HeliControl

Moved

Total Downloads: 35,359 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018

5/5, 74 likes
  1. Plugin worked. Changed the parameter 0.0 - 1.0
    "Spawning - Automatically call helicopter after this many seconds": 1.0,
     
    Last edited by a moderator: May 16, 2017
  2. oh yes, I changed that a pretty long time ago, but its not until recently its been like this with more helicopters coming in, and not only that. alot of times once a helicopter gets downed a new one spawns really close to each other even tho I have a 2 hour cooldown set
     
  3. how do i add cooldown to options guide is unclear
     
  4. cool downs do not work

    callheli target and isself and limits do not word as well
    [DOUBLEPOST=1495066368][/DOUBLEPOST]helicontrol.callhelitarget, helicontrol.callheliself, helicontrol.cooldown.0, helicontrol.limit.0, helicontrol.callheli

    only helicontrol works and can not be limited or cooldown
    [DOUBLEPOST=1495067113][/DOUBLEPOST]Group 'killer' permissions: reserved.slot, helicontrol.callhelitarget, airstrike.canuse, kits.warlord, helicontrol.callheliself, helicontrol.cooldown.0, helicontrol.limit.0, helicontrol.callheli

    do i use helicontrol.callheli or not for players cooldown not seem to be working adjusting to 2 mins to test
     
  5. If by "cooldown" you mean it is set to automatically call one every 2 hours, this is because of how the timer works. It starts counting down from the second the plugin/server is loaded, and doesn't start counting down after a Helicopter dies, so it could potentially line up just perfectly.

    I did notice an issue where it said a Helicopter wasn't active even though there was one, so I'll see if this is somehow related to the previous issue.

    If the player has the permission "helicontrol.callheli", they have full permission. You need to remove this if you don't want them to be able to use it any time and as much as they want.
     
  6. so i pick limit 1 and this used cooldown 0 which is 24 hours limit of 1 per day? correct?
     
  7. Sounds correct, yeah! ;)
     
  8. sweet thnks for the help. thumbs up dev ^^
     
  9. Appreciate your work! Can you make all spawn points spawn helis at same time ?
     
  10. I randomly received this error in RCON! any idea what caused it? Heli was flying about. Also, when heli flys about, it seems to lag server where it is flying.

    Code:
    (21:54:33) | Failed to call hook 'OnEntitySpawned' on plugin 'HeliControl v1.1.5' (NullReferenceException: Object reference not set to an instance of an object)
    (21:54:34) | at Oxide.Plugins.HeliControl.OnEntitySpawned (.BaseNetworkable entity) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.HeliControl.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
    (21:54:34) | Failed to call hook 'OnEntitySpawned' on plugin 'HeliControl v1.1.5' (NullReferenceException: Object reference not set to an instance of an object)
    (21:54:34) | at Oxide.Plugins.HeliControl.OnEntitySpawned (.BaseNetworkable entity) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.HeliControl.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
    (21:54:37) | Failed to call hook 'OnEntitySpawned' on plugin 'HeliControl v1.1.5' (NullReferenceException: Object reference not set to an instance of an object)
    (21:54:37) | at Oxide.Plugins.HeliControl.OnEntitySpawned (.BaseNetworkable entity) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.HeliControl.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
     
  11. Any context of the error? Was the heli just called, just destroyed? Any info helps! As for the lag issue, it's unlikely to be related to HeliControl, but you can make sure by testing with and without it.
     
  12. it was the timed spawned heli. but not by admin...... I'll test the lag issue with and without the plugin. I'll let you know when I'm done.
     
  13. For the record, your log states you're 2 versions behind. ;)
     
  14. that's true. :) let me update it.
     
  15. So i can call in heli's but for some reason this name wont work. (18:35:58) | [HeliControl] Could not find player: DG
    yet they name is DG | Prot***** and they are online. I fill out the name right but it still says it cant find them.
     
  16. Are you wrapping the name in quotes? Try: callheli "My Name Here"
     
  17. like Shady typed use Quotes -> /callheli "namehere"
     
  18. Cant confirm it working, but this time when i typed it i get the new message Could not find player: DG | Prot which is what i get when they are offline. I will test it when they get back
     
  19. not sure how requested this is but killnapalm as a console command would be nice for general admin stuff. also you could add it to GUIShop and sell for cash. (using the permission would make it free)
     
  20. I already have plans to essentially merge chat and console commands. :)