The last version does not work on my server.
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DeathNotes
Moved
Total Downloads: 66,262 - First Release: Feb 14, 2015 - Last Update: May 13, 2018
- 4.98519/5, 270 likes
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Im sorry but what would i turn off to stop seeing the Bear Killed Stag messages?
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The version just before the last one is working perfectly.
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Oki I have to let animal kills and animal death to be able to see players kill animal message ( but I have then animals killing animals as well )
I suppose that is what I read above and need a fix right ?Last edited by a moderator: Oct 6, 2015 -
LaserHydra updated Death Notes with a new update entry:
4.0.7
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LaserHydra updated Death Notes with a new update entry:
4.0.71
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The message radius feature still is not working. No death notices get displayed if it's set to true.
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My config file now has double entries. For example:
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Not me smiley. Last version is working perfectly until now. will come back to give news.
When I upload a new version I always erase everything ( I don t do translations... ) -
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Keep up the good work sir!
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4.0.71 :
"Show Animal Deaths": false, => But it still displays.
A small worries for the translation :
Code:"Bodyparts": { "Head": "la tête" },
( uppercase ) -
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Can someone tell me why it crashes?
Code:{ "Animals": { "Bear": "Bear", "Boar": "Boar", "Chicken": "Chicken", "Horse": "Horse", "Stag": "Stag", "Wolf": "Wolf" }, "Attackers": { "Bear": "Bear", "Bear Trap": "Bear Trap", "Boar": "Boar", "Campfire_deployed": "Campfire_deployed", "Fireball": "Fireball", "Fireball_small": "Fireball_small", "Floor Spike Trap": "Floor Spike Trap", "Heli_crate": "Heli_crate", "High External Stone Wall": "High External Stone Wall", "High External Wooden Wall": "High External Wooden Wall", "Horse": "Horse", "Landmine": "Landmine", "Lock.code": "Lock.code", "Metal Barricade": "Metal Barricade", "Napalm": "Napalm", "Oilfireballsmall": "Oilfireballsmall", "Patrolhelicopter": "Patrolhelicopter", "Stag": "Stag", "Wired Wooden Barricade": "Wired Wooden Barricade", "Wolf": "Wolf", "Wooden Barricade": "Wooden Barricade" }, "Bodyparts": { "Chest": "Chest", "Groin": "Groin", "Head": "Head", "Hip": "Hip", "Jaw": "Jaw", "Left Arm": "Left Arm", "Left Eye": "Left Eye", "Left Foot": "Left Foot", "Left Forearm": "Left Forearm", "Left Hand": "Left Hand", "Left Knee": "Left Knee", "Left Ring Finger": "Left Ring Finger", "Left Shoulder": "Left Shoulder", "Left Thumb": "Left Thumb", "Left Toe": "Left Toe", "Left Wrist": "Left Wrist", "Lower Spine": "Lower Spine", "Neck": "Neck", "Pelvis": "Pelvis", "Right Arm": "Right Arm", "Right Foot": "Right Foot", "Right Forearm": "Right Forearm", "Right Hand": "Right Hand", "Right Knee": "Right Knee", "Right Shoulder": "Right Shoulder", "Right Toe": "Right Toe", "Right Wrist": "Right Wrist", "Stomach": "Stomach", "Unknown Bodypart": "Unknown Bodypart" }, "Colors": { "Animal": "#4B75FF", "Attacker": "#09ff00", "Bodypart": "#ffffff", "Distance": "#ecee14", "Message": "#E0E0E0", "Victim": "#ff1a00", "Weapon": "#ecee14" }, "Messages": { "Animal Death": [ "{attacker}[{weapon}|{bodypart}|{distance}]{victim}." ], "Arrow": [ "{attacker}[{weapon}|{bodypart}|{distance}]{victim}." ], "Arrow Sleep": [ "{attacker}[{weapon}|{bodypart}|{distance}]{victim}." ], "Barricade": [ "{victim} died stuck on a {attacker}." ], "Bite": [ "A {attacker} killed {victim}." ], "Bite Sleep": [ "A {attacker} killed {victim}, while he slept." ], "Bleeding": [ "{victim} bled to death." ], "Blunt": [ "{attacker}[{weapon}|{bodypart}|{distance}]{victim}." ], "Blunt Sleep": [ "{attacker}[{weapon}|{bodypart}|{distance}]{victim}." ], "Bullet": [ "{attacker}[{weapon}|{bodypart}|{distance}]{victim}." ], "Bullet Sleep": [ "{attacker}[{weapon}|{bodypart}|{distance}]{victim}." ], "Cold": [ "{victim} froze to death." ], "Drowned": [ "{victim} thought he could swim." ], "Explosion": [ "{victim} got blown up by {attacker}{weapon}." ], "Explosion Sleep": [ "{victim} got blown up by {attacker}{weapon}." ], "Fall": [ "{victim} fell to his death." ], "Generic": [ "{victim} died." ], "Heat": [ "{victim} burned to death." ], "Helicopter": [ "{victim} was shot down by a {attacker}." ], "Hunger": [ "{victim} starved to death." ], "Poison": [ "{victim} died by poison." ], "Radiation": [ "{victim} did not know that radiation kills." ], "Slash": [ "{attacker} sliced {victim} into pieces." ], "Slash Sleep": [ "{attacker} stabbed {victim}, while he slept." ], "Stab": [ "{attacker} stabbed {victim} to death." ], "Stab Sleep": [ "{attacker} stabbed {victim}, while he slept." ], "Suicide": [ "{victim} committed suicide." ], "Thirst": [ "{victim} died dehydrated." ], "Trap": [ "{victim} stepped on a {attacker}." ] }, "Settings": { "Broadcast To Chat": true, "Broadcast To Console": true, "Message In Radius": false, "Message Radius": 300, "Plugin Icon": "76561198206240711", "Show Animal Deaths": false, "Show Animal Kills": false, "Show Barricade Deaths": false, "Show Explosion Deaths": true, "Show Metabolism Deaths": false, "Show Player Kills": true, "Show Suicides": false, "Show Trap Deaths": false, "Use Popup Notifications": false }, "Weapons": { "Assault Rifle": "AK", "Beancan Grenade": "Beancan Grenade", "Bolt Action Rifle": "Bolt", "Bone Club": "Bone Club", "Bone Knife": "Bone Knife", "Crossbow": "Crossbow", "Custom SMG": "Custom SMG", "Eoka Pistol": "Eoka Pistol", "F1 Grenade": "F1 Grenade", "Hatchet": "Hatchet", "Hunting Bow": "Hunting Bow", "Longsword": "Longsword", "Mace": "Mace", "Machete": "Machete", "Pick Axe": "Pick Axe", "Pump Shotgun": "Pump Shotgun", "Revolver": "Revolver", "Rock": "Rock", "Rocket Launcher": "Rocket Launcher", "Salvaged Axe": "Salvaged Axe", "Salvaged Hammer": "Salvaged Hammer", "Salvaged Icepick": "Salvaged Icepick", "Salvaged Sword": "Salvaged Sword", "Semi-Automatic Pistol": "Semi-Automatic Pistol", "Stone Hatchet": "Stone Hatchet", "Stone Pick Axe": "Stone Pick Axe", "Stone Spear": "Stone Spear", "Survey Charge": "Survey Charge", "Thompson": "Thompson", "Timed Explosive Charge": "Timed Explosive Charge", "Torch": "Torch", "Unknown Weapon": "Unknown Weapon", "Waterpipe Shotgun": "Waterpipe Shotgun", "Wooden Spear": "Wooden Spear" } }
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