4. Seek help from the community or plugin authors
- To contact the community, please submit your issue by creating a thread in the appropriate forum for the game you are running
- If the bug relates to a specific plugin, please submit the issue to the plugin author through the support thread for that individual plugin
Everlight
Moved
Total Downloads: 1,980 - First Release: Oct 17, 2016 - Last Update: Jan 12, 2018
- 5/5, 10 likes
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Wulf Community Admin
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as there are no error logs and as this is the same version that has been used since last plugin update, there can be no etc,
the details are , the plugin stopped working after the last game/oxide/steam update, end of story, your advice was to follow the above "quoted" procedure, the first was to google fault, which gives you this forum ! the second gives you this forum !
This is not a new problem, the fact that this plugin needs an update has been posted on previous page since May, and requests for added fuel using items are listed on them, which means it has not been working for those items, the only item that the fuel use was not being used (by me) was ceiling lights, they now need fuel, -
Wulf Community Admin
Edit: Tested, no issues for me with the implemented items. If you need the other items though, I'd suggest No Fuel Requirements, as this is mainly for light and the other already has them implemented and I don't see a need to copy the functionality to it. -
Thank you i will do that and disregard your request on previous page for a suggested list of other fuel using items being added to the list, what is the point of asking for that list (and being provided by other posters with that list) and then saying you are too busy at that time to implement those items when in fact you have no intention of doing it, ?
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Wulf Community Admin
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Wulf Community Admin
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Is it possible to have charcoal still produce when having this enabled?
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Wulf Community Admin
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If you could add the option, that would be amazing, but if you got other things to do, it can wait and such.
Thanks a ton! -
I think that's a little outside of the scope of this plugin. I recommend taking a look at QuickSmelt. You can tweak it to use less wood/smelt faster and modify the charcoal ratio. You might find this an acceptable compromise -
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I noticed this in the code:
Code:[DefaultValue(true)] [JsonProperty(PropertyName = "Campfires (true/false)", DefaultValueHandling = DefaultValueHandling.Populate)] public bool Campfires;
I was doing an tweak to the code to add more light sources but it did not seem to default.
Wulf I have coded some additional entity support, I am happy to send you the code.
Here is what is supported:
Code:{ "Campfires (true/false)": true, "Furnaces (true/false)": true, "Lanterns (true/false)": true, "Refineries (true/false)": true, "BBQ (true/false)": true, "Hat (true/false)": true, "SearchLight (true/false)": true, "JackOLantern (true/false)": true }
Last edited by a moderator: Dec 15, 2017 -
Out of curiosity, I have this problem on my server
Code:disconnecting: NullReferenceException: Object reference not set to an instance of an object SimpleFlare.CalculateLights () SimpleFlare.Update ()[/C
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Wulf Community Admin
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After barbecue and fire place was introduced to the game, they do not take fuel/wood with Everlight installed. Is it possible to add those to the config?
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I am trying to get this mod to work. My fires fireplaces and such are still consuming fuel I looked in my Oxide log and i see no error message or anything
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Wulf Community Admin
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Thanks @Wulf i figured it out from a Post is see you post all to often "Your Oxide is probably out of date. Update to the current one" LOL i updated and its fixed lol now on to my next problem child plug in. *sigh*
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