GunGame

GunGame event for EventManager

Total Downloads: 3,871 - First Release: Dec 1, 2015 - Last Update: May 21, 2017

5/5, 18 likes
  1. @k111er2005 plugin failed to compile on update and yes I deleted my config and lost 30+ ppl and like 15-20 came back Im pissed :p But i guess not ur fault fuck compiling!
     
  2. Ok, deleted GG and Eventmanagers config, reinstaled latest oxide, instaled latest GG and EM, changed rounds to 28 in config, reloaded GG and EM:
    The good:
    1) round/rank count works perfect (editing GG cfg)
    2) Winner doesnt loose his items

    The bad:
    1) rank 7 (semiautopistol) is missing, gives only machete (old name was SemiAuto, the new one u changed to: SemiAutoPistol, edited to old in conf, will see if works.
    2) Stone Spears still come stacked.

    Thanks for your job.

    P.S. after event player still has health and food/water levels of that just respawned. (~45/70/80)
     
  3. Ill post a fix for the pistol and stacked spears now, must've forgot to click save on my last addition before i posted :p There is nothing I can do about the health after a game as its not controlled by this
     
  4. k1lly0u updated GunGame with a new update entry:

    0.2.91

     
  5. so far, so good.

    After event everyone loses like holo/silencer mods on theyre weapons.
     
  6. Post in event manager, it is responsible for returning items
     
  7. k1lly0u updated GunGame with a new update entry:

    0.2.92

     
  8. If the players take kit and tp to the home?
     
  9. If you setup a zone properly they wont be able to tp away
     
  10. I have a spawn file... and it is named correctly... then tried renaming... nothing works. it just says a spawn file must be loaded...
    [DOUBLEPOST=1453957391][/DOUBLEPOST]tried redownloading, replacing the 3 mods needed, reloading everything... doesn't help
     
  11. did you do event.spawnfile "your spawn file name" in console?
     
  12. I'll try it now
    [DOUBLEPOST=1453961096][/DOUBLEPOST]Thank you! I'm shocked someone answered a question on here!! Deathmatch didn't need the spawnfile command so i missed it.

    Any idea how to make random spawns? or spawning in 1 of a few predetermined locations?
    [DOUBLEPOST=1453963413][/DOUBLEPOST]nm found the answer. you just add multiple spawns to the spawnfile so /spawns_new /spawns_add (a few times) /spawns_save (filename) then just use what you showed me above and it works!
     
  13. i will be possible add in config file an option to disable Clans when enter the event.
    When a players join and be in same clan they make a team an kill others players with no oportunity.
     
  14. Friendlyfire is enabled in the event so it dosnt really matter if they are in clan. If they want to team up they will do with or without the clantag
     
  15. i need to check because when a clan members join to event, friendlyfire is disable. i dont know what happend. i need to check. thx
     
  16. If you have the friendly fire plugin it should be automatically disabled by event manager when the game starts
     
  17. i check tonight, im working now. tell you tomorrow.
     
  18. Hey, Can developer add the new 4x Zoom scope and Rocket launcher to the mod? Thanks.
     
  19. aehm.... when someone got killed he will be kicked from RPC error forcepositionto....
    can u change it to other methode? :S canot use this gamemode..


    edit: justsaw. its a hook in event manager. Goin to There~
     
    Last edited by a moderator: Feb 8, 2016
  20. It's probably from zone manager, something to do with ejecting players, called from OnEnterZone (or something similar). Had the same issue when I was writing another plugin