HitMarker GUI

Informs the attacker/player on the screen if someone is hit

Total Downloads: 6,858 - First Release: Jul 17, 2015 - Last Update: Jul 7, 2016

5/5, 13 likes
  1. Got a lot of work today and tomorrow, but usually I am always available for tests.
    Not that much players on my server so far so not the end of the world if something is bugging...

    Only can test stuff in the evening/night tho', sometimes I got some idle time in the office but well, better to test stuff from home office ^^


    Regards
     
  2. Well today i will start with "Sleeping System GUI", "Unstuck Tool" and "HitMarker GUI".
     
  3. Like I said, it's just an idea and not running away :)
    Feel free to add me on steam, same nick as here. i found plenty of PaiN's but didn't identify one as your account ^^


    Kind Regards
     
  4. http://steamcommunity.com/id/pain45/

    Also i will make a "Kebab GUI" (I'm not drunk) :p
     
  5. Can you make it so players can toggle it on and off? Ty
     
  6. Yeah ofc.. but tomorrow too much work today.
     
  7. Awesome! Thank you!
     
  8. (21:33:02) | StringPool.GetNumber - no number for string fx/headshot
     
  9. Disable that in your config
     
  10. Wulf

    Wulf Community Admin

    Try the below attachment. Also moved the default crosshair image to imgur.com, and removed unused using statements.
     

    Attached Files:

  11. Ty wulf
     
  12. PaiN updated HitMarker GUI with a new update entry:

    0.8.0

     
  13. StringPool.GetNumber - no number for string fx/headshot
    String ID is 0 - unknown effect fx/headshot
    StringPool.GetNumber - no number for string fx/headshot
    String ID is 0 - unknown effect fx/headshot

    After update
     
  14. Wulf

    Wulf Community Admin

    You're outdated, use the latest plugin version.
     
  15. I am using the latest... The one he just updated and gave you credit for unless it didn't compile I'll try again
    [DOUBLEPOST=1438892236][/DOUBLEPOST][Oxide] 1:16 PM [Info] HitmarkerGUI was compiled successfully in 1758ms
    [Oxide] 1:16 PM [Info] Unloaded plugin Hitmarker GUI v0.8.0 by PaiN
    [Oxide] 1:16 PM [Info] Loaded plugin Hitmarker GUI v0.8.0 by PaiN
    StringPool.GetNumber - no number for string fx/headshot
    String ID is 0 - unknown effect fx/headshot
    StringPool.GetNumber - no number for string fx/headshot
    String ID is 0 - unknown effect fx/headshot
    StringPool.GetNumber - no number for string fx/headshot
    String ID is 0 - unknown effect fx/headshot
    StringPool.GetNumber - no number for string fx/headshot
    String ID is 0 - unknown effect fx/headshot
    StringPool.GetNumber - no number for string fx/headshot
    String ID is 0 - unknown effect fx/headshot
    StringPool.GetNumber - no number for string fx/headshot
    String ID is 0 - unknown effect fx/headshot
    StringPool.GetNumber - no number for string fx/headshot
    String ID is 0 - unknown effect fx/headshot
    StringPool.GetNumber - no number for string fx/headshot
    String ID is 0 - unknown effect fx/headshot
    [DOUBLEPOST=1438892254][/DOUBLEPOST]@Wulf
     
  16. Wulf

    Wulf Community Admin

    Your config has an old setting for the prefab, change it to assets/bundled/prefabs/fx/headshot.prefab or fx/headshot.prefab.
     
  17. @Wulf assets/bundled/prefabs/fx/headshot.prefab or fx/headshot.prefab. or assets/bundled/prefabs/fx/headshot.prefab or fx/headshot.prefab ?
     
  18. Wulf

    Wulf Community Admin

    Yes, change your config setting. You should see the old setting.
     
  19. (00:11:52) | StringPool.GetNumber - no number for string fx/headshot

    (00:11:52) | String ID is 0 - unknown effect fx/headshot
     
  20. Wulf

    Wulf Community Admin

    You're using an old version.