DeathNotes

Moved

Total Downloads: 66,262 - First Release: Feb 14, 2015 - Last Update: May 13, 2018

4.98519/5, 270 likes
  1. Hello people. I wanted to take the deaths of animals but I have done everything and I can not. I've done unload the profile and modified but the message always appears when I kill an animal. How do you not show up? If you can explain I thank you.
     
    Last edited by a moderator: Oct 27, 2015
  2. Plugin broadcast no death's on chat. I've set Broadcast to chat: "true", but nothing happens. What i do wrong?

    "Settings": {
    "Broadcast To Chat": true,
    "Broadcast To Console": true,
    "DISPLAY PLAYER KILL MESSAGES": true,
    "Enable Kill Reproducing !THIS DOES NOT HAVE ANY FUNCTION YET!": false,
    "Message In Radius": false,
    "Message Radius": 300,
    "Plugin Icon": "76561198206240711",
    "Prefix": "DEATH NOTES<color=white>:</color> ",
    "Show Animal Deaths": false,
    "Show Animal Kills": true,
    "Show Barricade Deaths": true,
    "Show Explosion Deaths": true,
    "Show Metabolism Deaths": true,
    "Show Player Kills": true,
    "Show Suicides": true,
    "Show Trap Deaths": true,
    "Use Popup Notifications": false
     
  3. Hello people. I wanted to take the deaths of animals but I have done everything and I can not. I've done unload the profile and modified but the message always appears when I kill an animal. How do you not show up? If you can explain I thank you.

    Developer will be you can answer?
     
    Last edited by a moderator: Oct 27, 2015
  4. hi for some reason this plugin dosnt work on my server but my friend has it working on his so he had a look at the config file noticed no difference then he copy and pasted his just too make sur but still no luck and multiplay basicly say its you not them so i need help please

    when i type /deathnotes in chat it says death notes by laserhydra installed version 4.0.74 latest version 4.0.74 but that is all it does if anyone kills anything/one it dosnt show up with any death messages atall
     
  5. I've got the same problem as a lot of guys here, just started up a Multiplay server a few days back and no luck whatsoever. I've tried pretty much everything in the config files but I can't get ANY messages to show up. Any help would be greatly appreciated as it's doing my head in... :(
     
  6. Sorry guys. I did not get any messages from Oxide about stuff happening here. I am going to take a look at it. Maybe Somebody of you provide me with your Full Config.
     
