DeathNotes

Moved

Total Downloads: 66,135 - First Release: Feb 14, 2015 - Last Update: May 13, 2018

4.98519/5, 270 likes
  1. can you update to add bradley tank to plugin
     
  2. ditto!
     
  3. Another ditto, possibly add scientists too?
     
  4. Getting error's (a plenty with literally all plugins) since latest update, deathnotes is giving me this one:

    Code:
    (22:06:30) | Failed to call hook 'OnEntityDeath' on plugin 'DeathNotes v5.2.12' (NullReferenceException: Object reference not set to an instance of an object)
    (22:06:30) | at Oxide.Plugins.DeathNotes.StripTags (System.String original) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.DeathNotes.OnEntityDeath (.BaseCombatEntity victim, .HitInfo info) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.DeathNotes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
     
  5. Getting the same error spam, but only from DeathNotes, even after reinstalling plugin after deleting all data and configs, and after wiping and updating my server.
     
  6. Ok boys and girls. Time to ask the question.

    Is this plugin maintained? Last update in May, and no response in these posts. Not that this author owes us anything, but has he left the room?

    If it is not maintained, is kill feed plugin the way to go? I did try kill feed a couple of months ago, and it updated today.

    NVM, Kill Feed is Wulf. That means it's the way to go, lol. Not likely that it will go un maintained
     
  7. Laserhydra has been on to get our feedback on something's with this plugin last week and beginning of this week, so I wouldn't say it's unmaintained per se.
     
  8. Okay. I wish Kill Feed was in chat. That's my only issue with it. Just because I want to display all kills of every type, and chat allows it to not cover the whole left side of the screen unless the player hits "t".
     
  9. Wulf

    Wulf Community Admin

    Not my plugin, only took it over today to post a fix.
     
  10. I think Death Notes only has the issue with scientist deaths, and I know they are not officially in the game yet. Not sure what other APC issues. Other than that it has been fine, with the messages in chat.

    Overall I'd like to continue to use this Death Notes.


    Edited.
     
    Last edited by a moderator: Sep 1, 2017
  11. @LaserHydra
    it would be nice to switch translation from config file to lang directory.

    btw. have someone got working codelock kill info ? i have added guntrap, bradley and it is ok, but i cant get working code for codelock death :)
     
  12. As I said a page or a few back, DN6 is in work which will include this.
    Though it will propably take a little until it is finished.

    Error is fixed, I will upload a quick fix soon.

    The lang files currently only support single messages, since DeathNotes supports multiple messages per death reason, thats not possible currently.
     
  13. how single message ? as i see in others lang files they use multiple in 1 line like for example in nteleport:
    Code:
      "AdminTPPlayer": "{0} teleported you to {1}!",
    like in your config:
    Code:
        "Blunt": [
          "{attacker} used a {weapon} to knock {victim} out."
    can we dont make this like this ? or maybe... each kill will have own line (but in this case the file would be litle bit large :D )
     
  14. Well, you only have one message set, but DeathNotes does allow you to add multiple messages, which is not possible (atleast in a nice way) in the lang files.
     
  15. it should not be nice way, it should be working way hehehe :D if you can, please add this to "to do" list :) or maybe few config files for now (plugin will recognize lang of player and use /config/DeathNotes_EN.json or /config/DeathNotes_XY.json ;)

    thanks for reply
     
  16. Wulf

    Wulf Community Admin

    BLUNT_1, BLUNT_2, etc. You can easily make use of multiple messages and randomly select via the Lang API. Players wouldn't be able to add their own though if a key doesn't exist for it already.
     
  17. Yea I thought of that, but thats not really a nice way ^^
    Does a key have to be registered to be readable?
     
  18. Wulf

    Wulf Community Admin

    No, but any keys manually added would be removed when you update the file from the plugin.
     
  19. LaserHydra updated Death Notes with a new update entry:

    5.2.13