DeathNotes

Moved

Total Downloads: 66,262 - First Release: Feb 14, 2015 - Last Update: May 13, 2018

4.98519/5, 270 likes
  1. The last version does not work on my server.
    No information displayed.
     
  2. I did not finish the fix yet. Ran into new issues.
     
  3. Im sorry but what would i turn off to stop seeing the Bear Killed Stag messages?
     
  4. Try turning off anything about Animals in the config until I release a fix.
     
  5. The version just before the last one is working perfectly.
     
  6. use that one then.
     
  7. Oki I have to let animal kills and animal death to be able to see players kill animal message ( but I have then animals killing animals as well )

    I suppose that is what I read above and need a fix right ?
     
    Last edited by a moderator: Oct 6, 2015
  8. LaserHydra updated Death Notes with a new update entry:

    4.0.7

     
  9. LaserHydra updated Death Notes with a new update entry:

    4.0.71

     
  10. The message radius feature still is not working. No death notices get displayed if it's set to true.
     
  11. Nevermind, fixed it.
     
    Last edited by a moderator: Oct 7, 2015
  12. My config file now has double entries. For example:

    and in the same section:
    as well as:
     
  13. Not me smiley. Last version is working perfectly until now. will come back to give news.

    When I upload a new version I always erase everything ( I don t do translations... )
     
  14. I guess you still had an older version. One of the 3.x.x versions. There the config values were written together
     
  15. Makes sense. I just hate having to reformat all of my notes when the config file changes :p Keep up the good work sir!
     
  16. Normally you should not need to reformat your messages everytime.
     
  17. 4.0.71 :

    "Show Animal Deaths": false, => But it still displays.

    A small worries for the translation :
    Code:
      "Bodyparts": {
        "Head": "la tête"
      },
    displays : La Tête
    ( uppercase )
     
  18. yes. the plugin automaticly makes it uppercase... Ill see what I can do to give you the possibillity to prevent this.
     
