Pho3niX90 updated HurtStore with a new update entry:
1.2.1
[DOUBLEPOST=1453710193][/DOUBLEPOST]Hi Thank you.
I am aware of the issue, and working on a better way to count everything in the players inventory.
Currently it looks for the item, takes the first item found and gets the quantity, so a steak will always have a max quantity of 1.
I will resolve this ASAP

HurtStore
A simplified store with dynamic prices
Total Downloads: 2,047 - First Release: Jan 15, 2016 - Last Update: May 12, 2018
- 5/5, 17 likes
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Ahhh yes! I should have noticed this myself. Does this also explain the troubles in updating to the new version? Thanks for all your help -
Are you having errors with this version? -
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Code:
[Oxide] 8:53 PM [Info] [HurtStore] StoreStock has loaded with 0 items [Oxide] 8:53 PM [Error] Failed to initialize plugin 'HurtStore v1.2.1' (NullRefe renceException: Object reference not set to an instance of an object) [Oxide] 8:53 PM [Debug] at Oxide.Plugins.HurtStore.Init () [0x00000] in <filen ame unknown>:0 at Oxide.Plugins.HurtStore.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo metho d, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.Plugin Manager manager) [0x00000] in <filename unknown>:0 [Oxide] 8:53 PM [Info] [HurtStore] Storestock default 34 [Oxide] 8:53 PM [Info] [HurtStore] Storestock34 [Oxide] 8:53 PM [Info] Unloaded plugin HurtStore v1.2.1 by Pho3niX90
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I will add the config setting today. -
hellow
store inventory is operating correctly ? -
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I am not good at English . I am using the translation
/shopclere
/additem test 22 1
Wood plank , not a -1 my backpack
/buy 22
Wood plank, +1 ok
but
/buy 22
Wood plank,+1 why?
Stock in 1 ? or
Some also to buy ? -
See here
To buy an item use
/buy item qty
To add a new item to stock
/additem categorie item price
So you would use.
/buy "wood plank" 22
That will give you 22 items of woodplank
Or /buy 22 22
That will also give you 22 woodplank -
sorry
/buy 22 1 miss type
The problem
Shop of stock infinite ?
/additem test 22 1 =shop of stock wood plank= 1?
=my backpack wood plank -1?
The store will not be stock management ? -
Additem test 22 1
This will be in category "test", the item will be 22/woodplank and the price will be 1.
Stock management will be the next big update to come. -
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Here's another question/suggestion for ya. Any way to get the shop to stop showing decimals? I'd like it to only be whole numbers on mine.