  7. {
    "Animals": {
    "Bear": "Bear",
    "Boar": "Boar",
    "Chicken": "Chicken",
    "Horse": "Horse",
    "Stag": "Stag",
    "Wolf": "Wolf"
    },
    "Attackers": {
    "Bear": "Bear",
    "Bear Trap": "Bear Trap",
    "Boar": "Boar",
    "Chicken": "Chicken",
    "Fireball": "Fireball",
    "Fireball_small": "Fireball_small",
    "Floor Spike Trap": "Floor Spike Trap",
    "High External Wooden Wall": "High External Wooden Wall",
    "Horse": "Horse",
    "Landmine": "Landmine",
    "Metal Barricade": "Metal Barricade",
    "Napalm": "Napalm",
    "Patrolhelicopter": "Patrolhelicopter",
    "Stag": "Stag",
    "Wired Wooden Barricade": "Wired Wooden Barricade",
    "Wolf": "Wolf"
    },
    "Bodyparts": {
    "Chest": "Chest",
    "Head": "Head",
    "Hip": "Hip",
    "Jaw": "Jaw",
    "Left Arm": "Left Arm",
    "Left Eye": "Left Eye",
    "Left Forearm": "Left Forearm",
    "Lower Spine": "Lower Spine",
    "Neck": "Neck",
    "Pelvis": "Pelvis",
    "Right Arm": "Right Arm",
    "Right Forearm": "Right Forearm",
    "Right Shoulder": "Right Shoulder",
    "Unknown Bodypart": "Unknown Bodypart"
    },
    "Colors": {
    "Animal": "#4B75FF",
    "Attacker": "#4B75FF",
    "Bodypart": "#4B75FF",
    "Distance": "#4B75FF",
    "Message": "#E0E0E0",
    "Prefix": "grey",
    "Victim": "#4B75FF",
    "Weapon": "#4B75FF"
    },
    "Messages": {
    "Animal Death": [
    "{attacker} killed a {victim} with a {weapon} from {distance}m."
    ],
    "Arrow": [
    "{attacker} killed {victim} with an arrow at {distance}m, hitting the {bodypart}."
    ],
    "Arrow Sleep": [
    "{attacker} killed {victim} with an arrow from {distance}m, while he slept."
    ],
    "Barricade": [
    "{victim} died stuck on a {attacker}."
    ],
    "Bite": [
    "A {attacker} killed {victim}."
    ],
    "Bite Sleep": [
    "A {attacker} killed {victim}, while he slept."
    ],
    "Bleeding": [
    "{victim} bled to death."
    ],
    "Blunt": [
    "{attacker} killed {victim} with a {weapon} and hit the {bodypart}."
    ],
    "Blunt Sleep": [
    "{attacker} killed {victim} with a {weapon}, while he slept."
    ],
    "Bullet": [
    "{attacker} killed {victim} with a {weapon}, hitting the {bodypart} from {distance}m."
    ],
    "Bullet Sleep": [
    "{attacker} killed {victim}, while sleeping. (In the {bodypart} with a {weapon}, from {distance}m)"
    ],
    "Cold": [
    "{victim} froze to death."
    ],
    "Drowned": [
    "{victim} thought he could swim."
    ],
    "Explosion": [
    "{victim} got blown up by {attacker}'s {weapon}."
    ],
    "Explosion Sleep": [
    "{victim} was dreaming while he got blown up by {attacker}'s {weapon}."
    ],
    "Fall": [
    "{victim} fell to his death."
    ],
    "Generic": [
    "{victim} died."
    ],
    "Heat": [
    "{victim} burned to death."
    ],
    "Helicopter": [
    "{victim} was shot down by a {attacker}."
    ],
    "Hunger": [
    "{victim} starved to death."
    ],
    "Poison": [
    "{victim} died by poison."
    ],
    "Radiation": [
    "{victim} did not know that radiation kills."
    ],
    "Slash": [
    "{attacker} sliced {victim} into pieces with a {weapon} and hit the {bodypart}."
    ],
    "Slash Sleep": [
    "{attacker} stabbed {victim}, while he slept."
    ],
    "Stab": [
    "{attacker} stabbed {victim} to death with a {weapon} and hit the {bodypart}."
    ],
    "Stab Sleep": [
    "{attacker} stabbed {victim}, while he slept."
    ],
    "Suicide": [
    "{victim} committed suicide."
    ],
    "Thirst": [
    "{victim} died dehydrated."
    ],
    "Trap": [
    "{victim} stepped on a {attacker}."
    ],
    "Unknown": [
    "{victim} died by an unknown reason."
    ]
    },
    "Settings": {
    "Broadcast To Chat": true,
    "Broadcast To Console": true,
    "DISPLAY PLAYER KILL MESSAGES": true,
    "Enable Kill Reproducing !THIS DOES NOT HAVE ANY FUNCTION YET!": false,
    "Message In Radius": false,
    "Message Radius": 300,
    "Plugin Icon": "76561198206240711",
    "Prefix": "DEATH NOTES<color=white>:</color> ",
    "Show Animal Deaths": false,
    "Show Animal Kills": true,
    "Show Barricade Deaths": true,
    "Show Explosion Deaths": true,
    "Show Metabolism Deaths": true,
    "Show Player Kills": true,
    "Show Suicides": true,
    "Show Trap Deaths": true,
    "Use Popup Notifications": false
    },
    "Weapons": {
    "Assault Rifle": "Assault Rifle",
    "Beancan Grenade": "Beancan Grenade",
    "Bolt Action Rifle": "Bolt Action Rifle",
    "Bone Club": "Bone Club",
    "Bone Knife": "Bone Knife",
    "Crossbow": "Crossbow",
    "Custom SMG": "Custom SMG",
    "F1 Grenade": "F1 Grenade",
    "Hatchet": "Hatchet",
    "Hunting Bow": "Hunting Bow",
    "Longsword": "Longsword",
    "Mace": "Mace",
    "Machete": "Machete",
    "Pick Axe": "Pick Axe",
    "Pump Shotgun": "Pump Shotgun",
    "Revolver": "Revolver",
    "Rock": "Rock",
    "Rocket Launcher": "Rocket Launcher",
    "Salvaged Axe": "Salvaged Axe",
    "Salvaged Hammer": "Salvaged Hammer",
    "Salvaged Icepick": "Salvaged Icepick",
    "Salvaged Sword": "Salvaged Sword",
    "Semi-Automatic Pistol": "Semi-Automatic Pistol",
    "Stone Hatchet": "Stone Hatchet",
    "Stone Pick Axe": "Stone Pick Axe",
    "Stone Spear": "Stone Spear",
    "Thompson": "Thompson",
    "Timed Explosive Charge": "Timed Explosive Charge",
    "Torch": "Torch",
    "Unknown Weapon": "Unknown Weapon",
    "Waterpipe Shotgun": "Waterpipe Shotgun",
    "Wooden Spear": "Wooden Spear"
    }
    }
     
