DeathNotes

Moved

Total Downloads: 66,149 - First Release: Feb 14, 2015 - Last Update: May 13, 2018

4.98519/5, 270 likes
  1. Yep, both set to true.
     
  2. This is a shame, I've been thinking more and more about picking up C# again. I dabbled with it awhile back when I use to write scripts on www.RunUO.com for Ultima Online.
     
  3. @SkinN õ.Õ'.|. Suggestion: You got a table with all the Short names and the Display Names for it. Just use following instead:
    hitInfo.Weapon.GetItem().info.displayName.english
    ;)
     
  4. Is there a table somewhere on the web that lists all of the bodyparts? I've added every new weapon to the plugin so instead of it saying, "Blank was killed by Blank with a 2HANDED_MACE.WEAPON", it says "Blank as killed by Blank with a Mace", and that works fine, but I want to add every bodypart as well. Its not a big deal, but I don't like when someone dies by a hit to their R_RING2, ect. :p
     
  5. [Oxide] 5:31 PM [Info] [Death Notes v2.7.1] :: # NAME FORMAT ERROR
    [Oxide] 5:31 PM [Info] [Death Notes v2.7.1] :: --------------------------------------------------
    [Oxide] 5:31 PM [Info] [Death Notes v2.7.1] :: Unrecognized name format found in message:
    [Oxide] 5:31 PM [Info] [Death Notes v2.7.1] :: '{attacker} убил {animal}. (Взял и попал в {bodypart} {weapon}, с дистанции {distance}м.'
    [Oxide] 5:31 PM [Info] [Death Notes v2.7.1] :: --------------------------------------------------
    [Oxide] 5:31 PM [Info] [Death Notes v2.7.1] :: You may only use these name formats in messages:
    [Oxide] 5:31 PM [Info] [Death Notes v2.7.1] :: {victim}, {attacker}, {weapon}, {bodypart}, {distance}
    [Oxide] 5:31 PM [Info] [Death Notes v2.7.1] :: --------------------------------------------------
     

    Attached Files:

  6. replace {animal} with {victim} ?
     
  7. what?
    I do not understand the question
     
  8. try to replace {animal} with {victim}
     
  9. Thank you for help )
     
  10. no problem
     
  11. SkinN õ.Õ'.|. updated Death Notes with a new update entry:

    Death Notes | Weapons Update!


    [DOUBLEPOST=1438358916][/DOUBLEPOST]Hi guys, I took a quick look at the new stuff in Rust and the there wasn't much to be done in Death Notes, so I took a little time to update the new weapons into the plugin. I did not test much, just a few things, so I'm not completly sure if everythings working smoothly. Though it does seem like it.
    Until someone wills to takeover the plugin I will try to update it as soon as I can.

    See you another time! ;)
     
  12. @SkinN õ.Õ'.|. Suggestion: You got a table with all the Short names and the Display Names for it. Just use following instead:
    hitInfo.Weapon.GetItem().info.displayName.english
    ;)

    PS: I would take over your plugin, but Idk Python. :c I could try to rewrite it in C#
     
  13. Our hero!!!
     
  14. Taking over the plugin means doing whatever you want with it, It is not required to stay python, as long as it stays with the same purpose.
     
  15. Yea, I would try to rewrite it as close to the cuzrrent version as possible.
    [DOUBLEPOST=1438366393][/DOUBLEPOST]
    Should I start rewriting it, and tell you when its done?
     
  16. You have my go, I'll leave Death Notes unmaintained as soon as you're finished.
    The same goes for any other plugin of mine, if you're interested in.
    [DOUBLEPOST=1438370744][/DOUBLEPOST]Btw in case it helps this is the "damage table" I used to know which damage each weapon type return, though it is outdated:
    Code:
    -----------------------------------------------------------------------------
    DAMAGES TABLE
    -----------------------------------------------------------------------------
    STAB      = KNIFES / SPEARS / PICKAXES / ARROW / ICEPICK / GRENADES(?)
    SLASH     = SALVAGE AXE / HATCHETS / BARRICADES / FLOOR SPIKES / SWORDS
    BLUNT     = TORCH / ROCK / SALVAGE HAMMER / LANDMINE
    BITE      = ANIMALS / SNAP TRAP
    BULLET    = GUNS / BOW
    EXPLOSION = C4 / ROCKET
    -----------------------------------------------------------------------------
    METABOLISM
    -----------------------------------------------------------------------------
    FALL   | DROWNED | POISON | COLD | HEAT | RADIATION LEVEL/POISON
    HUNGER | THIRST | BLEEDING |
    -----------------------------------------------------------------------------
    ANIMALS
    -----------------------------------------------------------------------------
    HORSE | WOLF | BEAR | BOAR | STAG | CHICKEN
    -----------------------------------------------------------------------------
    
     
  17. ok, thanks. ill tell you when I done it.
     
  18. I know you said you weren't going to maintain this, but is there any way you could take a look into why it's saying "Stabbed" when someone dies from a grenade?
     
    Last edited by a moderator: Jul 31, 2015
  19. SkinN õ.Õ'.|. updated Death Notes with a new update entry:

    Death Notes | Minor Fix

     
  20. lol, I thought this was funny.