seem able to reproduce this, I have created a few houses and disabled flymode above them and I always seem to end on top of the house, same with rocks and the structures that are already on the map.
     
  20. hmmm ill keep trying then :p ill report back i was so excited about it then i fell through the first house lol