Yep, both set to true.
DeathNotes
Moved
Total Downloads: 66,149 - First Release: Feb 14, 2015 - Last Update: May 13, 2018
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@SkinN õ.Õ'.|. Suggestion: You got a table with all the Short names and the Display Names for it. Just use following instead:
hitInfo.Weapon.GetItem().info.displayName.english
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Is there a table somewhere on the web that lists all of the bodyparts? I've added every new weapon to the plugin so instead of it saying, "Blank was killed by Blank with a 2HANDED_MACE.WEAPON", it says "Blank as killed by Blank with a Mace", and that works fine, but I want to add every bodypart as well. Its not a big deal, but I don't like when someone dies by a hit to their R_RING2, ect.
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[Oxide] 5:31 PM [Info] [Death Notes v2.7.1] :: # NAME FORMAT ERROR
[Oxide] 5:31 PM [Info] [Death Notes v2.7.1] :: --------------------------------------------------
[Oxide] 5:31 PM [Info] [Death Notes v2.7.1] :: Unrecognized name format found in message:
[Oxide] 5:31 PM [Info] [Death Notes v2.7.1] :: '{attacker} убил {animal}. (Взял и попал в {bodypart} {weapon}, с дистанции {distance}м.'
[Oxide] 5:31 PM [Info] [Death Notes v2.7.1] :: --------------------------------------------------
[Oxide] 5:31 PM [Info] [Death Notes v2.7.1] :: You may only use these name formats in messages:
[Oxide] 5:31 PM [Info] [Death Notes v2.7.1] :: {victim}, {attacker}, {weapon}, {bodypart}, {distance}
[Oxide] 5:31 PM [Info] [Death Notes v2.7.1] :: --------------------------------------------------Attached Files:
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I do not understand the question -
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SkinN õ.Õ'.|. updated Death Notes with a new update entry:
Death Notes | Weapons Update!
[DOUBLEPOST=1438358916][/DOUBLEPOST]Hi guys, I took a quick look at the new stuff in Rust and the there wasn't much to be done in Death Notes, so I took a little time to update the new weapons into the plugin. I did not test much, just a few things, so I'm not completly sure if everythings working smoothly. Though it does seem like it.
Until someone wills to takeover the plugin I will try to update it as soon as I can.
See you another time! -
hitInfo.Weapon.GetItem().info.displayName.english
PS: I would take over your plugin, but Idk Python. :c I could try to rewrite it in C# -
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[DOUBLEPOST=1438366393][/DOUBLEPOST] -
The same goes for any other plugin of mine, if you're interested in.
[DOUBLEPOST=1438370744][/DOUBLEPOST]Btw in case it helps this is the "damage table" I used to know which damage each weapon type return, though it is outdated:
Code:----------------------------------------------------------------------------- DAMAGES TABLE ----------------------------------------------------------------------------- STAB = KNIFES / SPEARS / PICKAXES / ARROW / ICEPICK / GRENADES(?) SLASH = SALVAGE AXE / HATCHETS / BARRICADES / FLOOR SPIKES / SWORDS BLUNT = TORCH / ROCK / SALVAGE HAMMER / LANDMINE BITE = ANIMALS / SNAP TRAP BULLET = GUNS / BOW EXPLOSION = C4 / ROCKET ----------------------------------------------------------------------------- METABOLISM ----------------------------------------------------------------------------- FALL | DROWNED | POISON | COLD | HEAT | RADIATION LEVEL/POISON HUNGER | THIRST | BLEEDING | ----------------------------------------------------------------------------- ANIMALS ----------------------------------------------------------------------------- HORSE | WOLF | BEAR | BOAR | STAG | CHICKEN -----------------------------------------------------------------------------
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I know you said you weren't going to maintain this, but is there any way you could take a look into why it's saying "Stabbed" when someone dies from a grenade?
Last edited by a moderator: Jul 31, 2015 -
SkinN õ.Õ'.|. updated Death Notes with a new update entry:
Death Notes | Minor Fix
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