FancyDrop

Moved

Total Downloads: 18,015 - First Release: Jun 8, 2016 - Last Update: Apr 19, 2018

5/5, 56 likes
  1. Can you please tell me how i'm supposed to get good airdrops instead of this bullet trash?
     
  2. Here is a copy of a config file I've used that includes a static loot table with mostly tier-3 items. If you need to add/remove items, do so at the bottom of the config file under "itemList": {

    Then save the file and reinstall the plugin. It's not as complicated as some are claiming :D
     

    Attached Files:

  3. <3 So, will this make normal drops good?
     
  4. I am using Fancydrop and BetterLoot, when i am using '/directdrop [player]' it is not using the air drop list i have set on BetterLoot?

    I have enabled '"includeSupplyDrop": true' on BetterLoot.

    What am i missing?

    Many thanks,
     
  5. can you make the airdrops when they fall in the water float?
     
  6. FancyDrop does never drop into water (the middle of each row), unless a player throws a supplysignal over or into a water area.
    Therefore i see no need to start such experiments ;)
     
  7. [DOUBLEPOST=1511615227][/DOUBLEPOST]
    So i am in my FancyDrop.json file and in the bottom is the static list, can you just send me a exact file that i can copy paste in there ?
    including that list u send in here.

    Edit: I Deleted fancydrop for now, and when i did i got way better loot. SO let me please know when this is fixed. I cannot make loottables or what ever those things are called i am a copy paste kinda person. :p I had 6 items in my drops even after changing max 12 and min 6 drop speed of 0.25 ''resistance'' airspeed 300.
    That was strange i always had like gear, SOMETIMES a gun but never LR or C4 or quarry's like they normally spawn.
    mostly clothes.
    Saddest thing I LOVE this mod because of the commands and messages in chat / announcements. it was all PERFECT.
    Only the loot table.

    So dear Developer, can u make it by default so we get good airdrops ?
    Like make a good loottable in the buttom that we can edit. like amounts of units ect ect.
    Because creating a loottable it self is hard to for me.

    Thanks and ill be back soon :)
     
    Last edited by a moderator: Nov 25, 2017
  8. The Airdrops will spawn but they don't contain anything and just disappear when anyone opens them. How do I fix this?
     
  9. When using with MagicLoot plugin, the supply drop is broken. I want to use the drop from MagicLoot, but looks like thats is impossible

    EDIT: Just understood, that MagicLoot can't make the good air drop for me, so i did a drop using your plugin, and thats just nice!
     
    Last edited by a moderator: Dec 2, 2017
  10. On my server, what are some random explosions, which plug-in can cause them? May be FancyDrop?
     
  11. when can we use again the "user Custom Loot Table"
     
  12. heya @Fujikura , I might have found a glitch in this which I havnt noticed until now. I have made massdrops every 2h on my server which sometimes doesnt work but I might have found the solution for that so I'll get back to you if it doesnt work after my change :)
    I did notice tho that even if I have put the "remove builtin airdrop": true it still send it in within that random timer delay. this is something I need to get away, I only want the massdrop.

    (heres the whole full timer setup)
    "Timer": {
    "Cleanup old Drops at serverstart": true,
    "Maximum minutes for random timer delay ": 30,
    "Minimum minutes for random timer delay ": 20,
    "Minimum players for timawed Drop": 1,
    "Minimum players for timed Drop": 1,
    "Remove builtIn Airdrop": true,
    "Reset Timer after manual random drop": false,
    "Use Airdrop timer": true
     
  13. Reading is knowing ;)
    Code:
      "Timer": {
        "Cleanup old Drops at serverstart": true, // Does remove any crates on map when server starts
        "Maximum minutes for random timer delay ": 50, // default timer maximum in minutes
        "Minimum minutes for random timer delay ": 30, // default timer minimum in minutes
        "Minimum players for timed Drop": 2, // defines the needed player count for timed random airdrops
        "Remove builtIn Airdrop": true, // this does remove the inbuilt airdrop event
        "Reset Timer after manual random drop": false, // would restart the airdrop timer when someone did call a manual random drop.
        "Use Airdrop timer": true // enable/disable the timed airdrop functions
      },
    [DOUBLEPOST=1513003529][/DOUBLEPOST]
    Code:
        "Prefab effect to use": "assets/bundled/prefabs/fx/survey_explosion.prefab",
        "Use special effect at reaching ground position": true
    [DOUBLEPOST=1513003617][/DOUBLEPOST]
    Reset the config and start from scratch..that should help/fix it.
    [DOUBLEPOST=1513003781][/DOUBLEPOST]
    The whole text is total chaotic to read...and therefore i cannot identify inside whats a questions, whats an issue-report, etc?!
     
  14. uhm I dont get it tho, Im reading it as it should remove the builtin airdrop if its true which mine is but it still spawns them o_O that was my issue :/
     
  15. The plugin does state this when it removes the prefab:
    Code:
    Builtin Airdrop removed
    when then the timer is also diabled, then you got drop-silence :)
     
  16. aah I thought that was connected to the timed massdrop, but yeah figures that one is further down. thanks man
     
  17. are you planning to bring back the "useCustomLootTable" option ?
     
  18. how do I make it closer together?
     
  19. In the config for each type of drop you will see ""cratesGap": X" that determines the space between the drops. As explained in the FAQ
    ""cratesGap":50,// distance between dropped crates (min = 5)"
     
  20. Code:
    FancyDrop.cs(373,8): warning CS0114: `Oxide.Plugins.FancyDrop.LoadDefaultMessages()' hides inherited member `Oxide.Core.Plugins.Plugin.LoadDefaultMessages()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
    /home/rust/rust/serverfiles/Oxide.Core.dll (Location of the symbol related to previous warning)