  8. {
    "Animals":{
    "Bear":"Bear",
    "Boar":"Boar",
    "Chicken":"Chicken",
    "Horse":"Horse",
    "Stag":"Stag",
    "Wolf":"Wolf"
    },
    "Bodyparts":{
    },
    "Colors":{
    "Animal":"#4B75FF",
    "Attacker":"#4B75FF",
    "Bodypart":"#4B75FF",
    "Distance":"#4B75FF",
    "Message":"#E0E0E0",
    "Prefix":"grey",
    "Victim":"#4B75FF",
    "Weapon":"#4B75FF"
    },
    "Messages":{
    "Animal Death":[
    "{attacker} killed a {victim} with a {weapon} from {distance}m."
    ],
    "Arrow":[
    "{attacker} killed {victim} with an arrow at {distance}m, hitting the {bodypart}."
    ],
    "Arrow Sleep":[
    "{attacker} killed {victim} with an arrow from {distance}m, while he slept."
    ],
    "Barricade":[
    "{victim} died stuck on a {attacker}."
    ],
    "Bite":[
    "A {attacker} killed {victim}."
    ],
    "Bite Sleep":[
    "A {attacker} killed {victim}, while he slept."
    ],
    "Bleeding":[
    "{victim} bled to death."
    ],
    "Blunt":[
    "{attacker} killed {victim} with a {weapon} and hit the {bodypart}."
    ],
    "Blunt Sleep":[
    "{attacker} killed {victim} with a {weapon}, while he slept."
    ],
    "Bullet":[
    "{attacker} killed {victim} with a {weapon}, hitting the {bodypart} from {distance}m."
    ],
    "Bullet Sleep":[
    "{attacker} killed {victim}, while sleeping. (In the {bodypart} with a {weapon}, from {distance}m)"
    ],
    "Cold":[
    "{victim} froze to death."
    ],
    "Drowned":[
    "{victim} thought he could swim."
    ],
    "Explosion":[
    "{victim} got blown up by {attacker}'s {weapon}."
    ],
    "Explosion Sleep":[
    "{victim} was dreaming while he got blown up by {attacker}'s {weapon}."
    ],
    "Fall":[
    "{victim} fell to his death."
    ],
    "Generic":[
    "{victim} died."
    ],
    "Heat":[
    "{victim} burned to death."
    ],
    "Helicopter":[
    "{victim} was shot down by a {attacker}."
    ],
    "Hunger":[
    "{victim} starved to death."
    ],
    "Poison":[
    "{victim} died by poison."
    ],
    "Radiation":[
    "{victim} did not know that radiation kills."
    ],
    "Slash":[
    "{attacker} sliced {victim} into pieces with a {weapon} and hit the {bodypart}."
    ],
    "Slash Sleep":[
    "{attacker} stabbed {victim}, while he slept."
    ],
    "Stab":[
    "{attacker} stabbed {victim} to death with a {weapon} and hit the {bodypart}."
    ],
    "Stab Sleep":[
    "{attacker} stabbed {victim}, while he slept."
    ],
    "Suicide":[
    "{victim} committed suicide."
    ],
    "Thirst":[
    "{victim} died dehydrated."
    ],
    "Trap":[
    "{victim} stepped on a {attacker}."
    ],
    "Unknown":[
    "{victim} died by an unknown reason."
    ]
    },
    "Settings":{
    "Broadcast To Chat":true,
    "Broadcast To Console":true,
    "Message In Radius":false,
    "Message Radius":300,
    "Plugin Icon":"76561198206240711",
    "Prefix":"DEATH NOTES<color=white>:</color> ",
    "Show Animal Deaths":false,
    "Show Animal Kills":true,
    "Show Barricade Deaths":true,
    "Show Explosion Deaths":true,
    "Show Metabolism Deaths":true,
    "Show Player Kills":true,
    "Show Suicides":true,
    "Show Trap Deaths":true,
    "Use Popup Notifications":false
    },
    "Weapons": {
    "Assault Rifle": "Assault Rifle",
    "Bolt Action Rifle": "Bolt Action Rifle",
    "Custom SMG": "Custom SMG",
    "Hatchet": "Hatchet",
    "Rock": "Rock",
    "Salvaged Hammer": "Salvaged Hammer",
    "Salvaged Sword": "Salvaged Sword",
    "Unknown Weapon": "Unknown Weapon"
    }
    }

