You never have to edit the lua at all. You only ever edit the cfg file.
Death API [Unmaintained]
Discussion in 'Plugin Support' started by Hatemail, Jan 20, 2014.
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If you didn't edit the .lua, then your problem is probably coming from another mod which handles player deaths in some way, and returns the function on pvp deaths. Remove any other plugins which modify damage or show messages about kills, and try again.
If there's still a problem, delete all .luas except oxidecore, oxmin and DeathHandler, and try again. If the problem is fixed then, re-add your plugins until you find the one which is breaking functionality.
You can rename modnames.lua to modnames.off or something instead of deleting them, this can be easier (but you need to reboot server afterwards). -
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Getting errors, no clue how to fix. Cannot getComponent.HumanController.
Code:1:14 AM: ERROR: oxidecore: cs.callplugins failed with no traceback: NLua.Exceptions.LuaScriptException: A .NET exception occured in user-code: -1094899712 1:14 AM: ERROR: oxidecore: A .NET exception occured in user-code (@) 1:14 AM: ERROR: oxidecore: nil 1:14 AM: ERROR: oxidecore: [string "DeathHandler.lua"]:242: attempt to index local 'damage' (a boolean value) (@) 1:14 AM: ERROR: oxidecore: at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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Can I simply remove the @killer from the config? I don't want people to know who killed them. Only the range.
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Is it possible for a death hadler to announce sleeper deaths?
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Wulf Community Admin
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somebody on our server is requesting to use the mod where chat will display death location. He says its currently running on other servers? Anyone heard of this? If its not an oxide plugin any idea if you are able to incorporate a config into this plugin to give player location base on the names on all default rust maps?
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How do I get a command where it turns off Death messages individually?
For example, I went to a server today and it had the command /deathmsg. It would turn off the death message broadcasting ONLY for the people that use that command. -
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Plugin stopped working for some reasons, it's loaded but does not tell anything anymore.
No logs (tried files/console wutever).
Was working perfectly since days, didn't change anything to the server, tried rebooting, re-installing ... Still not working, and yea again it's loaded, I can /death var value and so on... -
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Rebooted server, still the same, as for log file, there aren't any (made by your plugin).
OXMIN Log:
Code:9:48 PM: Loading at C:\games\rust\alpha-oxide\280860... 9:48 PM: Loading standard library... 9:48 PM: Loading plugins... 9:48 PM: automessage plugin loaded 9:48 PM: ----------------------- 9:48 PM: Loading Chat History 2.5 9:48 PM: Loading Death Handler SQL Exporter & Anti Cheat V: 1.6.2rc2 ... 9:48 PM: AirDropInbound v1.2: successfully initialized! Enjoy! 9:48 PM: Bushy Report: Version 0.7 9:48 PM: Loading Default Death Handler Config... 9:48 PM: ownremCfg not loaded: 9:48 PM: Ownership Remover v1.0.1 loaded! 9:48 PM: Loading Oxmin... 9:48 PM: 2 users are tracked by Oxmin! 9:49 PM: Bushy Report: Update check passed
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@Spyflo Its not my plugin so I can't help you.
Loading Death Handler SQL Exporter & Anti Cheat V: 1.6.2rc2 ...
Please go discus it with the author here http://oxidemod.org/threads/death-handler-with-mysql-and-anti-cheat.2857/ -
MultiPlayGameServers, really annoying me ! They do have both versions on their pannel, one named Death Handler and second "Death Handler With SQL & AC", but BOTH are the sql & ac one -_-
Sorry for disturbing you, they piss me off we can't do anything there. We really need Rust Server Files as soon as possible, game host are useless and soooo dumb. -