Very nice plugin, but there are too much (Unknown) weapons in my opinion, it would be a dream if even hunting bows, etc. are reported too.
Death API [Unmaintained]
Discussion in 'Plugin Support' started by Hatemail, Jan 20, 2014.
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unknown mostly has to do with the game not actually having a name for the item. Although it may have a name in the crafting menu, if you hover over the item itself, it doesn't have a name or description.
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I'm getting this error with the Death Handler.
Code:ERROR: oxidecore: cs.callplugins failed with no traceback: NLua.Exceptions.LuaScriptException: A .NET exception occured in user-code: -360973312 4:39 PM: ERROR: oxidecore: A .NET exception occured in user-code (@) 4:39 PM: ERROR: oxidecore: nil 4:39 PM: ERROR: oxidecore: [string "DeathHandler.lua"]:242: attempt to index local 'damage' (a boolean value) (@) 4:39 PM: ERROR: oxidecore: at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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is there a way to view previous deaths? such as /deathlog to view all the recents?
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I'm not sure where to post questions about plugins, so if this isn't the correct spot, my apologies.
I have the Death Handler plugin, and I want to turn off the notifications when animals are killed. I don't see a setting in the file, so I was curious if I could remove this line from the text:
"wildlifeDeathMessage":"@{killer} killed a @{killed} (@{weapon})",
Anyone know if this will crash the plugin?
Thanks![DOUBLEPOST=1399759161][/DOUBLEPOST]Ok, so I'm obviously new to these plugins. I think all I needed to do was change the "true" value for bears "false". Sorry....Last edited by a moderator: May 10, 2014 -
Yeah there isn't an overall setting for wildlife you would need to turn each animal off its self.
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In my server the distance of all kills is 0m (zero meters).
Anyone know why? -
Bump, need help!
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Please implement autoban system supporting this plugin, which will ban any kills except "unknown" aka "bleeding" weapons, such as.. 121m+ P250 kills, 251+ Bolt Action Rifle Kills, M4 141m+ Kills.
That would be freaking awesome anticheat system for our servers. That rangehack noobs will become owned totally. Really needed. -
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here dont work just now showing anything no suicides no player kills no animal kills nothing
can any1 help me?
here my cfg file:
Code:{ "chicken":false, "suicideMessage":"@{killed} has commited suicide", "stag":false, "wolf":false, "logToConsole":false, "deathByEntity":true, "logToAdminChat":false, "wildlifeDeathMessage":"@{killer} killed a @{killed} (@{weapon})", "boar":false, "deathByEntityMessage":"@{killed} has died by a @{killer}", "chatName":"Death", "adminDeathMessage":"@{killer} killed @{killed} (@{weapon}) with a hit to their @{bodypart} at @{distance}m", "logDeathMessage":"@{killer} killed @{killed} (@{weapon}) with a hit to their @{bodypart} at @{distance}m", "player":true, "logToFile":true, "configVersion":"1.6", "suicide":true, "rabbit":false, "bear":false, "notifyKiller":true, "logToAdmin":false, "logToAdminConsole":false, "broadCastChat":true, "playerDeathMessage":"@{killer} killed @{killed} (@{weapon}) with a hit to their @{bodypart} at @{distance}m" }
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i have the same problem of Led
In my server the distance of all kills is 0m (zero meters).
Anyone know why?
please help -
Can't help when you don't provide logs and what i suspect it is, is that you are both using cracked servers. Pre 1.7
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Remove azucheat and let me know if it's still happening.
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the problem persist without azucheat :S:S
is posible the plugin require oximin ??Last edited by a moderator: Jun 8, 2014 -
This plugin works brilliantly on my server but where do I access the death log? I set the option to store to a file to true. -
On another server it is: Rustserver1\data\Death Handler & date
It just depends how it was set up...I'm not sure what the default is. -