    As far as I can tell it's the original one...
     
  9. Just noticed Auto Turret not showing as a kill since it is a new item in the game that makes sense.
    I checked the config and funny enough there is an entry in there. Does that auto add as new weapons get added to RUST?

    RCON showed this: "was killed by autoturret_deployed.prefab (entity)"
    In Game it showed as: "died by an unknown reason."

    Under Attackers in the config I found this: "Autoturret_deployed": "Autoturret_deployed",

    Thanks.
     
  10. As the auto turret is not just a weapon which got added, I will need to add support for it. I will do that in the next 10 hours when I am trying to find out why for some people, this plugin does not seem to work.
     
  11. No rush. just wanted to let you know. 8)
    Just so you know we are running it fine on version 4.0.74 with no issues.
    If you want a list of other plugins I use to eliminate a plugin clash, please let me know.

    EDIT: We are on Streamline as a provider.
    Last time I used Multiplay they had some weird restrictions that caused us issues at the time. Maybe look to it being caused by something Multiplay do.
    Ask Multiplay for a temp test server if it is just Multiplay hosted servers doing it.
     
  12. Is this fixed yet or do we still only have animals recorded.
     
  13. I noticed that landmines also get the "died by unknown reason"
     
  14. I noticed a lot of servers on the Community List are using some sort of death notification that pops up in chat when a player is killed. I contacted my host provider and they said if I added any plugins, it would move my server to the Modded List. How are these other Vanilla servers using death notifications and remaining on the Community List? There's a lot of demand for death notifications on my server, but we want to remain on the Community List. Help! :p
     
  15. They may be using another Modding API which does not set it to a Modded server. I am not sure though. That was just a guess.
     
  16. LaserHydra updated Death Notes with a new update entry:

    4.1.0

     
  17. Hi like # ORIGINAL CONFIGURATION FILE
    i have no kill bodypart or animals kill far ago, and when i try a new update that not work (i alway must rollback on an old version) then what i must do for that fine (and normally)? far ago too Lazer your have been ask you have to re-write totally your plugin what a new about that?
    Regard
     
  18. LazerHydra my good man! I don't have the foggiest clue what you did but on my server at least death notes are working! Thanks so much!
     
  19. good to hear ^_^