HeliControl
Moved
Total Downloads: 35,358 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018
- 5/5, 74 likes
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If the different plugin has support for it, all you have to do is make sure HeliControl has the config option to use it's own custom loot tables set to false.
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does this has to do with helicontrol ? i keep getting this in my log.
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
at PatrolHelicopterAI.UpdateTargetList () [0x00000] in <filename unknown>:0
at PatrolHelicopterAI.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1) -
Looks like an error with the game's Heli AI code, where it's trying to get a target. It's not directly related to HeliControl, and seems unlikely that HeliControl could have caused it in anyway.
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1-2 helicopters fly, you need to make 1 helicopter once in 1h
"Spawning - Disable Rust's default spawns": false, true ?Code:{ "Cooldowns": { "Cooldown.0": 3600.0, "Cooldown.1": 3600.0, "Cooldown.2": 3600.0, "Cooldown.3": 3600.0, "Cooldown.4": 3600.0, "Cooldown.5": 3600.0, "Cooldown.6": 3600.0, "Cooldown.7": 3600.0, "Cooldown.8": 3600.0, "Cooldown.9": 3600.0 }, "Damage - Global damage multiplier": 1.0, "Gibs - Health of gibs": 500.0, "Gibs - Time until gibs can be harvested in seconds": 480.0, "Health - Base Helicopter health": 5000.0, "Health - Main rotor health": 375.0, "Health - Tail rotor health": 187.0, "Limits": { "Limit.0": 15, "Limit.1": 15, "Limit.2": 15, "Limit.3": 15, "Limit.4": 15, "Limit.5": 15, "Limit.6": 15, "Limit.7": 15, "Limit.8": 15, "Limit.9": 15 }, "Loot - Max Crates to drop": 4, "Loot - Time before unlocking crates": -1.0, "Loot - Use Custom loot spawns": false, "Misc - Helicopter can shoot while dying": true, "Misc - Helicopter speed": 25.0, "Misc - Helicopter startup length in seconds": 0.0, "Misc - Helicopter startup speed": 25.0, "Misc - Maximum helicopter life time in minutes": 15, "Misc - Prevent crates from spawning when forcefully killing helicopter": true, "Misc - Water required to extinguish napalm flames": 10000, "Rockets - Blunt damage to deal": 175.0, "Rockets - Explosion damage to deal": 100.0, "Rockets - Explosion radius": 6.0, "Rockets - Max helicopter rockets": 6, "Rockets - Time between each rocket in seconds": 0.4, "Spawning - Automatically call helicopter after this many seconds": 3600.0, "Spawning - Automatically call helicopter if one is already flying": false, "Spawning - Disable Helicopter": false, "Spawning - Disable helicopter gibs": false, "Spawning - Disable helicopter napalm": false, "Spawning - Disable Rust's default spawns": false, "Spawning - Max active helicopters": 1, "Spawning - Use custom helicopter spawns": false, "Turrets - Helicopter bullet accuracy": 2.0, "Turrets - Helicopter bullet damage": 20.0, "Turrets - Helicopter bullet speed": 250, "Turrets - Max range": 300.0, "Turrets - Time between turret bursts in seconds": 3.0, "Turrets - Turret burst length in seconds": 3.0, "Turrets - Turret fire rate in seconds": 0.125 }Last edited by a moderator: May 29, 2017 -
could i get the heli to ignore players in a set zone? i tried it myself with a single method with onHeliTarget . but that just leads to , the heli not shooting but still fly around the player..
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I'm Sorry RuArt, I'm not sure what you're asking, but if there's multiple helicopters being called in 1 hour and you have it set to 3600 seconds, then you may just have to set "Disable Rust's default spawns" to true.
Unfortunately, the Helicopter will always still fly around a player once it's been added to the heli's internal "target list", there's not really much (as far as I know) that you can do to fix it. -
Is there a way to change the choppers name from Patrol Helicopter to Apache Helicopter?
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The most you can do is change it's name in Death Notes (assuming you use it).
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How would I do that though?
[DOUBLEPOST=1496464612][/DOUBLEPOST]Is there a way to change the Patrol Helicopter Inbound text? -
I think in DeathNotes.json there's the following line under the "Names" section:
Change the text after ": to whatever you want it to be.Code:"Patrol Helicopter":
I'm not sure about the inbound text, and it should be noted this plugin doesn't have anything to do with the changing the heli's name, or broadcasting notifications when a heli is inbound, so it's probably best suited to go to the appropriate plugin threads. -
Shady757 updated HeliControl with a new update entry:
1.2.0
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Shady757 updated HeliControl with a new update entry:
1.2.0
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@Shady757 Can you please add a small thing for me? I want to announce the heli killer like "Shady757 killed helicopter" maybe a list "Most Heli Killers" something like this.
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Hi GLasiore, while I think the idea is good, I'm not so sure it's fit for this plugin. I'll think it over, but I do think it's better suited for it to be it's own separate plugin, considering HeliControl was always intended to mostly just be for configuring Helicopter settings, and I don't want to branch too far out of that realm.
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Thanks a lot Shady. I hope you can code something new about "X player killed Heli" and top heli killers etc.
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Helicopter stopped moving, it is just waiting. I updated th plugin and this is first heli.
(Something is not right about heli but I will keep tracking and let you know.)Last edited by a moderator: Jun 3, 2017 -
I keep getting failed to call hook. http://i.imgur.com/07OmKwQ.png
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So for some reason there are 2 heli's spawning randomly and I don't know why
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This has been reported in the past, I'm not really sure what causes it, but I don't think it's exclusive to just this plugin.
Interesting, I'll try to see what that would be happening.
Do you have it set to automatically call a heli after a certain amount of seconds? And if so, do you have Rust's default spawns set to disabled? (if not, this is probably why)
