DeathNotes

Moved

Total Downloads: 66,155 - First Release: Feb 14, 2015 - Last Update: May 13, 2018

4.98519/5, 270 likes
  1. Hmmm... Does the newer versions require PopupNotifications? Because the version I'm running (3.1.41) is working fine with out the extra PopupNotifications plugin.
     
  2. Sure it is. PopupNotifications is OPTIONAL!
     
  3. it does not say anything if you kill animals
    but in the setting's it is Enabled.
     
  4. Animal Deaths were something which worked definitly for me. Type /deathnotes and check the versions. Also show me your config file.
     
  5. Version 3.3.41
    Code:
    {
      "Animals": {
        "Bear": "Bear",
        "Boar": "Boar",
        "Chicken": "Chicken",
        "Horse": "Horse",
        "Stag": "Stag",
        "Wolf": "Wolf"
      },
      "ANIMALS": {
        "BEAR": "Bear",
        "BOAR": "Boar",
        "CHICKEN": "Chicken",
        "HORSE": "Horse",
        "STAG": "Stag",
        "WOLF": "Wolf"
      },
      "BARRICADES": {
        "BARRICADE.METAL": "Metal Barricade",
        "BARRICADE.WOOD": "Wooden Barricade",
        "BARRICADE.WOODWIRE": "Barbed Wooden Barricade",
        "WALL.EXTERNAL.HIGH.WOOD.PREFAB": "High External Wooden Wall"
      },
      "Bodyparts": {
        "None": "None",
        "Penis": "Penis"
      },
      "BODYPARTS": {
        "ARM": "Arm",
        "BROW": "Brow",
        "CALF": "Calf",
        "CLAVICLE": "Clavicle",
        "EAR": "Ear",
        "EYE": "Eye",
        "FINGERS": "Fingers",
        "FOOT": "Feet",
        "FOREARM": "Forearm",
        "GROUP": "Group",
        "HAND": "Hand",
        "HEAD": "Head",
        "HIP": "Hip",
        "JAW": "Jaw",
        "JOINT": "Joint",
        "KNEE": "Knee",
        "LEG": "Leg",
        "LIP": "Lips",
        "MANE": "Mane",
        "NECK": "Neck",
        "PELVIS": "Pelvis",
        "PENIS": "Penis",
        "ROOTBONE": "Chicken Rootbone",
        "SHIN": "Shin",
        "SHOULDER": "Shoulder",
        "SPINE": "Spine",
        "STOMACH": "Stomach",
        "TAIL": "Tail",
        "THIGH": "Thigh",
        "TOE": "Toe",
        "TONGUE": "Tongue",
        "ULNA": "Ulna",
        "UPPERARM": "Upperarm",
        "WING": "Wing"
      },
      "Colors": {
        "Animal": "#4B75FF",
        "Attacker": "#4B75FF",
        "Bodypart": "#4B75FF",
        "Distance": "#4B75FF",
        "Message": "#E0E0E0",
        "Prefix": "grey",
        "Victim": "#4B75FF",
        "Weapon": "#4B75FF"
      },
      "COLORS": {
        "ANIMAL": "#00FF00",
        "ATTACKER": "#00FF00",
        "BODYPART": "#00FF00",
        "DISTANCE": "#00FF00",
        "MESSAGE": "#FFFFFF",
        "PREFIX": "#FF0000",
        "VICTIM": "#00FF00",
        "WEAPON": "#00FF00"
      },
      "CONFIG_VERSION": 4.7,
      "Messages": {
        "AnimalDeath": "{attacker} killed a {victim} with a {weapon} from {distance}m.",
        "Arrow": "{attacker} killed {victim} with an arrow at {distance}m, hitting the {bodypart}.",
        "ArrowSleep": "{attacker} killed {victim} with an arrow from {distance}m, while he slept.",
        "Barricade": "{victim} died stuck on a {attacker}.",
        "Bite": "A {attacker} killed {victim}.",
        "BiteSleep": "A {attacker} killed {victim}, while he slept.",
        "Bleeding": "{victim} bled to death.",
        "Blunt": "{attacker} killed {victim} with a {weapon} and hit the {bodypart}.",
        "BluntSleep": "{attacker} killed {victim} with a {weapon}, while he slept.",
