Everlight

Moved

Total Downloads: 1,980 - First Release: Oct 17, 2016 - Last Update: Jan 12, 2018

5/5, 10 likes
  1. 4. Seek help from the community or plugin authors
    • To contact the community, please submit your issue by creating a thread in the appropriate forum for the game you are running
    • If the bug relates to a specific plugin, please submit the issue to the plugin author through the support thread for that individual plugin
     
  2. Wulf

    Wulf Community Admin

    Details, logs, versions, etc. are what plugin developers are looking for, not simply that it "doesn't work". ;)
     
  3. as there are no error logs and as this is the same version that has been used since last plugin update, there can be no etc,
    the details are , the plugin stopped working after the last game/oxide/steam update, end of story, your advice was to follow the above "quoted" procedure, the first was to google fault, which gives you this forum ! the second gives you this forum !

    This is not a new problem, the fact that this plugin needs an update has been posted on previous page since May, and requests for added fuel using items are listed on them, which means it has not been working for those items, the only item that the fuel use was not being used (by me) was ceiling lights, they now need fuel,
     
  4. Wulf

    Wulf Community Admin

    Regardless of which items don't work that aren't actually implemented with it yet, you still have yet to provide any useful details such as which items aren't working for you even. Providing little to no information for a developer does nothing but waste time and effort. Providing the versions and logs is generally helpful to cover bases and verify that there are no issues in there instead of assuming. The point of the thread linked is this: provide useful information to the developer. So if I were to fire up a server and test the plugin, I'd like to be able to know for sure what steps you took to have the issue, otherwise it is often that I can't reproduce it.

    Edit: Tested, no issues for me with the implemented items. If you need the other items though, I'd suggest No Fuel Requirements, as this is mainly for light and the other already has them implemented and I don't see a need to copy the functionality to it.
     
  5. Thank you i will do that and disregard your request on previous page for a suggested list of other fuel using items being added to the list, what is the point of asking for that list (and being provided by other posters with that list) and then saying you are too busy at that time to implement those items when in fact you have no intention of doing it, ?
     
  6. Wulf

    Wulf Community Admin

    There isn't really much point in basically copying the other plugin and I think my time could be better spent elsewhere right now than trying to do so. I had plans to implement them, but I don't really see a need right now.
     
  7. Wulf

    Wulf Community Admin

    Wulf updated Everlight with a new update entry:

    3.0.1

     
  8. Is it possible to have charcoal still produce when having this enabled?
     
  9. Wulf

    Wulf Community Admin

    What would be the purpose? I could add it as an option, but would have to re-work a bit.
     
  10. Well, I've been wanting to let my players smelt things without needing wood, but with everlight it wouldn't give them charcoal, so they couldn't craft gunpowder.
    If you could add the option, that would be amazing, but if you got other things to do, it can wait and such.
    Thanks a ton!
     
  11. Not to steal from the glory of this plugin (which sounds REALLY cool, I just found it), but I want to offer a hand here!

    I think that's a little outside of the scope of this plugin. I recommend taking a look at QuickSmelt. You can tweak it to use less wood/smelt faster and modify the charcoal ratio. You might find this an acceptable compromise :)
     
  12. Already taken a look, I only want it to be available for certain things. Not everything.
     
  13. I noticed this in the code:
    Code:
    [DefaultValue(true)]
                [JsonProperty(PropertyName = "Campfires (true/false)", DefaultValueHandling = DefaultValueHandling.Populate)]
                public bool Campfires;
    Does that really default it to true?
    I was doing an tweak to the code to add more light sources but it did not seem to default.

    Wulf I have coded some additional entity support, I am happy to send you the code.

    Here is what is supported:
    Code:
    {
      "Campfires (true/false)": true,
      "Furnaces (true/false)": true,
      "Lanterns (true/false)": true,
      "Refineries (true/false)": true,
      "BBQ (true/false)": true,
      "Hat (true/false)": true,
      "SearchLight (true/false)": true,
      "JackOLantern (true/false)": true
    }
     
    Last edited by a moderator: Dec 15, 2017
  14. Out of curiosity, I have this problem on my server
    Code:
    disconnecting: NullReferenceException: Object reference not set to an instance of an object
    SimpleFlare.CalculateLights ()
    SimpleFlare.Update ()[/C
    Receiving this error while killing murderers placed by the BotSpawn plugin, do you think that there is chance this plugin could be related?
     
  15. Wulf

    Wulf Community Admin

    Unlikely, but there's a thread under Rust Discussion about that error.
     
  16. After barbecue and fire place was introduced to the game, they do not take fuel/wood with Everlight installed. Is it possible to add those to the config?
     
  17. I am trying to get this mod to work. My fires fireplaces and such are still consuming fuel I looked in my Oxide log and i see no error message or anything
     
  18. Wulf

    Wulf Community Admin

    They are likely being caught as one of other items due to a shared partial name.

    Campfires? Did you enable them in the config?
     
  19. Thanks @Wulf i figured it out from a Post is see you post all to often "Your Oxide is probably out of date. Update to the current one" LOL i updated and its fixed lol now on to my next problem child plug in. *sigh*
     
  20. I disabled campfire but bbq still don't require any wood.