DeathNotes

Moved

Total Downloads: 66,148 - First Release: Feb 14, 2015 - Last Update: May 13, 2018

4.98519/5, 270 likes
  1. I show this with latest release;
    Code:
    [Oxide] 4:28 PM [Error] Failed to load plugin deathnotes (Exception: Plugin is missing main class)
    [Oxide] 4:28 PM [Debug]   at Oxide.Ext.Python.Plugins.PythonPlugin.Load () [0x00000] in <filename unknown>:0
      at Oxide.Ext.Python.Plugins.PythonPluginLoader.Load (System.String directory, System.String name) [0x00000] in <filename unknown>:0                           3kb/s in, 6kb/s out
      at Oxide.Core.OxideMod.LoadPlugin (System.String name) [0x00000] in <filename unknown>:0
     
  2. Wulf

    Wulf Community Admin

    Don't rename the file, keep is as the original.
     
  3. I didn't rename anything, I downloaded as is.

    I downloaded again and voila! it's loaded. A corrupt download is to be blamed.
     
  4. Need to be updated with new items :p
    [DOUBLEPOST=1435913756][/DOUBLEPOST]BONE_CLUB.WEAPON
     
  5. SkinN õ.Õ'.|. updated Death Notes with a new update entry:

    Death Notes | Bone Club & Landmine Added!



    Sorry for taking so long to update DN, I hadn't much time to update it. I did as soon as I got home, so here you go, I hope you enjoy this update. :)
    There is one remaining update planned for DN which shall be somewhere early nextweek, with a few new stuff coming. Just so that you know. :)
     
    Last edited by a moderator: Jul 3, 2015
  6. do i put this in the oxide plugin folder just like the other plugin.cs i use?
     
  7. Yes, all plugin files go into oxide/plugins.
     
  8. thank you
    [DOUBLEPOST=1435945607][/DOUBLEPOST]its a python file im unsure how to put it in there is it ok to just open it in notepad+ and drop it in a new file? also its ok to name it deathnotes.py?
    [DOUBLEPOST=1435946561][/DOUBLEPOST]yep answered my own question
     
  9. Just toss it in that folder. It will work just fine IF it works.

    My CURRENT version with fully updated server and oxide has stopped reporting deaths. At first, it worked just fine. Im not seeing any errors.

    (17:47:33) | [Oxide] 4:47 PM [Info] Unloaded plugin Death Notes v2.6.0 by SkinN
    (17:47:33) | [Oxide] 4:47 PM [Info] Loaded plugin Death Notes v2.6.0 by SkinN

    Here, I shot 2 horses and the server reports nothing other than
    (17:54:56) | [Oxide] 4:54 PM [Info] Animal: npc/animals/horse_corpse
    (17:55:10) | [Oxide] 4:55 PM [Info] Animal: npc/animals/horse_corpse

    Every plug in I use is running just fine.
     
  10. PLAYER/PLAYER_NAMETAG - wtf?
     
  11. So, DN only shows the deaths for the new items added. I dont see any player deaths, animal deaths unless its caused by the new additions. Any one else having this in their servers?
     
  12. i have the same Problem
     
    Last edited by a moderator: Jul 7, 2015
  13. Code:
    3:15 PM [Error] Failed to call hook 'OnEntityDeath' on plugin 'Death Notes' (MissingMemberException: 'NoneType' object has no attribute 'Initiator')
    3:15 PM [Debug]   at Microsoft.Scripting.Interpreter.ThrowInstruction.Run (Microsoft.Scripting.Interpreter.InterpretedFrame frame) [0x00000] in <filename unknown>:0
      at Microsoft.Scripting.Interpreter.Interpreter.Run (Microsoft.Scripting.Interpreter.InterpretedFrame frame) [0x00000] in <filename unknown>:0
    3:15 PM [Info] [BetterLoot] BetterLoot: Refreshed 2 containers (3 destroyed)
    3:15 PM [Info] [OverThrone v0.0.4] :: Saving Database
    3:17 PM [Error] Failed to call hook 'OnEntityDeath' on plugin 'Death Notes' (MissingMemberException: 'NoneType' object has no attribute 'Initiator')
    3:17 PM [Debug]   at Microsoft.Scripting.Interpreter.ThrowInstruction.Run (Microsoft.Scripting.Interpreter.InterpretedFrame frame) [0x00000] in <filename unknown>:0
      at Microsoft.Scripting.Interpreter.Interpreter.Run (Microsoft.Scripting.Interpreter.InterpretedFrame frame) [0x00000] in <filename unknown>:0
     
    Last edited by a moderator: Jul 9, 2015
  14. Code:
    [Oxide] 9:49 PM [Info] [Death Notes v2.5.5] :: # NAME FORMAT ERROR
    [Oxide] 9:49 PM [Info] [Death Notes v2.5.5] :: --------------------------------------------------
    [Oxide] 9:49 PM [Info] [Death Notes v2.5.5] :: Unrecognized name format found in message:
    [Oxide] 9:49 PM [Info] [Death Notes v2.5.5] :: '{attacker} made {victim} eat some bullets with a {weapon} from {distance}m.'
    any ideas?
    [DOUBLEPOST=1436390187][/DOUBLEPOST]Restarted the server and it vanished.
    [DOUBLEPOST=1436405746,1436384984][/DOUBLEPOST]:( Ok its started again, not sure what is causing it. I did installed name restrict just incase it was users names.
    [DOUBLEPOST=1436434501][/DOUBLEPOST]Ignore this, Must be an issue with another plugin, removed the plugin using oxide.unload but still had the problem. Removed the file and that seems to work once added back. Thanks
     
    Last edited by a moderator: Jul 9, 2015
  15. Could you tell me which "None"'s I would have to change in the plugin to "Unknown" for death messages with insufficient information?
    Player was killed by Unknown in the Unknown is better than Player was killed by None in the None, in my opinion.

    Thanks.
     
  16. I love this plugin, but it hasn't been right for many updates now. Many R_INDEX body parts and "None" weapon types. An update would be aamazing, love you work SkinN!
     
  17. SkinN õ.Õ'.|. updated Death Notes with a new update entry:

    Death Notes | New Weapons & Various Improvements!



    Sorry for the late update guys, I hope you enjoy this one. :)
     
  18. I get this when uploading the plugin, this was a clean file, no changes whatsoever.
    I redownloaded the file twice to see if the download was corrupt (like someone else with the same message said), but i get the same.
     
  19. [Death Notes v2.7.0] :: Player died from a None explosion. (That was a time explosive charge).

    In the config at Weapons: "TIMED.EXPLOSIVE.DEPLOYED": "Timed Explosive Charge",

    and

    "EXPLOSION": [
    "{victim} died from a {weapon} explosion.",
    "A {weapon} blew {victim} into a million little pieces."
    ],
     
  20. Yeah, I love the updates however the explosions are still broken. It's either "NONE" or it uses the attackers name and color as the weapon so it would be like. "Player2" was killed by a "Player1' explosion... This hasn't worked for awhile now, any ideas?