        "Bullet": "{attacker} killed {victim} with a {weapon}, hitting the {bodypart} from {distance}m.",
        "BulletSleep": "{attacker} killed {victim}, while sleeping. (In the {bodypart} with a {weapon}, from {distance}m)",
        "Cold": "{victim} froze to death.",
        "Drowned": "{victim} thought he could swim.",
        "Explosion": "{victim} got blown up.",
        "Fall": "{victim} fell to his death.",
        "Generic": "{victim} died.",
        "Heat": "{victim} burned to death.",
        "Hunger": "{victim} starved to death.",
        "Poision": "{victim} died poisoned.",
        "Radiation": "{victim} did not know that radiation kills.",
        "Slash": "{attacker} sliced {victim} into pieces with a {weapon} and hit the {bodypart}.",
        "SlashSleep": "{attacker} stabbed {victim}, while he slept.",
        "Stab": "{attacker} stabbed {victim} to death with a {weapon} and hit the {bodypart}.",
        "StabSleep": "{attacker} stabbed {victim}, while he slept.",
        "Suicide": "{victim} committed suicide.",
        "Thirst": "{victim} died dehydrated.",
        "Trap": "{victim} stepped on a {attacker}."
      },
      "MESSAGES": {
        "ANIMAL DEATH": [
          "{attacker} killed a {victim} with a {weapon} from {distance}m."
        ],
        "ARROW": [
          "{attacker} killed {victim} with an arrow {distance}m, hitting the {bodypart}."
        ],
        "ARROW SLEEP": [
          "{attacker} killed {victim} with an arrow from {distance}m, while he slept."
        ],
        "BARRICADE": [
          "{victim} died stuck on a {attacker}."
        ],
        "BITE": [
          "A {attacker} killed {victim}."
        ],
        "BITE SLEEP": [
          "A {attacker} killed {victim}, while he slept."
        ],
        "BLEEDING": [
          "{victim} bled to death.",
          "{victim} emptied in blood."
        ],
        "BLUNT": [
          "{attacker} killed {victim} with a {weapon} and hit the {bodypart}.",
          "{attacker} killed {victim} with a {weapon} causing a blunt trauma."
        ],
        "BLUNT SLEEP": [
          "{attacker} killed {victim} with a {weapon}, while he slept."
        ],
        "BULLET": [
          "{attacker} killed {victim} with a {weapon}, hitting the {bodypart} from {distance}m.",
          "{attacker} made {victim} eat some bullets with a {weapon} from {distance}m."
        ],
        "BULLET SLEEP": [
          "{attacker} killed {victim}, while sleeping. (In the {bodypart} with a {weapon}, from {distance}m)",
          "{attacker} killed {victim} with a {weapon}, while sleeping."
        ],
        "COLD": [
          "{victim} froze to death.",
          "{victim} is an ice cold dead man."
        ],
        "DROWNED": [
          "{victim} drowned.",
          "{victim} thought he could swim."
        ],
        "EXPLOSION": [
          "{victim} died from a {weapon} explosion.",
          "A {attacker} blew {victim} up with a {weapon}."
        ],
        "FALL": [
          "{victim} died from a big fall.",
          "{victim} fell to his death."
        ],
        "GENERIC": [
          "{victim} died.",
          "{victim} has been killed by the gods."
        ],
        "HEAT": [
          "{victim} burned to death."
        ],
        "HUNGER": [
          "{victim} starved to death.",
          "{victim} should learn how to hunt so he finds something to eat."
        ],
        "POISON": [
          "{victim} died poisoned."
        ],
        "RADIATION": [
          "{victim} died from radiation.",
