How come the steam ID picture doesn't show up in the death notes? It's always a default rust icon. A few times it worked and showed up correctly but most of the time it doesn't. Anyone else have this issue?
DeathNotes
Moved
Total Downloads: 66,142 - First Release: Feb 14, 2015 - Last Update: May 13, 2018
- 4.98519/5, 270 likes
-
I have this Error in RCON on 2 Servers
Code:(19:26:51) | at Oxide.Plugins.DeathNotes+UIObject.Destroy (.BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.DeathNotes+<UIMessage>c__AnonStorey3.<>m__1 () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
-
Will there ever be a way to insert scientist NPCs into the plugin to replace the blanks?
-
what does "Show NPC Battles":false, do
-
-
-
The NPC setting removes Murderers, but not custom bots.
Is there any way to filter out deaths from bots with custom kits from BotSpawn?Last edited by a moderator: Dec 10, 2017 -
Are there any plans to add scientists/murderers to death notes? Even with Show NPC Battles set to false i am still getting messages like
[Death Notes] killed a Zombie with a No Weapon from 2.32m.
[5563595/76561190006023816] was killed by [5920298/76561190004370697]
[5920298/76561190004370697] was killed by machete.weapon (entity)
I assume one of these was either murderer or scientist?
thanks! -
Murderers are already added to it and are labelled as zombies.Scientists are labelled as blanks, just what your second and third line shows.
-
Not getting last oxide update to work at all
-
-
-
-
Code:
DeathNotes.cs(84,14): warning CS0108: `Oxide.Plugins.DeathNotes.LogToFile' hides inherited member `Oxide.Plugins.CSharpPlugin.LogToFile(string, string, Oxide.Core.Plugins.Plugin, bool)'. Use the new keyword if hiding was intended /home/rust/rust/serverfiles/Oxide.CSharp.dll (Location of the symbol related to previous warning) DeathNotes.cs(669,14): warning CS0114: `Oxide.Plugins.DeathNotes.LoadConfig()' hides inherited member `Oxide.Core.Plugins.Plugin.LoadConfig()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
-
Is there anyway to show in DeathNotes, Zombies killing sleepers?
-
Not sure if I'm doing something wrong. I type oxide.revoke group default deathnotes.see and yet the group default can still see deathnotes in chat. Is there something else I need to do?
-
-
Want to make DeathNotes more Christmasy?
Change Stags to Reindeers!
Changes Lines 371 and 286 from:
return "Stag";
To:
Code:{ int rnum = UnityEngine.Random.Range(0, 9); if (rnum == 0) return "Dasher"; else if (rnum == 1) return "Dancer"; else if (rnum == 2) return "Prancer"; else if (rnum == 3) return "Vixen"; else if (rnum == 4) return "Comet"; else if (rnum == 5) return "Cupid"; else if (rnum == 6) return "Donner"; else if (rnum == 7) return "Blitzen"; else if (rnum == 8) return "Rudolph"; return "Henry"; }
Give your players a giggle with this festive twist. Using Radtown Animals for Rust | Oxide you can increase the spawn rate of stags at monuments to increase the likelihood of Rudolf taking one for the team. -
Hi everyone, I was wondering if it's possible to stack the UI messages under each other? People are going crazy with the zombies on the server so it's all the time appearing over each other which is sometimes kind of annoying
-
I'd love it if DeathNotes had its own window or used some gui to not clog chat. On a larger or busy server it can end up a wall of text.