FancyDrop

Moved

Total Downloads: 18,015 - First Release: Jun 8, 2016 - Last Update: Apr 19, 2018

5/5, 56 likes
  1. Admin notes come atm only when called drops from chatcommand. I did so far not implement a switch to disable those, but can be implemented in the future.
    The second sentence is a bit unclear. Can you explain it again?
     
  2. Fujikura updated FancyDrop with a new update entry:

    2.1.5

     
  3. How can i change that there is nothing in if somebody is jumping and want to loot before the drop landed.
    At the moment there will be nothing in the loot if they do it.
     
  4. Code:
        "Populate crates direct on spawn": true,
     
  5. The other question I had, is when the random drops spawn in and such and land. They tell me how many meters away they are. Is that able to be disabled?
     
  6. Code:
        "Notify players when Drop is landed about distance": false,
     
  7. Fujikura updated FancyDrop with a new update entry:

    2.1.6

     
  8. How do I get permisions for chat commands?
     
  9. Its based on the "authLevel". This is set in the config. Default is 1 = Mods/Admins
     
  10. Code:
    (13:51:19) | [Oxide] 13:51 [Error] Failed to call hook 'OnAirdrop' on plugin 'FancyDrop v2.1.6' (InvalidOperationException: Operation is not valid due to the current state of the object)
    (13:51:19) | [Oxide] 13:51 [Debug]   at System.Linq.Enumerable.First[Vector3] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.FancyDrop.OnAirdrop (.CargoPlane plane, Vector3 location) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.FancyDrop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
     
  11. huuuuuu????
     
  12. what happened with this plugin ??? it was set out really well with regular/supply signal/event drops now you have to work out where to put the drops , never understood changing something that is working great, you might be a master researcher but most server owners are not
     
  13. Not sure what your issue is, the plugin has not changed, just added a few more functions.
     
  14. my point is that when i installed the last version it had all the droptypes already listed all you had to do was true/false your preferences, not everyone has the experience to work out that they have to add the droptypes and the static drop items and the settings, i worked it out (i hope) and it is validated , just have to see how it goes,
     
  15. From which version to which one are you talking?
    [DOUBLEPOST=1471642683][/DOUBLEPOST]
    If a setting is not clear enough, then you could ask for a/your special case. This would intend then, to extend maybe the plugin's description and FAQ-pages, for further better understanding.
     
  16. i would have done that but after reading your reply to a question regarding better loot and your response that it was not your job to explain things i did not ,
    i found that when first installed the plugin and before starting the server the cfg was incomplete and did not contain any drop types only a "see faqs" type message, but after starting the server i found that the configs were again "back in place" , i do not know if this is a "Clanforge" thing but used to have the same problem with other plugins in the past , i got used to installing the plugins then starting and stopping the server again before editing the plugin choices,
    My point was that there are many "new" server owners who might experience the same difficulty with plugins,
    The server owners are the meat in the sandwich , we install the plugins, we are told by the server hosts that everything is correct (even if its not) and by the plugin devs that its not the plugin that is causing the problem (even though it can), so we have to ask the questions.
     
  17. Every now and again an airdrop will land without any loot in it. I have set min items to 6 and max to 10, and the loot works in 95% of them fine. But every now and again there will be a rare airdrop which doesn't spawn anything in it.
     
  18. i have found that if you have more than 4 pods one of them will sometimes be empty, but i have set it to a max of 4 with 16-18 contents, great plugin especially with the lights and config choices, i use inbound as well and get the arrows in the daytime,
     
  19. Yep, its bad for you, becasue its going pingpong. But in the case of your config, which included a "see FAQ's.." text, its proofed, that your provider is/was kidding you. The Plugin does generate the config itself once it starts the first time, and there will be no comments included.

    And BetterLoot, what you short mentioned, is a special case for itself :)
    [DOUBLEPOST=1471702825][/DOUBLEPOST]
    Then you might try this setting:
    Code:
        "Populate crates direct on spawn": true,
    This should solve it.
     
  20. Getting the same error in console.