  19. Can someone tell me why it crashes?
    Code:
    {
      "Animals": {
        "Bear": "Bear",
        "Boar": "Boar",
        "Chicken": "Chicken",
        "Horse": "Horse",
        "Stag": "Stag",
        "Wolf": "Wolf"
      },
      "Attackers": {
        "Bear": "Bear",
        "Bear Trap": "Bear Trap",
        "Boar": "Boar",
        "Campfire_deployed": "Campfire_deployed",
        "Fireball": "Fireball",
        "Fireball_small": "Fireball_small",
        "Floor Spike Trap": "Floor Spike Trap",
        "Heli_crate": "Heli_crate",
        "High External Stone Wall": "High External Stone Wall",
        "High External Wooden Wall": "High External Wooden Wall",
        "Horse": "Horse",
        "Landmine": "Landmine",
        "Lock.code": "Lock.code",
        "Metal Barricade": "Metal Barricade",
        "Napalm": "Napalm",
        "Oilfireballsmall": "Oilfireballsmall",
        "Patrolhelicopter": "Patrolhelicopter",
        "Stag": "Stag",
        "Wired Wooden Barricade": "Wired Wooden Barricade",
        "Wolf": "Wolf",
        "Wooden Barricade": "Wooden Barricade"
      },
      "Bodyparts": {
        "Chest": "Chest",
        "Groin": "Groin",
        "Head": "Head",
        "Hip": "Hip",
        "Jaw": "Jaw",
        "Left Arm": "Left Arm",
        "Left Eye": "Left Eye",
        "Left Foot": "Left Foot",
        "Left Forearm": "Left Forearm",
        "Left Hand": "Left Hand",
        "Left Knee": "Left Knee",
        "Left Ring Finger": "Left Ring Finger",
        "Left Shoulder": "Left Shoulder",
        "Left Thumb": "Left Thumb",
        "Left Toe": "Left Toe",
        "Left Wrist": "Left Wrist",
        "Lower Spine": "Lower Spine",
        "Neck": "Neck",
        "Pelvis": "Pelvis",
        "Right Arm": "Right Arm",
        "Right Foot": "Right Foot",
        "Right Forearm": "Right Forearm",
        "Right Hand": "Right Hand",
        "Right Knee": "Right Knee",
        "Right Shoulder": "Right Shoulder",
        "Right Toe": "Right Toe",
        "Right Wrist": "Right Wrist",
        "Stomach": "Stomach",
        "Unknown Bodypart": "Unknown Bodypart"
      },
      "Colors": {
        "Animal": "#4B75FF",
        "Attacker": "#09ff00",
        "Bodypart": "#ffffff",
        "Distance": "#ecee14",
        "Message": "#E0E0E0",
        "Victim": "#ff1a00",
        "Weapon": "#ecee14"
      },
      "Messages": {
        "Animal Death": [
          "{attacker}[{weapon}|{bodypart}|{distance}]{victim}."
        ],
        "Arrow": [
          "{attacker}[{weapon}|{bodypart}|{distance}]{victim}."
        ],
        "Arrow Sleep": [
          "{attacker}[{weapon}|{bodypart}|{distance}]{victim}."
        ],
        "Barricade": [
          "{victim} died stuck on a {attacker}."
        ],
        "Bite": [
          "A {attacker} killed {victim}."
        ],
        "Bite Sleep": [
          "A {attacker} killed {victim}, while he slept."
        ],
        "Bleeding": [
          "{victim} bled to death."
        ],
        "Blunt": [
          "{attacker}[{weapon}|{bodypart}|{distance}]{victim}."
        ],
        "Blunt Sleep": [
          "{attacker}[{weapon}|{bodypart}|{distance}]{victim}."
        ],
        "Bullet": [
          "{attacker}[{weapon}|{bodypart}|{distance}]{victim}."
        ],
        "Bullet Sleep": [
          "{attacker}[{weapon}|{bodypart}|{distance}]{victim}."
        ],
        "Cold": [
          "{victim} froze to death."
        ],
        "Drowned": [
          "{victim} thought he could swim."
        ],
        "Explosion": [
          "{victim} got blown up by {attacker}{weapon}."
        ],
        "Explosion Sleep": [
          "{victim} got blown up by {attacker}{weapon}."
        ],
        "Fall": [
          "{victim} fell to his death."
        ],
        "Generic": [
          "{victim} died."
        ],
        "Heat": [
          "{victim} burned to death."
        ],
        "Helicopter": [
          "{victim} was shot down by a {attacker}."
        ],
        "Hunger": [
          "{victim} starved to death."
        ],
        "Poison": [
          "{victim} died by poison."
        ],
        "Radiation": [
          "{victim} did not know that radiation kills."
        ],
        "Slash": [
          "{attacker} sliced {victim} into pieces."
        ],
        "Slash Sleep": [
          "{attacker} stabbed {victim}, while he slept."
        ],
        "Stab": [
          "{attacker} stabbed {victim} to death."
        ],
        "Stab Sleep": [
          "{attacker} stabbed {victim}, while he slept."
        ],
        "Suicide": [
          "{victim} committed suicide."
        ],
        "Thirst": [
          "{victim} died dehydrated."
        ],
        "Trap": [
          "{victim} stepped on a {attacker}."
        ]
      },
      "Settings": {
        "Broadcast To Chat": true,
        "Broadcast To Console": true,
        "Message In Radius": false,
        "Message Radius": 300,
        "Plugin Icon": "76561198206240711",
        "Show Animal Deaths": false,
        "Show Animal Kills": false,
        "Show Barricade Deaths": false,
        "Show Explosion Deaths": true,
        "Show Metabolism Deaths": false,
        "Show Player Kills": true,
        "Show Suicides": false,
        "Show Trap Deaths": false,
        "Use Popup Notifications": false
      },
      "Weapons": {
        "Assault Rifle": "AK",
        "Beancan Grenade": "Beancan Grenade",
        "Bolt Action Rifle": "Bolt",
        "Bone Club": "Bone Club",
        "Bone Knife": "Bone Knife",
        "Crossbow": "Crossbow",
        "Custom SMG": "Custom SMG",
        "Eoka Pistol": "Eoka Pistol",
        "F1 Grenade": "F1 Grenade",
        "Hatchet": "Hatchet",
        "Hunting Bow": "Hunting Bow",
        "Longsword": "Longsword",
        "Mace": "Mace",
        "Machete": "Machete",
        "Pick Axe": "Pick Axe",
        "Pump Shotgun": "Pump Shotgun",
        "Revolver": "Revolver",
        "Rock": "Rock",
        "Rocket Launcher": "Rocket Launcher",
        "Salvaged Axe": "Salvaged Axe",
        "Salvaged Hammer": "Salvaged Hammer",
        "Salvaged Icepick": "Salvaged Icepick",
        "Salvaged Sword": "Salvaged Sword",
        "Semi-Automatic Pistol": "Semi-Automatic Pistol",
        "Stone Hatchet": "Stone Hatchet",
        "Stone Pick Axe": "Stone Pick Axe",
        "Stone Spear": "Stone Spear",
        "Survey Charge": "Survey Charge",
        "Thompson": "Thompson",
        "Timed Explosive Charge": "Timed Explosive Charge",
        "Torch": "Torch",
        "Unknown Weapon": "Unknown Weapon",
        "Waterpipe Shotgun": "Waterpipe Shotgun",
        "Wooden Spear": "Wooden Spear"
      }
    }
     
  20. maybe give me some more informations about your "crash"?