Oh man Sorry, I have to learn reading ALL new entries. Didn't notice a new version was released of the flyplugin. Now everything is nice. You are te best, thanks![]()
HWFly
Moved
Total Downloads: 8,960 - First Release: Jan 11, 2016 - Last Update: May 9, 2018
- 5/5, 26 likes
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Glad to see this plugin has been updated! This is very useful for admins, to set warps in particular areas, or even check up on suspicious players. Thanks for the great plugin & update!
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Wulf Community Admin
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It could be just me but i seem to fall through everything. Anyone else have this issue. If its already been addressed sorry.
Im all up to date. -
Code:private Vector3 Ground(PlayerSession session) { CharacterMotorSimple motor = session.WorldPlayerEntity.GetComponent<CharacterMotorSimple>(); Vector3 loc = motor.PlayerCamera.position; Vector3 dir = motor.PlayerCamera.TransformDirection(Vector3.down); RaycastHit hit; if (Physics.Raycast(loc, dir, out hit)) return new Vector3(hit.point.x, hit.point.y+1f, hit.point.z); return loc; }
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Works great! ty very much.
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I love this plugin, it would be even better if there was a way of controlling the speed maybe if one used the + or - key to speed or slow it down. AWESOME thank you.
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press c so you crouch, slows you down some.
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thanks I will look at using C
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00:36 [Warning] CallHook 'OnPlayerInput' on plugin 'Fly v1.1.1' took: 1271ms
This keeps showing up in the logs....is it ok? -
Wulf Community Admin
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make sure permissions are correct - This plugin requires the user to be set as admin or have the oxide permission fly.allowed
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what is the command for add permision for this plugin? fly.allowed any one give me the full command..
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Wulf Community Admin
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Code:
[Oxide] 16:47 [Error] Error while compiling Fly.cs(89,57): error CS0117: `EEntityFluidEffectType' does not contain a definition for `BodyTemperature'
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Wulf Community Admin
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In my case i was falling through the tops of buildings and rocks so i did the fix that was posted above .
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Wulf Community Admin