@k111er2005 plugin failed to compile on update and yes I deleted my config and lost 30+ ppl and like 15-20 came back Im pissedBut i guess not ur fault fuck compiling!

GunGame
GunGame event for EventManager
Total Downloads: 3,871 - First Release: Dec 1, 2015 - Last Update: May 21, 2017
- 5/5, 18 likes
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The good:
1) round/rank count works perfect (editing GG cfg)
2) Winner doesnt loose his items
The bad:
1) rank 7 (semiautopistol) is missing, gives only machete (old name was SemiAuto, the new one u changed to: SemiAutoPistol, edited to old in conf, will see if works.
2) Stone Spears still come stacked.
Thanks for your job.
P.S. after event player still has health and food/water levels of that just respawned. (~45/70/80) -
Ill post a fix for the pistol and stacked spears now, must've forgot to click save on my last addition before i posted
There is nothing I can do about the health after a game as its not controlled by this
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After event everyone loses like holo/silencer mods on theyre weapons. -
Post in event manager, it is responsible for returning items
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If the players take kit and tp to the home?
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If you setup a zone properly they wont be able to tp away
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I have a spawn file... and it is named correctly... then tried renaming... nothing works. it just says a spawn file must be loaded...
[DOUBLEPOST=1453957391][/DOUBLEPOST]tried redownloading, replacing the 3 mods needed, reloading everything... doesn't help -
did you do event.spawnfile "your spawn file name" in console?
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I'll try it now
[DOUBLEPOST=1453961096][/DOUBLEPOST]Thank you! I'm shocked someone answered a question on here!! Deathmatch didn't need the spawnfile command so i missed it.
Any idea how to make random spawns? or spawning in 1 of a few predetermined locations?
[DOUBLEPOST=1453963413][/DOUBLEPOST]nm found the answer. you just add multiple spawns to the spawnfile so /spawns_new /spawns_add (a few times) /spawns_save (filename) then just use what you showed me above and it works! -
i will be possible add in config file an option to disable Clans when enter the event.
When a players join and be in same clan they make a team an kill others players with no oportunity. -
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If you have the friendly fire plugin it should be automatically disabled by event manager when the game starts
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i check tonight, im working now. tell you tomorrow.
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Hey, Can developer add the new 4x Zoom scope and Rocket launcher to the mod? Thanks.
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aehm.... when someone got killed he will be kicked from RPC error forcepositionto....
can u change it to other methode? :S canot use this gamemode..
edit: justsaw. its a hook in event manager. Goin to There~Last edited by a moderator: Feb 8, 2016 -
It's probably from zone manager, something to do with ejecting players, called from OnEnterZone (or something similar). Had the same issue when I was writing another plugin