DeathNotes

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Total Downloads: 66,135 - First Release: Feb 14, 2015 - Last Update: May 13, 2018

4.98519/5, 270 likes
  1. Please note there are several variants of NPC, and additional variants from plugins like HumanNPC. The basic humanoid NPC types in game are Scientist, Murderer and Zombie. Often times people say Zombie, but they mean Murderer. Zombies look like Gumby, Murderers are machete wielding heavy breather (unless you use BotSpawn and use a kit to change their weapon). It is best to keep that in mind when changing settings. I punted on DamageControl and lumped Zombies and Murderers together as folks generally do not realize there are three main humanoid types.
     
  2. So how do we get the machete wielding humanoid zombie messages to show up when they kill a player?
     
  3. how do I remove animal deaths and npc kills I tried everything!
     
  4. Change your messages to []

    so instead of
    "Bleeding": [
    "{victim} bled out."
    ],

    change it to
    "Bleeding": [],
     
  5. There seems to be an issue on OnEntityDeath with Oxide. It does not appear to be passing in the correct data when a Murderer is the attacker.
    Wulf or one of the Oxide developers might want to check on this.
    Thanks!
     
  6. Wulf

    Wulf Community Admin

    The hook hasn't changed and appears to be fine. We do not set what gets passed as the attacker, Rust does.
     
  7. What's the solution then? I run a high pop murderer server and I want it to display whenever my players gets killed by a murderer.
    The only plugin that shows players getting killed by murderers is KillFeed, but in the KillFeed plugin, murderers names are "machete.weapon"
     
  8. Any suggestion on a work around?
    For murderers it is not picking them up correctly in Death Notes, it is not matching any of the NPC types. I will poke around some more, but have a social engagement tomorrow night so won't be able to work on it for an extra day. A very odd error.
    [DOUBLEPOST=1522159704][/DOUBLEPOST]
    You could use BotSpawn with kits to make melee scientists as a functional equivalent. That is what Wonderland PVE does.
     
  9. The problem with botspawn is that it changes the zombie behavior for some reason, causing them to side step back and forth, and hesitate to attack you, but with halloween.murdererpopulation the zombies charge after you right away
     
  10. You also can't use Scientists with BotSpawn at the moment, because of RPC errors kicking you the second you kill a scientist.
     
  11. hopefully next weeks patch will fix some of these. I have not found a way to make it work with DeathNotes. :(
     
  12. @LaserHydra, how to include all types of deaths? Radiation, fall, etc.
     
  13. Bradley kills & deaths are not showing up and Helicopter kills with ROCKETS are not showing up. Only players killed by the helicopter machinegun shows up and Helicopter DEATHS are not showing up either.
     
  14. NPC Battles are disabled my default however i still see them i tried activating them restarting the plugin and turning them off again to no avail
     
  15. [Death Notes] killed a Horse with a No Weapon

    I believe this is scientists killing animals. Any way to make it show up correctly with scientist and the weapon?
     
  16. Is there anyway to make deathnotes use a discord webhook to output killdata into discord via discordmessages.cs

    Currently RaidNotes & betterchat can do this
     
  17. How would I be able to update my own DeathNotes to show "Scientist" was shot by..... instead of it saying "DeathNotes: was shot by" ???

    Thank you!
     
  18. Hi,
    I've got this error randomly in the console :

    Code:
     Failed to call hook 'OnEntityDeath' on plugin 'DeathNotes v5.2.20' (NullReferenceException: Object reference not set to an instance of an object)
      at Oxide.Plugins.DeathNotes.OnEntityDeath (.BaseCombatEntity victim, .HitInfo info) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.DeathNotes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
    Nothing special happens before or after...
    Can anyone help me please ? Thx
     
    Last edited by a moderator: Apr 10, 2018
  19. Will the server show in Modded server or community server after Install this plugins?
     
  20. Once you install oxide and any plugin it will be modded