
DeathNotes
Broadcasts players and animals deaths to chat
Total Downloads: 66,129 - First Release: Feb 14, 2015 - Last Update: May 13, 2018
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Body parts are not displayed and custom death messages aren't getting loaded from config file. Still displaying the default values from C# file. Suggestion?
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Whi when a Bots Murderer kills a player nothing is displayed in DeathsNote chat? How can I fix this? Or when will it be fixed?
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Hello everyone!
i have a question about the Deathnotes.json, i tried to disable Animal messages and i did what was written in the overview but when i reload Deathnotes for some reason the Deathnotes.json resets aswel so the changes never come trough. Also i wanted to disable weapon attactments and enable bodyparts but also there i get stuck. is there a thing i missed? i added my Json as it is now, because i cant get the changes trough.
-VijinAttached Files:
Last edited by a moderator: May 3, 2018 -
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Just got an empty space "was killed by zombies"
Code:[Oxide] 06:35 [Info] [Death Notes] ᠌ ᠌᠌ ᠌ ᠌ ᠌ ᠌ was killed by Zombies[Oxide] 06:35 [Info] [Where's My Corpse] Player death info: 76561198034943796 at (-235, 34, 507)᠌ ᠌᠌ ᠌ ᠌ ᠌ ᠌[717667/76561198034943796] was killed by machete.weapon (entity)
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Thank you @LaserHydra its working perfect now! Animal Death is turned of and i managed to switched some messages where i can see which bodypart is hit and i removed the Weaponattachments! so ty for your reply!
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I am looking for people to test version 6 of Death Notes
Anybody with decent english and interest in testing the plugin, please send me a PM.
When invited to the "beta" test, please give feedback like suggestions or reporting bugs.Last edited by a moderator: May 5, 2018 -
After a suicide ... i have that.. no matter rest is ok.. if that s can help you..
Code:(10:19:21) | Failed to run a 10.00 timer in 'DeathNotes v5.2.20' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DeathNotes+UIObject.Destroy (.BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.DeathNotes+<UIMessage>c__AnonStorey3.<>m__1 () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
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LaserHydra, simple question, is it possible to get log on DeathNotes? I wanna use stats on it. What kills what, and when and how and so on.
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@LaserHydra Is there a list to know all the attachments, body parts and names for the configuration files? I want to translate them if possible.
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[DOUBLEPOST=1525907884][/DOUBLEPOST]
Did I miss any Names?
Code:"Names": { "Auto Turret": "tourelle auto", "Barbed Wooden Barricade": "barricade en bois", "Bear": "un ours", "Boar": "un sanglier", "Chicken": "un poulet", "High External Stone Wall": "un mur en pierre", "High External Wooden Wall": "un mur en bois", "Horse": "un cheval", "Land Mine": "une mine", "Metal Barricade": "barriquade en metal", "No Attacker": "personne", "Patrol Helicopter": "un hélico", "Snap Trap": "un piège", "Stag": "un cerf", "Wolf": "un loup", "Wooden Barricade": "une barricade en bois", "Wooden Floor Spikes": "Wooden Floor Spikes"
Code:"Weapons": { "Ak47u": "Ak47u", "Assault Rifle": "Fusil d'assaut", "Bolt Action Rifle": "Bolt", "Bolt Rifle": "Bolt Rifle", "Bone Club": "Bone Club", "Bone Knife": "Bone Knife", "Bow Hunting": "Bow Hunting", "Crossbow": "Arbalète", "Custom SMG": "Custom SMG", "Eoka Pistol": "Eoka Pistol", "Explosive.timed.deployed": "Explosive.timed.deployed", "Grenade.beancan.deployed": "Grenade.beancan.deployed", "Grenade.f1.deployed": "Grenade", "Hatchet": "Hachette", "Hunting Bow": "Arc", "Landmine": "une mine", "Longsword": "Longsword", "M249": "M249", "Mace": "Mace", "Machete": "Machette", "No Weapon": "sans armes", "Pick Axe": "Pioche", "Pump Shotgun": "Pump Shotgun", "Revolver": "Revolver", "Rock": "Roche", "Rocket Basic": "Rocket Basic", "Rocket Heli": "Rocket Heli", "Rocket Heli Napalm": "Rocket Heli Napalm", "Rocket Hv": "Rocket Hv", "Salvaged Axe": "Salvaged Axe", "Salvaged Cleaver": "Salvaged Cleaver", "Salvaged Hammer": "Salvaged Hammer", "Salvaged Icepick": "Salvaged Icepick", "Salvaged Sword": "Salvaged Sword", "Semi-Automatic Pistol": "Semi-Automatic Pistol", "Semi-Automatic Rifle": "Fusil semi-automatique", "Shotgun Pump": "Shotgun Pump", "Stone Hatchet": "Hache en pierre", "Stone Pick Axe": "Pioche en pierre", "Stone Spear": "Lance en pierre", "Survey Charge.deployed": "bombe minière", "Thompson": "Thompson", "Torch": "Torche", "Waterpipe Shotgun": "Tuyaux à pompe", "Wooden Spear": "Lance en bois"
Code:"Attachments": { "4x Zoom Scope": "Zoom x4", "Holosight": "Holo", "Silencer": "Silencieux", "Weapon Flashlight": "Torche", "Weapon Lasersight": "Laser"
Last edited by a moderator: May 10, 2018 -
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I made a modification to optionally add discord notifications using the Discord plugin.
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Last edited by a moderator: May 10, 2018 -
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Note that it's not particularly stable in that it starts to throw errors the next day after a restart. Oh well.