Everlight

Moved

Total Downloads: 1,980 - First Release: Oct 17, 2016 - Last Update: Jan 12, 2018

5/5, 10 likes
  1. Wulf

    Wulf Community Admin

    It doesn't do anything with time of day, it simply keeps anything you light lit without using resources or fuel.
     
  2. OMG I'm sorry I downloaded the wrong plugin
     
  3. does this work with the new tuna can wall lamps by chance?
     
  4. Wulf

    Wulf Community Admin

    It does use or rely on any fuel at all.
     
  5. Everlight plugin is giving dozens of errors per second:

    Code:
    Failed to call hook 'OnFindBurnable' on plugin 'Everlight v1.0.0' (NullReferenceException: Object reference not set to an instance of an object)
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
    I just ran the steam update, updated oxide and downloaded the most recent version of Everlight. What is wrong? I can see the error refers to Everlight v.1.0.0 but I am sure I installed version 2.0.0.
    It has been like this since the update last week. All lanterns keep burning but my error log is huge.
     
  6. I have the same problem
     
  7. discussing this plugin with a fellow server owner we both wanted only one function [lamps/furnaces] to be everlasting so I deleted the furnace argument in my plugin and the lamp one in his. After success it occurred a good approach may be a plugin for each.
     
  8. Wulf

    Wulf Community Admin

    Or just an option in a config.
     
  9. That is very true. When I learn more about writing instead of altering prewritten ones I'll give it a go.
     
  10. Wulf

    Wulf Community Admin

    Well, already done locally, just gotta test. :p
     
  11. In plugin is 1.0 ? ( not 2.0) :)
     
  12. Wulf

    Wulf Community Admin

    Technically it's 2.0.0, just didn't set the right version in the plugin when I updated it originally.
     
  13. Wulf

    Wulf Community Admin

    Wulf updated Everlight with a new update entry:

    3.0.0

     
  14. Works perfect :)
     
  15. any chance of adding Searchlights, Ceiling lights .Miners helmets ,Candle hats and TunaLights to the config or do they work the same as lanterns,
     
  16. Wulf

    Wulf Community Admin

    Tuna lights should already be covered, not sure about the rest. I did test candle hats, but they weren't triggered by the same hook.
     
  17. What would be great would be a 'light switch' for game users t operate but it may be out of the reach of this plugin.
     
  18. Wulf

    Wulf Community Admin

    What would the switch be? What would it toggle exactly?
     
  19. Maybe the simplest way is to have certain player permissions built into the plugin. They could be used to turn individual base lights on and off [i.e. internal lights/lamps vs searchlights]. Can't think of any other ways
     
  20. Wulf

    Wulf Community Admin

    I don't see how a permission would control lights. If you want to be able to toggle individual lights remotely, then you'd then have to track all objects (attempt to find else store in a datafile) you want to be able to toggle, and then offer some sort of command to do that.