          "{victim} did not know that radiation kills."
        ],
        "SLASH": [
          "{attacker} sliced {victim} into pieces with a {weapon} and hit the {bodypart}."
        ],
        "SLASH SLEEP": [
          "{attacker} stabbed {victim}, while he slept."
        ],
        "STAB": [
          "{attacker} stabbed {victim} to death with a {weapon} and hit the {bodypart}."
        ],
        "STAB SLEEP": [
          "{attacker} stabbed {victim}, while he slept."
        ],
        "SUICIDE": [
          "{victim} committed suicide.",
          "{victim} has put an end to his life."
        ],
        "THIRST": [
          "{victim} died of thirst.",
          "{victim} died dehydrated."
        ],
        "TRAP": [
          "{victim} stepped on a {attacker}."
        ]
      },
      "Settings": {
        "BroadcastToConsole": true,
        "EnablePluginIcon": true,
        "MessageInRadius": false,
        "MessageRadius": 300,
        "Prefix": "DEATH NOTES<color=white>:</color>",
        "ShowAnimalDeaths": false,
        "ShowAnimalKills": true,
        "ShowBarricadeDeaths": true,
        "ShowExplosionDeaths": true,
        "ShowMetabolismDeaths": true,
        "ShowPlayerKills": true,
        "ShowSuicides": true,
        "ShowTrapDeaths": true
      },
      "SETTINGS": {
        "BROADCAST TO CONSOLE": true,
        "ENABLE PLUGIN ICON": true,
        "MESSAGE IN RADIUS": false,
        "MESSAGES RADIUS": 300.0,
        "PREFIX": "DEATH NOTES",
        "SHOW ANIMAL DEATHS": true,
        "SHOW ANIMAL KILLS": true,
        "SHOW BARRICADE DEATHS": true,
        "SHOW EXPLOSION DEATHS": true,
        "SHOW METABOLISM DEATHS": true,
        "SHOW PLAYER KILLS": true,
        "SHOW SUICIDES": true,
        "SHOW TRAP DEATHS": true
      },
      "TRAPS": {
        "BEARTRAP": "Snap Trap",
        "FLOOR_SPIKES": "Wooden Floor Spike",
        "LANDMINE": "Landmine"
      },
      "Weapons": {
        "": "",
        "Assault Rifle": "Assault Rifle"
      },
      "WEAPONS": {
        "2HANDED_CLEAVER.WEAPON": "Salvaged Cleaver",
        "2HANDED_MACE.WEAPON": "Mace",
        "2HANDED_SWORD.WEAPON": "Salvaged Sword",
        "AK47U.WEAPON": "Assault Rifle",
        "BOLTRIFLE.WEAPON": "Bolt Action Rifle",
        "BONE_CLUB.WEAPON": "Bone Club",
        "BONEKNIFE.WEAPON": "Bone Knife",
        "CLEAVER.WEAPON": "Machete",
        "CROSSBOW.WEAPON": "Crossbow",
        "EOKA.WEAPON": "EOKA Pistol",
        "GRENADE.BEANCAN.DEPLOYED": "Beancan Grenade",
        "GRENADE.F1.DEPLOYED": "F1 Grenade",
        "HATCHET.WEAPON": "Hatchet",
        "HATCHET_STONE.WEAPON": "Stone Hatchet",
        "HUNTING.WEAPON": "Hunting Bow",
        "PICKAXE.WEAPON": "Pickaxe",
        "REVOLVER.WEAPON": "Revolver",
        "ROCK.WEAPON": "Rock",
        "ROCKET_BASIC": "Rocket",
        "SALVAGED_AXE.WEAPON": "Salvaged Axe",
        "SALVAGED_HAMMER.WEAPON": "Salvaged Hammer",
        "SALVAGED_ICEPICK.WEAPON": "Salvaged Icepick",
        "SAWNOFFSHOTGUN.WEAPON": "Pump Shotgun",
        "SEMI_PISTOL.WEAPON": "Semi-Automatic Pistol",
        "SMG.WEAPON": "Custom SMG",
        "STONE_PICKAXE.WEAPON": "Stone Pickaxe",
        "STONE_SPEAR.WEAPON": "Stone Spear",
        "SWORD.WEAPON": "Salvaged Sword",
        "THOMPSON.WEAPON": "Thompson",
        "TIMED.EXPLOSIVE.DEPLOYED": "Timed Explosive Charge",
        "TORCH.WEAPON": "Torch",
        "WATERPIPE.WEAPON": "Waterpipe Shotgun",
        "WOODEN_SPEAR.WEAPON": "Wooden Spear"
      }
    }
     
