HeliControl

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Total Downloads: 35,361 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018

5/5, 74 likes
  1. Pretty sure helicontrol.calhelitarget is an overriding permission for helicontrol.callheliself, so that might be why it worked :)
     
  2. Maybe, I have it working now though. Thanks
     
  3. So it comes directly to you? How'd you do it? And does it take long to come?

    Sorry I've been trying for ages :)
     
  4. yeah it takes a while to come..... im not sure why. but I can call it

    make a group: "heli" or whatever you wanna call it
    grant the group with:
    grant group heli helicontrol.callheliself or helicontrol.callhelitarget
    grant group helihelicontrol.cooldown.0
    or whatever one you want. (configure it first)
    grant group helihelicontrol.limit.0 or whatever one you want. (configure it first) (Also, it wouldn't allow me to callheli without this)
     
  5. Yes, as you said in the last post, you have to grant a limit permission currently. It was an oversight, and should be fixed soon. I just got back from a 2 day holiday/break, so I'll get back into coding pretty soon.

    As for the heli taking a while to come, I'm pretty sure it's just how Rust spawns them, which is really far out in the map, in most cases.
     

  6. Yeah, I figurws the limits permission out through trial and error.

    The heli takes way longer to come with this setup then it does when you use the regular /callheli permission (helicontrol.callheli) and it seemed to lose focus in where it was going, or maybe it re-focused on someone else before returning to original destination, not sure on that. Is there a check to see where the closest spawn is and maybe force it to spawn at that point? idk lol
     
  7. Needing help with this, so im setting the heli time to be every 1 hour and the heli is spawning when ever it likes
     
  8. Did you disable the default Rust spawning? If not, it will still spawn occasionally from Rust itself.
     
  9. dont suppose you know the command do you
     
  10. It's in the config of the plugin.
     
  11. the json file or cs file?
     
  12. The .cs file is the plugin itself, the .json is the config. Apparently you've already modified the timer for spawning the Helicopter, so I'm not sure how you missed the option to disable default spawns.

    The config option looks like:
    Code:
    "DisableDefaultHeliSpawns": false,
    You should change it to true.
     
  13. 10:50 [Error] Error while compiling HeliControl.cs(1612,92): error CS1503: Argument `#3' cannot convert `ulong' expression to type `int' on STAGING branch.
     
  14. erarly updates for "after-patch" :)
     
  15. Hopefully you aren't surprised it doesn't work on staging. It's not meant to.

    I'll upload fixes when it's officially released, in case more is 'broken' at that time.
     
  16. We've fixed it, just wanted to let you know also.
     
  17. Rust update, bug report
    [Oxide] 06:14 [Error] Error while compiling HeliControl.cs(1612,92): error CS1503: Argument `#3' cannot convert `ulong' expression to type `int'
     
  18. Shady757 updated HeliControl with a new update entry:

    1.0.42

     
  19. Same. The quick fix doesn't work for me.
     
  20. Working fix:
     

    Attached Files: