EventManager

Moved

Total Downloads: 10,607 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018

4.92857/5, 56 likes
  1. Ok so now I am seeing some errors in console when Events are running:

    07:31 [Error] Failed to call hook 'OnCreateWorldProjectile' on plugin 'EventManager v3.0.72' (NullReferenceException: Object reference not set to an instance of an object)
    07:31 [Stacktrace] at Oxide.Plugins.EventManager.OnCreateWorldProjectile (.HitInfo info, .Item item) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.EventManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
     
  2. I have the event. When one player kills his spawn happens at the same place where he died.
     
    Last edited by a moderator: Apr 24, 2017
  3. I DID EXACTLY THIS.... not sure why this is not working but I followed the earlier instructions TO THE LETTER and I have done that 3-4 times now... no change.
     
  4. | Failed to call hook 'ccmdEvent' on plugin 'EMInterface v1.0.5' (NullReferenceException: Object reference not set to an instance of an object) please update :)
     
  5. Same Problem
     
  6. The problem is that when doing a car event they do not run and why is not clear(( manual start all of the holes but automatically is not working!
    [DOUBLEPOST=1493156346][/DOUBLEPOST]auto EVENT does not work in manual mode all is well
    [DOUBLEPOST=1493156415][/DOUBLEPOST]how to fix?
     
  7. So any fixes for event manager or eminterface????????


    Failed to call hook 'cmdEventMenu' on plugin 'EMInterface v1.0.5' (KeyNotFoundException: The given key was not present in the dictionary.)
     
    Last edited by a moderator: Apr 26, 2017
  8. I really like this set of mods... but... alas I might have to abandon them because I cant get them to work at all.
     
  9. 3.0.7 running fine here.
     
  10. How to set respawn after death? I have a respawn occurs in the place where he was killed
     
  11. Make an API function to check if player is at arena during an active event, please. I have a plugin which doesn't allow to use certain weapons after wipe, and isPlaying doesn't working well for that. Even if i comment out the "if (Joiners.Contains(player)) return true;" line, its doesnt working, because when its teleporting players to arena, and GunGame event gives the weapons, isPlaying() still return false.
     
  12. After reloading this mod 3 times it finally works...... not sure what I did differently, but it works.
     
  13. Awesome Mod!
     
  14. Please, help me to find this gui windows options in the plugin.
    2017-04-29-083945.normal.png
    Thanks ^^
     
  15. I'm still seeing NREs but things are working, just fyi!
     
  16. Anyone noticed the intense lag spikes during events now? Dunno what's up with you guys who cant get the plugin to work, not had an issue with any version for as long as I can remember with regards to that, just other weird bugs.
     
  17. JEEZ..... after todays update my event manager stopped working again.... so I tried the same thing as before deleted everything even the data folder and then reloaded EM and EMI and NO GO... I still get this error:

    Error while compiling: EMInterface.cs(55,39): error CS0246: The type or namespace name `EventManager' could not be found. Are you missing an assembly reference?
     
  18. Getting this on Version3.0.72 -
    Code:
    Failed to call hook 'OnCreateWorldProjectile' on plugin 'EventManager v3.0.72' (NullReferenceException: Object reference not set to an instance of an object)
    (19:44:23) | at Oxide.Plugins.EventManager.OnCreateWorldProjectile (.HitInfo info, .Item item) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.EventManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
     
    Last edited by a moderator: May 6, 2017
  19. hey guys, i think somehow i stuffed up events, because now when i set minimum players for the event lets say its 2, and the event manager use to automaticly say that event will start in lets say 1 minute. but now no matter how many people say: /event join
    the event never ends up starting. could someone help me out please?
     
  20. k1lly0u updated Event Manager with a new update entry:

    3.0.73


    [DOUBLEPOST=1494112490][/DOUBLEPOST]
    If you have trouble with the load order unload all the events and EM/EMI then only load the events themselves. When you load one of the events it will automatically load EM and EMI