k1lly0u updated GunGame with a new update entry:
0.2.1

GunGame
GunGame event for EventManager
Total Downloads: 3,871 - First Release: Dec 1, 2015 - Last Update: May 21, 2017
- 5/5, 18 likes
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I still can't get my spawns working right. I have used deathmatch and battlefield before with no problem but for some reason with this everyone spawn way away from where I set the spawns
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That is odd, but nothing in gungame has anything to do with spawns, it is all controlled by EventManager exactly like ArenaDeathmatch. Have you tried setting spawns elsewhere on the map? Or try to run gungame on another spawnfile you know is working. Let me know how you go
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It's been a few months since I ran deathmatch so maybe something is broken with event manager or spawns since then but I know a lot of other people use them without problems as well as this so I dunno. I've tried in 2 different spot on 2 different servers
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Hello developers,
When I change the config the kits still spawn in the default order: Assault rifle #1 etc.
What can I do about it?
[DOUBLEPOST=1449324206][/DOUBLEPOST]Sorry for double post
Is it possible to turn friendly fire on in gungame so even friends do damage to each other? Now I have to manually switch ff to on whenever I start a game. -
did you reload the plugin after editing?
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Get also a warning that he can't call hook onserverinitialized because it is already in the dictionary.
"Machete kills also doesn't set players back" -
bug like the Arenadeathmatch got before some ppl loose inventory. i think its the winners.
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Code:[12/6/2015 5:20:31 AM] [Oxide] 5:20 AM [Info] [Event Manager] Registered event game: GunGame [12/6/2015 5:20:31 AM] [Oxide] 5:20 AM [Error] Failed to call hook 'RegisterGame' on plugin 'GunGame v0.2.2' (ArgumentException: An element with the same key already exists in the dictionary.) [12/6/2015 5:20:31 AM] [Oxide] 5:20 AM [Debug] at System.Collections.Generic.Dictionary`2[System.Int32,System.String].Add (Int32 key, System.String value) [0x00000] in <filename unknown>:0 at Oxide.Plugins.GunGame.createKitDictionary () [0x00000] in <filename unknown>:0 at Oxide.Plugins.GunGame.RegisterGame () [0x00000] in <filename unknown>:0 at Oxide.Plugins.GunGame.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
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To my previous post.
Seems like I found the way how it works.
After server's start i have this error.
Then i do:
oxide.unload GunGame
oxide.reload EventManager
oxide.load GunGame
After this GunGame loads without error.
BUT! If I do anything with one of this plugins (reload EventManager or reload GunGame for example) i get this error again so I need to restart server and do this commands again. -
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Attached Files:
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