It doesn't do anything with time of day, it simply keeps anything you light lit without using resources or fuel.
Everlight
Moved
Total Downloads: 1,980 - First Release: Oct 17, 2016 - Last Update: Jan 12, 2018
- 5/5, 10 likes
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Wulf Community Admin
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OMG I'm sorry I downloaded the wrong plugin
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does this work with the new tuna can wall lamps by chance?
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Wulf Community Admin
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Everlight plugin is giving dozens of errors per second:
Code:Failed to call hook 'OnFindBurnable' on plugin 'Everlight v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
It has been like this since the update last week. All lanterns keep burning but my error log is huge. -
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discussing this plugin with a fellow server owner we both wanted only one function [lamps/furnaces] to be everlasting so I deleted the furnace argument in my plugin and the lamp one in his. After success it occurred a good approach may be a plugin for each.
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Wulf Community Admin
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Wulf Community Admin
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In plugin is 1.0 ? ( not 2.0)
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Wulf Community Admin
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Wulf Community Admin
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Works perfect
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any chance of adding Searchlights, Ceiling lights .Miners helmets ,Candle hats and TunaLights to the config or do they work the same as lanterns,
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Wulf Community Admin
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What would be great would be a 'light switch' for game users t operate but it may be out of the reach of this plugin.
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Wulf Community Admin
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Maybe the simplest way is to have certain player permissions built into the plugin. They could be used to turn individual base lights on and off [i.e. internal lights/lamps vs searchlights]. Can't think of any other ways
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Wulf Community Admin