Which event are you guys seeing invis players? I have not seen that yet with gungame or arena deathmatch...yet.
EventManager
Moved
Total Downloads: 10,607 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018
- 4.92857/5, 56 likes
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Had invis on TDM and DM, also having double weapons on first spawn. Been getting issues with people getting left in arenas after events end.
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Reverted Eventmanager to previous and kept the individual up to date events. There's too many serious bugs with invisible players and people not respawning vs the small annoyance of arrows sticking in you and scoreboards not showing which is only something EM introduced.
Last edited by a moderator: Apr 19, 2017 -
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Yep, Invisible players just caused me to revert versions.. *CRY* DAMNIT! @k1lly0u! Hallp!
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k1lly0u updated Event Manager with a new update entry:
3.0.7
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Fuck yeah for updates! Thanks k1ll!
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thanks k1lly0u! Small request if possible - any chance you could add support for Absolut's CustomSets plugin. Many thanks
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Code:
(11:58:15) | Loaded plugin CaptureTheFlag v0.1.6 by k1lly0u (11:58:20) | [Event Manager] Error generating a default event config for game: GunGame Invalid spawnfile selected (11:58:20) | [Event Manager] Registered event game: GunGame (11:58:20) | [Event Manager] Error generating a default event config for game: CaptureTheFlag Invalid spawnfile selected, Invalid spawnfile selected and Invalid kit selected (11:58:20) | [Event Manager] Registered event game: CaptureTheFlag (11:58:20) | [Event Manager] --- Validating all event configs and auto events --- (11:58:20) | [Event Manager] --- Finished event validation ---
[DOUBLEPOST=1492684177][/DOUBLEPOST]Downdated to 3.0.4 and fixed it myself because i couldn't bring version v3.0.5 to work.
@k1lly0u I don't want to offend you but how do you test your plugins? ATM it's really hard for admins like me to use your plugins. We want to update to newer version but they introduce incompatibilities, game breaking bugs & strange messages of invalid configs. I think it would be good if this website would introduce different kind of releases for plugins (e.g. stable/testing) to overcome such issues with growing complexity?
@Wulf Ever thought of introducing stable/testing releases? -
That isn't a error and its been doing that since v3.0.0. If you read the overview you will understand what that means, there is literally a section dedicated to it
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2. How can this be not an error?
3. If upgrading from EventManager version 3.0.4 to 3.0.7 & EMInterface from 1.0.3 to 1.0.4 invalidates all my configs why isn't this stated in the update log?
4. Why do I still get the message that my configs are invalid when I create the configs with the newest version?
Don't know if i'm not concise enough to be understandable but I don't think it was my error. -
1) In the section titled "What is all this console spam about event configs when the plugin loads !?!?!"
2) Because I put it there
3) It doesn't... I am still using pre-made configs from v3.0.0 on my test server
4) The notifications have nothing to do with configs you have made
This update has been pieced together over 2 days from bug reports on 3 independant live servers. Did you even try the update or did you just see the messages in console and assume it didn't work -
I tried. I also created new configs over the EMInterface. They aren't working with the new version but with the old.
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What isn't working exactly
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Getting this error: (21:18:16) | Error while compiling: EMInterface.cs(2397,30): error CS1061: Type `Oxide.Plugins.EventManager' does not contain a definition for `_NextEventConfig' and no extension method `_NextEventConfig' of type `Oxide.Plugins.EventManager' could be found. Are you missing an assembly reference?
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I am not getting errors like the guy above (sounds like the wrong load-order or didn't clear all old config/files) BUT...
Auto Event Start is not working. It's says Launched but no events are starting and /event join says event is closed. It does not work.
Neither is the config setting for LaunchAutoEventsOnStartup. Reload the plugin with this setting and the events do not start but in /event is shows it's "launched" in the Auto Events tab.. yet nothing is launched.
Time to revert.. again..
@k1lly0u plz fix. -
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^^^ haha fuuuu ok. I will give it another go, thanks man!
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Hi folks,
Are autoevents working on latest version?
I'm just seeing a game as selected but closed.