DeathNotes

Moved

Total Downloads: 66,144 - First Release: Feb 14, 2015 - Last Update: May 13, 2018

4.98519/5, 270 likes
  1. The image is an Steam ID...
     
  2. If you had an idea how to use TruePVE properly for one specific PVE area, then you could simply add NPCs to exception list.
     
  3. I do not see the death of the players anymore. Animals Ok Players between players
     
  4. Anyone else getting odd Zombie death notes.... like when someone kills them it says they does but no one knows why??
     
  5. yeah everyone getting that.Just need to wait for an update thats all
     
  6. LaserHydra updated Death Notes with a new update entry:

    5.2.17

     
  7. works fine now thanks
    (only tested on the murderers)
     
  8. Some still show as blanks.I suppose one kind of NPCs made it and the other still didn't.
     
  9. Yeah it says nothing for the scientist.
     
  10. Noooop, it's working for me. i use BotSpawn and work fine.
     
  11. i spawn scientist and kill it

    Deathnote is blank as im not using botspawn
     
  12. What zombies? Where u get em from ?
     
  13. thank you. works like a champ now
     
  14. No problemo.
     

  15. can add notes for bradley?
     
  16. ditto, same here. Zombies vs animals, animals vs zombies, players vs animals, no problem. But when an actual player dies, nothing.
     
  17. as a player how would i hide or unhide the messages if they were spamming the chat ?
     
  18. when does the Bradly show also messanges?
    so about ?
     
  19. Since the newest Rust update I get these messages at every kill:

    Code:
    Failed to call hook 'OnEntityDeath' on plugin 'DeathNotes v5.2.17' (NullReferenceException: Object reference not set to an instance of an object)
      at Oxide.Core.Libraries.Covalence.Formatter+Lexer.Lex (System.String text) [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Covalence.Formatter.Parse (System.String text) [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Covalence.Formatter.ToTreeFormat (System.String text, System.Collections.Generic.Dictionary`2 translations) [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Covalence.Formatter.ToUnity (System.String text) [0x00000] in <filename unknown>:0
      at Oxide.Game.Rust.Libraries.Player.Message (.BasePlayer player, System.String message, System.String prefix, UInt64 userId) [0x00000] in <filename unknown>:0
      at Oxide.Game.Rust.Libraries.Rust.SendChatMessage (.BasePlayer player, System.String name, System.String message, System.String userId) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.DeathNotes.SendChatMessage (.BasePlayer player, System.String prefix, System.String msg, System.Object uid) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.DeathNotes.NoticeDeath (Oxide.Plugins.DeathData data, Boolean reproduced) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.DeathNotes.OnEntityDeath (.BaseCombatEntity victim, .HitInfo info) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.DeathNotes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0 


    Rust Info:

    Code:
    > version
    Protocol: 2031.153.1
    Build Date: 11/02/2017 20:40:33
    Unity Version: 2017.1.2f1
    Changeset: 23679
    Branch: main
    
    I´ve disabled the plugin for now on. Looking forward for a solution!