DeathNotes

Broadcasts players and animals deaths to chat

Total Downloads: 66,129 - First Release: Feb 14, 2015 - Last Update: May 13, 2018

4.98519/5, 270 likes
  1. Hey how do I get it to say something else instead of [deathnotes]
     
  2. You can change it in the config file under oxide/config/DeathNotes.json
     
  3. Ty very much <3
     
  4. Body parts are not displayed and custom death messages aren't getting loaded from config file. Still displaying the default values from C# file. Suggestion?
     
  5. Whi when a Bots Murderer kills a player nothing is displayed in DeathsNote chat? How can I fix this? Or when will it be fixed?
     
  6. Hello everyone!

    i have a question about the Deathnotes.json, i tried to disable Animal messages and i did what was written in the overview but when i reload Deathnotes for some reason the Deathnotes.json resets aswel so the changes never come trough. Also i wanted to disable weapon attactments and enable bodyparts but also there i get stuck. is there a thing i missed? i added my Json as it is now, because i cant get the changes trough.

    -Vijin
     

    Attached Files:

    Last edited by a moderator: May 3, 2018
  7. To hide attachments, you can simply remove "{attachments}" from the messages. If your config is not applied, validate your file using The JSON Validator and make sure, if using FTP, that the file was uploaded correctly.
     
  8. Just got an empty space "was killed by zombies"

    Code:
    [Oxide] 06:35 [Info] [Death Notes] ᠌ ᠌᠌ ᠌ ᠌ ᠌ ᠌ was killed by Zombies[Oxide] 06:35 [Info] [Where's My Corpse] Player death info: 76561198034943796 at (-235, 34, 507)᠌ ᠌᠌ ᠌ ᠌ ᠌ ᠌[717667/76561198034943796] was killed by machete.weapon (entity)
    
    Also saw a horse get killed by zombie notification even with animal death off
     
  9. Thank you @LaserHydra its working perfect now! Animal Death is turned of and i managed to switched some messages where i can see which bodypart is hit and i removed the Weaponattachments! so ty for your reply!
     
  10. I am looking for people to test version 6 of Death Notes
    Anybody with decent english and interest in testing the plugin, please send me a PM.
    When invited to the "beta" test, please give feedback like suggestions or reporting bugs.
     
    Last edited by a moderator: May 5, 2018
  11. After a suicide ... i have that.. no matter rest is ok.. if that s can help you..
    Code:
    (10:19:21) | Failed to run a 10.00 timer in 'DeathNotes v5.2.20' (NullReferenceException: Object reference not set to an instance of an object)
      at Oxide.Plugins.DeathNotes+UIObject.Destroy (.BasePlayer player) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.DeathNotes+<UIMessage>c__AnonStorey3.<>m__1 () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
     
  12. LaserHydra, simple question, is it possible to get log on DeathNotes? I wanna use stats on it. What kills what, and when and how and so on.
    Thanks!
     
  13. @LaserHydra Is there a list to know all the attachments, body parts and names for the configuration files? I want to translate them if possible.
     

    Attached Files:

  14. Try this
     
  15. This help for the Names, Weapons, and Attachments but what about the body parts?
    [DOUBLEPOST=1525907884][/DOUBLEPOST]

    Did I miss any Names?

    Code:
      "Names": {
        "Auto Turret": "tourelle auto",
        "Barbed Wooden Barricade": "barricade en bois",
        "Bear": "un ours",
        "Boar": "un sanglier",
        "Chicken": "un poulet",
        "High External Stone Wall": "un mur en pierre",
        "High External Wooden Wall": "un mur en bois",
        "Horse": "un cheval",
        "Land Mine": "une mine",
        "Metal Barricade": "barriquade en metal",
        "No Attacker": "personne",
        "Patrol Helicopter": "un hélico",
        "Snap Trap": "un piège",
        "Stag": "un cerf",
        "Wolf": "un loup",
        "Wooden Barricade": "une barricade en bois",
        "Wooden Floor Spikes": "Wooden Floor Spikes"
    Did I miss any weapons?

    Code:
      "Weapons": {
        "Ak47u": "Ak47u",
        "Assault Rifle": "Fusil d'assaut",
        "Bolt Action Rifle": "Bolt",
        "Bolt Rifle": "Bolt Rifle",
        "Bone Club": "Bone Club",
        "Bone Knife": "Bone Knife",
        "Bow Hunting": "Bow Hunting",
        "Crossbow": "Arbalète",
        "Custom SMG": "Custom SMG",
        "Eoka Pistol": "Eoka Pistol",
        "Explosive.timed.deployed": "Explosive.timed.deployed",
        "Grenade.beancan.deployed": "Grenade.beancan.deployed",
        "Grenade.f1.deployed": "Grenade",
        "Hatchet": "Hachette",
        "Hunting Bow": "Arc",
        "Landmine": "une mine",
        "Longsword": "Longsword",
        "M249": "M249",
        "Mace": "Mace",
        "Machete": "Machette",
        "No Weapon": "sans armes",
        "Pick Axe": "Pioche",
        "Pump Shotgun": "Pump Shotgun",
        "Revolver": "Revolver",
        "Rock": "Roche",
        "Rocket Basic": "Rocket Basic",
        "Rocket Heli": "Rocket Heli",
        "Rocket Heli Napalm": "Rocket Heli Napalm",
        "Rocket Hv": "Rocket Hv",
        "Salvaged Axe": "Salvaged Axe",
        "Salvaged Cleaver": "Salvaged Cleaver",
        "Salvaged Hammer": "Salvaged Hammer",
        "Salvaged Icepick": "Salvaged Icepick",
        "Salvaged Sword": "Salvaged Sword",
        "Semi-Automatic Pistol": "Semi-Automatic Pistol",
        "Semi-Automatic Rifle": "Fusil semi-automatique",
        "Shotgun Pump": "Shotgun Pump",
        "Stone Hatchet": "Hache en pierre",
        "Stone Pick Axe": "Pioche en pierre",
        "Stone Spear": "Lance en pierre",
        "Survey Charge.deployed": "bombe minière",
        "Thompson": "Thompson",
        "Torch": "Torche",
        "Waterpipe Shotgun": "Tuyaux à pompe",
        "Wooden Spear": "Lance en bois"
    Did I miss any Attachments?

    Code:
      "Attachments": {
        "4x Zoom Scope": "Zoom x4",
        "Holosight": "Holo",
        "Silencer": "Silencieux",
        "Weapon Flashlight": "Torche",
        "Weapon Lasersight": "Laser"
     
    Last edited by a moderator: May 10, 2018
  16. Missing translations will be added on their first appearance, and you can then change them.
     
  17. Basically, all I need to do is shoot a player in every body part and they will appear in the config file? xD
     
  18. Just add body parts yourself you have them all start from feet and work your way up
     
  19. I made a modification to optionally add discord notifications using the Discord plugin.
     

    Attached Files:

    Last edited by a moderator: May 10, 2018
  20. Note that it's not particularly stable in that it starts to throw errors the next day after a restart. Oh well.