GunGame

GunGame event for EventManager

Total Downloads: 3,871 - First Release: Dec 1, 2015 - Last Update: May 21, 2017

5/5, 18 likes
  1. love it :) i'll definitly use this :)
     
  2. Awesome plugin, love the game. Having same problems as others though, but posted those in EventManager, since the winners gear keeps getting taken, so just flash the Be NAKED when joining all over the place for a temp fix..

    But I get this error when the event is over.. Forgive me if this should go to Eventmanger as well..

    Code:
    The Event entrance is now closed!
    Event: GunGame is now over!
    [Oxide] 1:07 AM [Error] Failed to call hook 'OnEventEndPost' on plugin 'EventManager v1.2.19' (KeyNotFoundException: The given key was not present in the dictionary.)
    [Oxide] 1:07 AM [Debug]   at System.Collections.Generic.Dictionary`2[System.String,System.Object].get_Item (System.String key) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.AutoEventNext () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.OnEventEndPost () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
    [Oxide] 1:07 AM [Error] Failed to call hook 'OnEventPlayerDeath' on plugin 'GunGame v0.2.4' (KeyNotFoundException: The given key was not present in the dictionary.)
    [Oxide] 1:07 AM [Debug]   at System.Collections.Generic.Dictionary`2[System.Int32,System.String].get_Item (Int32 key) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.GunGame.getKit (.BasePlayer player) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.GunGame.collectDetails (.BasePlayer player) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.GunGame.stripGive (.BasePlayer player) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.GunGame.OnEventPlayerDeath (.BasePlayer victim, .HitInfo hitinfo) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.GunGame.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 
    Any help would be greatly appreciated.
     
    Last edited by a moderator: Dec 9, 2015
  3. So I have people that quit the event at lvl 14 then rejoin and just keep earning points like that. I have event manager set to close after start but it doesn't work.
     
  4. Hi! first of all THANKS for your work, this plugin is amazing.
    I Have a problem with Friendly Fire. When event finish, a player who has a friend with FF Disabled it doesn't work anymore.
    A workaround that i found is "oxide.reload FriendlyFire"

    Thanks again for your time man!
     
    Last edited by a moderator: Dec 9, 2015
  5. @joeronimoe I have pm'ed you
    @Bombita I believe that is a eventmanager issue, as there is no calls to friendly fire in this plugin
     
  6. Oki, thanks man!
    I have another question, the only way to finish the event is by stopping it at console? i mean, there is no "winner" or when someone reaches X level or something like that?

    Best Regards
     
  7. It works great for me, so I would suggest taking a look at the config file and make sure you have Rank limit set.
    Code:
    "Gungame - Rank Limit (max 28)": 15,
     
  8. Hi Joernime! I have this value set to 10, but people are still leveling beyond 10!
     
  9. Anyone else having the problem of when a player levels up the current gun disappears and nothing replaces it?
     
  10. mm nop. Did you check if every level has a weapon? stupid question but... wherever
     
  11. Does it throw a error? Is the spelling of the kits correct?

    Can you send me your config
     
  12. yeah i cant get this to work anymore i mean each time you get the kill the next rank fails to load and you have to kill yourself to get the next stuff

