Blank messages set as "" still result in a message appearing.
https://i.gyazo.com/a80f55272b5e0fc6127dff904c0fd3db.png
These are all animal kills:
https://i.gyazo.com/07a18c875644174a38d6ca61b9c83e36.png
DeathNotes
Moved
Total Downloads: 66,147 - First Release: Feb 14, 2015 - Last Update: May 13, 2018
- 4.98519/5, 270 likes
-
[DOUBLEPOST=1509856461][/DOUBLEPOST] -
That is the point, I don't want irrelevant animal kills appearing. When config used to be set as "" no message would appear. Now a blank message appears.
-
plugin stops working after a while and have to reload the plugin for it to work any fix for this no errors in console
-
Plugin broke.
Code:Failed to call hook 'OnEntityDeath' on plugin 'DeathNotes v5.2.16' (NullReferenceException: Object reference not set to an instance of an object) (15:53:37) | at Oxide.Core.Libraries.Covalence.Formatter+Lexer.Lex (System.String text) [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Covalence.Formatter.Parse (System.String text) [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Covalence.Formatter.ToTreeFormat (System.String text, System.Collections.Generic.Dictionary`2 translations) [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Covalence.Formatter.ToUnity (System.String text) [0x00000] in <filename unknown>:0 at Oxide.Game.Rust.Libraries.Player.Message (.BasePlayer player, System.String message, System.String prefix, UInt64 userId) [0x00000] in <filename unknown>:0 at Oxide.Game.Rust.Libraries.Rust.SendChatMessage (.BasePlayer player, System.String name, System.String message, System.String userId) [0x00000] in <filename unknown>:0 at Oxide.Plugins.DeathNotes.SendChatMessage (.BasePlayer player, System.String prefix, System.String msg, System.Object uid) [0x00000] in <filename unknown>:0 at Oxide.Plugins.DeathNotes.NoticeDeath (Oxide.Plugins.DeathData data, Boolean reproduced) [0x00000] in <filename unknown>:0 at Oxide.Plugins.DeathNotes.OnEntityDeath (.BaseCombatEntity victim, .HitInfo info) [0x00000] in <filename unknown>:0 at Oxide.Plugins.DeathNotes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
-
Wulf Community Admin
-
I did it like this, what you can see on screenshot.
It look nice, better than in chat or on mid of screen.
But.
When someone have long nickname, this message out of screen a lil bit.
Where and which line need to edit? Need to do, when someone have long nick name, it just move to left side, no right side, cuz really, all messages out of screen.
Can you help me please ^.^
My english is very very bad, but i need helpAttached Files:
-
-
So, I removed lines of the code I did not need to see (Did want animals in the kill feed) But I cannot figure out how to make it so scientists kills do not show up. any idea?
-
Code:
Failed to call hook 'OnEntityDeath' on plugin 'DeathNotes v5.2.19' (NullReferenceException: Object reference not set to an instance of an object)
-
Wulf Community Admin
-
only one line. he appeared once and disappeared on console -
Wulf Community Admin
-
Code:
23:43 [Error] Failed to call hook 'OnEntityDeath' on plugin 'DeathNotes v5.2.19' (NullReferenceException: Object reference not set to an instance of an object) 23:43 [Stacktrace] at Oxide.Plugins.DeathNotes.OnEntityDeath (.BaseCombatEntity victim, .HitInfo info) [0x00000] in <filename unknown>:0 at Oxide.Plugins.DeathNotes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
-
Wulf Community Admin
-
-
Is there a way to prevent Admin.'s from being displayed on Death Notes when admin.'s kill animals, Bot's/AI's/NPC's, other players.....etc....
Thanks
P.S. This also goes for FancyDrop Plugin when looting air drop. Not sure if I should make a separate post to essentially explaining the same thing?Last edited by a moderator: Nov 11, 2017 -
fancydrop already has an option to set to false regarding looting airdrop
-
-
This plugin is not showing ALL deaths of players, if they die from "natural" causes like radiation, drowning, falling, starvation or cold it does not show it in chat only in the console, getting killed by entity such as zombies, bears, npc's will show in both,
And a request please, Can halloween murderers be added to the "killed by" and "attackers" list, as i have both on server, thank youLast edited by a moderator: Nov 11, 2017