1. Very nice plugin, but there are too much (Unknown) weapons in my opinion, it would be a dream if even hunting bows, etc. are reported too :D.
     
  2. unknown mostly has to do with the game not actually having a name for the item. Although it may have a name in the crafting menu, if you hover over the item itself, it doesn't have a name or description.
     
  3. Ok I didn't know, thx.
     
  4. I'm getting this error with the Death Handler.
    Code:
    ERROR: oxidecore: cs.callplugins failed with no traceback: NLua.Exceptions.LuaScriptException: A .NET exception occured in user-code: -360973312
    4:39 PM: ERROR: oxidecore: A .NET exception occured in user-code (@)
    4:39 PM: ERROR: oxidecore: nil
    4:39 PM: ERROR: oxidecore: [string "DeathHandler.lua"]:242: attempt to index local 'damage' (a boolean value) (@)
    4:39 PM: ERROR: oxidecore:   at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
      at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
     
  5. is there a way to view previous deaths? such as /deathlog to view all the recents?
     
  6. I'm not sure where to post questions about plugins, so if this isn't the correct spot, my apologies.

    I have the Death Handler plugin, and I want to turn off the notifications when animals are killed. I don't see a setting in the file, so I was curious if I could remove this line from the text:

    "wildlifeDeathMessage":"@{killer} killed a @{killed} (@{weapon})",

    Anyone know if this will crash the plugin?

    Thanks![DOUBLEPOST=1399759161][/DOUBLEPOST]Ok, so I'm obviously new to these plugins. I think all I needed to do was change the "true" value for bears "false". Sorry....
     
    Last edited by a moderator: May 10, 2014
  7. Yeah there isn't an overall setting for wildlife you would need to turn each animal off its self.
     
  8. led

    led

    In my server the distance of all kills is 0m (zero meters).
    Anyone know why?
     
  9. led

    led

    Bump, need help!
     
  10. Please implement autoban system supporting this plugin, which will ban any kills except "unknown" aka "bleeding" weapons, such as.. 121m+ P250 kills, 251+ Bolt Action Rifle Kills, M4 141m+ Kills.
    That would be freaking awesome anticheat system for our servers. That rangehack noobs will become owned totally. Really needed.
     
  11. You know, I actually came on to request exactly the same feature! This would be a really great addition! I've already used this plugin to ban multiple hackers, but if I'm not on I have to read the logs, and by then they have already done a lot of damage.
     
  12. here dont work just now showing anything no suicides no player kills no animal kills nothing

    can any1 help me?

    here my cfg file:

    Code:
    {
      "chicken":false,
      "suicideMessage":"@{killed} has commited suicide",
      "stag":false,
      "wolf":false,
      "logToConsole":false,
      "deathByEntity":true,
      "logToAdminChat":false,
      "wildlifeDeathMessage":"@{killer} killed a @{killed} (@{weapon})",
      "boar":false,
      "deathByEntityMessage":"@{killed} has died by a @{killer}",
      "chatName":"Death",
      "adminDeathMessage":"@{killer} killed @{killed} (@{weapon}) with a hit to their @{bodypart} at @{distance}m",
      "logDeathMessage":"@{killer} killed @{killed} (@{weapon}) with a hit to their @{bodypart} at @{distance}m",
      "player":true,
      "logToFile":true,
      "configVersion":"1.6",
      "suicide":true,
      "rabbit":false,
      "bear":false,
      "notifyKiller":true,
      "logToAdmin":false,
      "logToAdminConsole":false,
      "broadCastChat":true,
      "playerDeathMessage":"@{killer} killed @{killed} (@{weapon}) with a hit to their @{bodypart} at @{distance}m"
    }
    
     
  13. i have the same problem of Led

    In my server the distance of all kills is 0m (zero meters).
    Anyone know why?

    please help
     
  14. Can't help when you don't provide logs and what i suspect it is, is that you are both using cracked servers. Pre 1.7
     
  15. sorri,
    i have only this
    [​IMG]

    [​IMG]

    here my plugins

    [​IMG]

    i use oxide 1.7
     
  16. Remove azucheat and let me know if it's still happening.
     
  17. the problem persist without azucheat :S:S
    is posible the plugin require oximin ??
     
    Last edited by a moderator: Jun 8, 2014

  18. This plugin works brilliantly on my server but where do I access the death log? I set the option to store to a file to true.
     
  19. Mine is: Rustserver\save\oxide\data\Death Handler & date
    On another server it is: Rustserver1\data\Death Handler & date

    It just depends how it was set up...I'm not sure what the default is.
     
  20. The problem is your host or you personally are using cracked illegal servers that are on an old code base.