    Code:
    [Oxide] 5:26 AM [Debug]   at System.Collections.Generic.List`1[ItemManager+ItemRemove].get_Item (Int32 index) [0x00000] in <filename unknown>:0
      at ItemManager.DoRemoves () [0x00000] in <filename unknown>:0
      at PlayerInventory.OnClothingChanged (.Item item, Boolean bAdded) [0x00000] in <filename unknown>:0
      at ItemContainer.Remove (.Item item) [0x00000] in <filename unknown>:0
      at Item.SetParent (.ItemContainer target) [0x00000] in <filename unknown>:0
      at Item.RemoveFromContainer () [0x00000] in <filename unknown>:0
      at Item.DoRemove () [0x00000] in <filename unknown>:0
      at ItemManager.DoRemoves () [0x00000] in <filename unknown>:0
      at PlayerInventory.OnClothingChanged (.Item item, Boolean bAdded) [0x00000] in <filename unknown>:0
      at ItemContainer.Remove (.Item item) [0x00000] in <filename unknown>:0
      at Item.SetParent (.ItemContainer target) [0x00000] in <filename unknown>:0
      at Item.RemoveFromContainer () [0x00000] in <filename unknown>:0
      at Item.DoRemove () [0x00000] in <filename unknown>:0
      at ItemManager.DoRemoves () [0x00000] in <filename unknown>:0
      at PlayerInventory.OnClothingChanged (.Item item, Boolean bAdded) [0x00000] in <filename unknown>:0
      at ItemContainer.Remove (.Item item) [0x00000] in <filename unknown>:0
      at Item.SetParent (.ItemContainer target) [0x00000] in <filename unknown>:0
      at Item.RemoveFromContainer () [0x00000] in <filename unknown>:0
      at Item.DoRemove () [0x00000] in <filename unknown>:0
      at ItemManager.DoRemoves () [0x00000] in <filename unknown>:0
      at PlayerInventory.Strip () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.GunGame.stripGive (.BasePlayer player) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.GunGame.OnEventPlayerDeath (.BasePlayer victim, .HitInfo hitinfo) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.GunGame.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
    [Kom] Magnitude[19648/76561198036164572] was killed by Hoodie7Ninja[3071846/76561198081429468]
    [Oxide] 5:26 AM [Info] [Death Notes] [Moist] The Baconator sliced [HYDRA] PsychoChild into pieces with a Salvaged Sword and hit the Right Hand.
    [Oxide] 5:26 AM [Error] Failed to call hook 'OnEventPlayerDeath' on plugin 'GunGame v0.2.4' (ArgumentOutOfRangeException: Argument is out of range.
    Parameter name: index)
    [Oxide] 5:26 AM [Debug]   at System.Collections.Generic.List`1[ItemManager+ItemRemove].get_Item (Int32 index) [0x00000] in <filename unknown>:0
      at ItemManager.DoRemoves () [0x00000] in <filename unknown>:0
      at PlayerInventory.OnClothingChanged (.Item item, Boolean bAdded) [0x00000] in <filename unknown>:0
      at ItemContainer.Remove (.Item item) [0x00000] in <filename unknown>:0
      at Item.SetParent (.ItemContainer target) [0x00000] in <filename unknown>:0
      at Item.RemoveFromContainer () [0x00000] in <filename unknown>:0
      at Item.DoRemove () [0x00000] in <filename unknown>:0
      at ItemManager.DoRemoves () [0x00000] in <filename unknown>:0
      at PlayerInventory.OnClothingChanged (.Item item, Boolean bAdded) [0x00000] in <filename unknown>:0
      at ItemContainer.Remove (.Item item) [0x00000] in <filename unknown>:0
      at Item.SetParent (.ItemContainer target) [0x00000] in <filename unknown>:0
      at Item.RemoveFromContainer () [0x00000] in <filename unknown>:0
      at Item.DoRemove () [0x00000] in <filename unknown>:0
      at ItemManager.DoRemoves () [0x00000] in <filename unknown>:0
      at PlayerInventory.OnClothingChanged (.Item item, Boolean bAdded) [0x00000] in <filename unknown>:0
      at ItemContainer.Remove (.Item item) [0x00000] in <filename unknown>:0
      at Item.SetParent (.ItemContainer target) [0x00000] in <filename unknown>:0
      at Item.RemoveFromContainer () [0x00000] in <filename unknown>:0
      at Item.DoRemove () [0x00000] in <filename unknown>:0
      at ItemManager.DoRemoves () [0x00000] in <filename unknown>:0
      at PlayerInventory.Strip () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.GunGame.stripGive (.BasePlayer player) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.GunGame.OnEventPlayerDeath (.BasePlayer victim, .HitInfo hitinfo) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.GunGame.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 
     
  13. I dont think this is Gungame. Is it still happening?
     
  14. k1lly0u updated GunGame with a new update entry:

    0.2.5

     
  15. The winner stays with the gear from gungame. Is there a fix for that?
     
  16. Good evening to you Is it possible to block the inventories of players died on the arena and also block suicide ?
     
  17. You can do that with zone manager
     
  18. That should be handled from within EventManager, I thought of a possible fix but I wont be able to test it. If you want to test it I'll send it to you :)
     
  19. Would be cool can u pm me?
     
  20. k1lly0u updated GunGame with a new update entry:

    0.2.6