GunGame

GunGame event for EventManager

Total Downloads: 3,871 - First Release: Dec 1, 2015 - Last Update: May 21, 2017

5/5, 18 likes
  1. k1lly0u updated GunGame with a new update entry:

    0.2.1

     
  2. k1lly0u updated GunGame with a new update entry:

    0.2.2

     
  3. I still can't get my spawns working right. I have used deathmatch and battlefield before with no problem but for some reason with this everyone spawn way away from where I set the spawns
     
  4. That is odd, but nothing in gungame has anything to do with spawns, it is all controlled by EventManager exactly like ArenaDeathmatch. Have you tried setting spawns elsewhere on the map? Or try to run gungame on another spawnfile you know is working. Let me know how you go
     
  5. It's been a few months since I ran deathmatch so maybe something is broken with event manager or spawns since then but I know a lot of other people use them without problems as well as this so I dunno. I've tried in 2 different spot on 2 different servers
     
  6. Hello developers,

    When I change the config the kits still spawn in the default order: Assault rifle #1 etc.

    What can I do about it?
    [DOUBLEPOST=1449324206][/DOUBLEPOST]Sorry for double post

    Is it possible to turn friendly fire on in gungame so even friends do damage to each other? Now I have to manually switch ff to on whenever I start a game.
     
  7. did you reload the plugin after editing?
     
  8. yes multiple times

    Get also a warning that he can't call hook onserverinitialized because it is already in the dictionary.

    "Machete kills also doesn't set players back"
     
  9. bug like the Arenadeathmatch got before some ppl loose inventory. i think its the winners.
     
  10. if you set the zone to eject that happens I did that so people wouldnt come around the arena well it forced people outside or under the map once I removed that it worked fine.
     
  11. Can you send me your config, and are you using the last version of event manager? As for your friendly Fire issue, you would be better off asking for that in event manager, this is just a gamemode, event manager is where the magic happens

    That's a event manager bug sorry, and it's the last player to die that looses gear. I always thought it to be good measure to have players leave their gear at home
     
  12. Ahh thx I'll try that
     
  13. I have same problem:
    Code:
    [12/6/2015 5:20:31 AM] [Oxide] 5:20 AM [Info] [Event Manager] Registered event game: GunGame
    [12/6/2015 5:20:31 AM] [Oxide] 5:20 AM [Error] Failed to call hook 'RegisterGame' on plugin 'GunGame v0.2.2' (ArgumentException: An element with the same key already exists in the dictionary.)
    [12/6/2015 5:20:31 AM] [Oxide] 5:20 AM [Debug]   at System.Collections.Generic.Dictionary`2[System.Int32,System.String].Add (Int32 key, System.String value) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.GunGame.createKitDictionary () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.GunGame.RegisterGame () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.GunGame.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 
    First time it loaded fine, without any errors, but after restart I got this error. I tried to load/unload/reload plugins (EventManager, ArenaDeathmatch, GunGame) in different ways but I still have this ): But few times (may be 1 of 10 attempts) it loaded fine, so it's very strange.
     
  14. Ty That fixed my problem. I did have to roll back a couple versions of gungame also because of the above errors but other then that got it working good now
     
  15. To my previous post.
    Seems like I found the way how it works.

    After server's start i have this error.
    Then i do:
    oxide.unload GunGame
    oxide.reload EventManager
    oxide.load GunGame

    After this GunGame loads without error.

    BUT! If I do anything with one of this plugins (reload EventManager or reload GunGame for example) i get this error again so I need to restart server and do this commands again.
     
  16. k1lly0u updated GunGame with a new update entry:

    0.2.3


    [DOUBLEPOST=1449372175][/DOUBLEPOST]
    Let me know if that fixes as I haven't had any issues on my private server so unable to confirm
     
  17. yeah no problem I didn't want people to come to arena and lucky I remember I added the feature removed it tried it again and boom worked.
     
  18. I am using all latest versions currently
     

    Attached Files:

  19. Thank you! Seems like it's fine now.
     
  20. k1lly0u updated GunGame with a new update entry:

    0.2.4