  6. your config seems to invalid. You seem to be still using the one from the Python version. I recommend deleting your config and let the plugin generate a new one.
    [DOUBLEPOST=1442676226][/DOUBLEPOST]To All: I just spent 3 hours trying to debug stuff FACEPUNCH fucked up. Sorry. Wasn't able to totally fix it yet.
     
  7. LaserHydra updated Death Notes with a new update entry:

    3.3.5

     
  8. No Config?
     
  9. LaserHydra updated Death Notes with a new update entry:

    3.3.51


    [DOUBLEPOST=1442686863][/DOUBLEPOST]
    ? Whats the problem?
     
  10. Keep receiving this error.

    [Oxide] 7:27 PM [Debug] Reload requested for plugin which is already loading: DeathNotes
     
  11. thats an oxide bug / issue / whatsoever @Wulf
     
  12. awww no update to remove from chat if popup is on sadface
     
  13. LaserHydra updated Death Notes with a new update entry:

    3.3.6

     
  14. I didnt notice you did this and betterchat....man I am asking alot of you today lol
     
  15. A message about updating thethird timecomesin the mail, even thoughI've alreadydownloaded it.
     
  16. LaserHydra updated Death Notes with a new update entry:

    3.3.7


    [DOUBLEPOST=1442691815][/DOUBLEPOST]Sorry one more update will be coming. Forgot to add the possibility to disable chat messages. Sorry @Chris 7
     
  17. Code:
    [Oxide] 10:53 PM [Info] [Death Notes] PART: Main | LOCATION: Beginning
    [Oxide] 10:53 PM [Info] [Death Notes] AT: OnEntityDeath Beginning | Main: Declaration
    [Oxide] 10:53 PM [Info] [Death Notes] FirstUpper(Bullet)
    [Oxide] 10:53 PM [Info] [Death Notes] AT: OnEntityDeath Beginning | Main: Getting Attacker
    [Oxide] 10:53 PM [Info] [Death Notes] PART: Main | LOCATION: Middle
    [Oxide] 10:53 PM [Info] [Death Notes] AT: OnEntityDeath Middle | Main: Getting Victim
    [Oxide] 10:53 PM [Info] [Death Notes] Checking victim & Death Type
    [Oxide] 10:53 PM [Info] [Death Notes] Victim is not a corpse!
    [Oxide] 10:53 PM [Info] [Death Notes] Victim is NOT null!
    [Oxide] 10:53 PM [Info] [Death Notes] PART: Message | LOCATION: End
    [Oxide] 10:53 PM [Info] [Death Notes] AT: OnEntityDeath End | Message: Silencer Check
    [Oxide] 10:53 PM [Info] [Death Notes] AT: OnEntityDeath End | Message: Declaration
    [Oxide] 10:53 PM [Info] [Death Notes] GetFormattedVictim(Unknown, False)
    [Oxide] 10:53 PM [Info] [Death Notes] GetFormattedVictim(Unknown, True)
    [Oxide] 10:53 PM [Info] [Death Notes] GetFormattedWeapon(Assault Rifle (Silencer))
    [Oxide] 10:53 PM [Info] [Death Notes] GetFormattedBodypart(Unknown, False)
    [Oxide] 10:53 PM [Info] [Death Notes] FirstUpper(Unknown)
    [Oxide] 10:53 PM [Info] [Death Notes] GetFormattedAnimal([IVI] ╭∩╮(◣_̯͡◢)╭∩╮)
    [Oxide] 10:53 PM [Info] [Death Notes] GetFormattedAttacker([IVI] ╭∩╮(◣_̯͡◢)╭∩╮, False)
    [Oxide] 10:53 PM [Info] [Death Notes] GetFormattedDistance(2)
    [Oxide] 10:53 PM [Info] [Death Notes] GetFormattedBodypart(Unknown, True)
    [Oxide] 10:53 PM [Info] [Death Notes] FirstUpper(Unknown)
    [Oxide] 10:53 PM [Info] [Death Notes] GetFormattedAnimal([IVI] ╭∩╮(◣_̯͡◢)╭∩╮)
    [Oxide] 10:53 PM [Info] [Death Notes] GetFormattedAttacker([IVI] ╭∩╮(◣_̯͡◢)╭∩╮, True)
    [Oxide] 10:53 PM [Info] [Death Notes] GetRandomMessage(Unknown)
    In console after last update
     
  18. yea sorry. Forgot to disable it.
     
  19. LaserHydra updated Death Notes with a new update entry:

    3.3.71