HeliControl

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Total Downloads: 35,361 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018

5/5, 74 likes
  1. lucky me lol... Well I assure you the things I've told you are true, is there any further logs / config files or things you'd like me to do to confirm or collect error messages to diagnose the error? The plugin was working great until the last oxide update. :(
     
  2. Try the one I attached. If it works, it means you were somehow downloading an older version, browser cache, perhaps.
     

    Attached Files:

  3. Perfect -- Thankyou!
     
  4. Hi Guys, Im new to this mod and cant seem to get the auto spawns working. DayVote has been messing with the standard spawns so thought this would be great to get them spawning again and make em a bit harder :p but still no automated helis :( the chat commands work and everything so the mod work, but i must of stuffed up the config file somehow. Can someone please take a look and let me know what I've done wrong? Thanks!
     

    Attached Files:

  5. Try setting the CallHeliEverySeconds value to something lower just for testing, I have no idea why it wouldn't work.
     
  6. Ok ive set it to 60 seconds. Is there any console command to update the server without restarting?
     
  7. Unload the plugin in the console by typing
    Code:
    oxide.unload HeliControl
    and then make your changes to the config and save it. Then you can type to reload it:
    Code:
    oxide.load HeliControl
     
  8. Unfortunately still no sign of the heli :( any ideas?
     
  9. Sorry for the late reply, but I can't quite tell you why... It's very strange, are you sure the Helicopter isn't spawning just really far out of the map and taking a while to load in?
     
  10. No problems. Nah defs not spawning in as Notifier is set to announce when its incoming and would come up in chat. Ive also been watching the map to check for it as well. Ive tried reinstalling different cs files and no luck. Any chance you could upload a working json file i could try?
     
  11. Highly unlikely it has anything to do with your config... I'll try it on my server in a bit and let you know how it goes.
     
  12. Ok thanks mate.
     
  13. On the other hand, have you tried setting
    Code:
    "DisableDefaultHeliSpawns": true
    to false? It may accidentally be stopping the plugin from spawning them too.
     
  14. One has just spawned! its still set to "DisableDefaultHeliSpawns": true and "CallHeliEverySeconds": 60.0, so will see how often they spawn now lol
     
  15. I also confirmed on my server they spawn regardless of the disable default heli spawns config option.
     
  16. Still seems to be acting strange, with the timer set to 60 seconds 15 mins later still no heli spawn after the first one :( Do you have a dayvote mod or something similar? It might be that messing with it.... not sure
     
  17. No, I don't have any plugin similar to that, but it shouldn't mess with the plugin's spawning. Here's my config if you're interested in trying it, even though I can't imagine why it would work and yours not.

    Code:
    {
      "AutoCallHeliIfAlreadyExists": false,
      "BaseHealth": 10000.0,
      "BulletSpeed": 250,
      "CallHeliEverySeconds": 12.0,
      "CooldownPlayersCanCallMultiple": false,
      "CooldownPlayersCanCallToTarget": true,
      "Cooldowns": {
        "Cooldown.0": 86400.0,
        "Cooldown.1": 86400.0,
        "Cooldown.2": 86400.0,
        "Cooldown.3": 86400.0,
        "Cooldown.4": 86400.0,
        "Cooldown.5": 86400.0,
        "Cooldown.6": 86400.0,
        "Cooldown.7": 86400.0,
        "Cooldown.8": 86400.0,
        "Cooldown.9": 86400.0
      },
      "DisableDefaultHeliSpawns": false,
      "DisableGibs": false,
      "DisableHeli": false,
      "DisableNapalm": false,
      "GibsHealth": 500.0,
      "GibsTooHotLength": 300.0,
      "GlobalDamageMultiplier": 1.0,
      "HeliAccuracy": 2.1,
      "HeliBulletDamageAmount": 20.0,
      "HelicopterCanShootWhileDying": false,
      "HeliSpeed": 25.0,
      "HeliStartLength": 0.0,
      "HeliStartSpeed": 25.0,
      "LifeTimeMinutes": 15,
      "Limits": {
        "Limit.0": 5,
        "Limit.1": 5,
        "Limit.2": 5,
        "Limit.3": 5,
        "Limit.4": 5,
        "Limit.5": 5,
        "Limit.6": 5,
        "Limit.7": 5,
        "Limit.8": 5,
        "Limit.9": 5
      },
      "LockedCrates": true,
      "MainRotorHealth": 1300.0,
      "MaxHeliRockets": 18,
      "MaxLootCratesToDrop": 6,
      "ModifyDamageToHeli": false,
      "RocketDamageBlunt": 175.0,
      "RocketDamageExplosion": 100.0,
      "RocketExplosionRadius": 6.0,
      "TailRotorHealth": 500.0,
      "TimeBeforeUnlockingCrates": 300.0,
      "TimeBetweenRockets": 0.1,
      "TurretBurstLength": 3.0,
      "TurretFireRate": 0.1,
      "TurretMaxTargetRange": 300.0,
      "TurretTimeBetweenBursts": 2.0,
      "UseCustomHeliSpawns": false,
      "UseCustomLoot": false,
      "UseGlobalDamageModifier": false,
      "WaterRequiredToExtinguishNapalm": 10000
    }
    
     
  18. Does that call a heli every 12 seconds on your server? That would be intense
     
  19. I was using it for testing, and it won't call the heli if there already is one, according to the first line of the config. ;)
     
  20. Ok as soon as I loaded ur config file a heli spawned straight away. If I force kill the heli, another should spawn after 12 secs yes? (sorry for all the questions, and thankyou for all your help!)