CustomResourceSpawns

Moved

Total Downloads: 4,211 - First Release: Mar 20, 2016 - Last Update: Jul 6, 2018

5/5, 11 likes
  1. Removed items respawn after server restart. (Since update of 1 feb)
    [DOUBLEPOST=1519162102,1518379862][/DOUBLEPOST]
    @k1lly0u Farm added with /crs respawn after a restart, even if I deleted them with /crs remove near or /crs remove... (i remove data file at each wipe)
     
  2. any fix for this anytime soon? has a error on server startup
     
  3. Wulf

    Wulf Community Admin

    What is the error exactly? There haven't been any recent errors reported since the last update.
     
  4. does not load the list in console , errors out when loading it most of the time. few things really.
     
  5. I have used this plugin to plant trees. Logging in tonight, all custom trees were gone (not gathered, just gone). Data file shows the trees should still be there. Tried reloading the plugin but the trees aren't coming back. Respawn timer in cfg file is default (20). Is there a way to respawn the custom resources, except from restarting server?

    **edit. restarting the server did not help (updated game and oxide)
     
    Last edited by a moderator: Apr 10, 2018
  6. Seems to be with the addition of the new trees that the plugin needs an update.

    Code:
    (03:13:04) | Failed to call hook 'OnServerInitialized' on plugin 'CustomResourceSpawns v0.2.25' (ArgumentException: The Object you want to instantiate is null.)
      at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0
      at UnityEngine.Object.Instantiate (UnityEngine.Object original, Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0
      at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original, Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0
      at Facepunch.Instantiate.GameObject (UnityEngine.GameObject go, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CustomResourceSpawns.InstantiateEntity (System.String type, Vector3 position) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CustomResourceSpawns.InitializeNewSpawn (System.String type, Vector3 position) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CustomResourceSpawns.InitializeResourceSpawns () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CustomResourceSpawns.OnServerInitialized () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CustomResourceSpawns.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
     
  7. Sounds like you guys still have trees in your data file that were removed from the game. Using "prefab find resource" with PrefabSniffer, here is a list of valid prefabs. Compare this with your data file.
    Code:
    0 - assets/bundled/prefabs/autospawn/resource/beachside-deadtrees/deadtree-1.prefab
    1 - assets/bundled/prefabs/autospawn/resource/beachside-deadtrees/deadtree-2.prefab
    2 - assets/bundled/prefabs/autospawn/resource/beachside-deadtrees/field-bare-1.prefab
    3 - assets/bundled/prefabs/autospawn/resource/beachside-deadtrees/field-bare-2.prefab
    4 - assets/bundled/prefabs/autospawn/resource/beachside-deadtrees/field-bare-3.prefab
    5 - assets/bundled/prefabs/autospawn/resource/crystals/crystal1.prefab
    6 - assets/bundled/prefabs/autospawn/resource/crystals/crystal1b.prefab
    7 - assets/bundled/prefabs/autospawn/resource/crystals/crystal1c.prefab
    8 - assets/bundled/prefabs/autospawn/resource/crystals/crystal2.prefab
    9 - assets/bundled/prefabs/autospawn/resource/crystals/crystal2b.prefab
    10 - assets/bundled/prefabs/autospawn/resource/crystals/crystal2c.prefab
    11 - assets/bundled/prefabs/autospawn/resource/driftwood/driftwood_1.prefab
    12 - assets/bundled/prefabs/autospawn/resource/driftwood/driftwood_2.prefab
    13 - assets/bundled/prefabs/autospawn/resource/driftwood/driftwood_3.prefab
    14 - assets/bundled/prefabs/autospawn/resource/driftwood/driftwood_4.prefab
    15 - assets/bundled/prefabs/autospawn/resource/driftwood/driftwood_5.prefab
    16 - assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_a.prefab
    17 - assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_b.prefab
    18 - assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_c.prefab
    19 - assets/bundled/prefabs/autospawn/resource/logs_snow/dead_log_a.prefab
    20 - assets/bundled/prefabs/autospawn/resource/logs_snow/dead_log_b.prefab
    21 - assets/bundled/prefabs/autospawn/resource/logs_snow/dead_log_c.prefab
    22 - assets/bundled/prefabs/autospawn/resource/logs_wet/dead_log_a.prefab
    23 - assets/bundled/prefabs/autospawn/resource/logs_wet/dead_log_b.prefab
    24 - assets/bundled/prefabs/autospawn/resource/logs_wet/dead_log_c.prefab
    25 - assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab
    26 - assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab
    27 - assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab
    28 - assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab
    29 - assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab
    30 - assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab
    31 - assets/bundled/prefabs/autospawn/resource/ores_sand/metal-ore.prefab
    32 - assets/bundled/prefabs/autospawn/resource/ores_sand/stone-ore.prefab
    33 - assets/bundled/prefabs/autospawn/resource/ores_sand/sulfur-ore.prefab
    34 - assets/bundled/prefabs/autospawn/resource/ores_snow/metal-ore.prefab
    35 - assets/bundled/prefabs/autospawn/resource/ores_snow/stone-ore.prefab
    36 - assets/bundled/prefabs/autospawn/resource/ores_snow/sulfur-ore.prefab
    37 - assets/bundled/prefabs/autospawn/resource/v2_arctic_forest/douglas_fir_a_snow.prefab
    38 - assets/bundled/prefabs/autospawn/resource/v2_arctic_forest/douglas_fir_b_snow.prefab
    39 - assets/bundled/prefabs/autospawn/resource/v2_arctic_forest/douglas_fir_c_snow.prefab
    40 - assets/bundled/prefabs/autospawn/resource/v2_arctic_forest_snow/douglas_fir_c_snow.prefab
    41 - assets/bundled/prefabs/autospawn/resource/v2_arctic_forest_snow/pine_a_snow.prefab
    42 - assets/bundled/prefabs/autospawn/resource/v2_arctic_forest_snow/pine_b snow.prefab
    43 - assets/bundled/prefabs/autospawn/resource/v2_arctic_forest_snow/pine_c_snow.prefab
    44 - assets/bundled/prefabs/autospawn/resource/v2_arctic_forest_snow/pine_d_snow.prefab
    45 - assets/bundled/prefabs/autospawn/resource/v2_arid_cactus/cactus-1.prefab
    46 - assets/bundled/prefabs/autospawn/resource/v2_arid_cactus/cactus-2.prefab
    47 - assets/bundled/prefabs/autospawn/resource/v2_arid_cactus/cactus-3.prefab
    48 - assets/bundled/prefabs/autospawn/resource/v2_arid_cactus/cactus-4.prefab
    49 - assets/bundled/prefabs/autospawn/resource/v2_arid_cactus/cactus-5.prefab
    50 - assets/bundled/prefabs/autospawn/resource/v2_arid_cactus/cactus-6.prefab
    51 - assets/bundled/prefabs/autospawn/resource/v2_arid_cactus/cactus-7.prefab
    52 - assets/bundled/prefabs/autospawn/resource/v2_arid_forest/palm-1.prefab
    53 - assets/bundled/prefabs/autospawn/resource/v2_arid_forest/palm-2.prefab
    54 - assets/bundled/prefabs/autospawn/resource/v2_arid_forest/palm-4.prefab
    55 - assets/bundled/prefabs/autospawn/resource/v2_arid_forest/palm-6.prefab
    56 - assets/bundled/prefabs/autospawn/resource/v2_arid_forest/palm-7.prefab
    57 - assets/bundled/prefabs/autospawn/resource/v2_temp_beachforest_small/birch_small_temp.prefab
    58 - assets/bundled/prefabs/autospawn/resource/v2_temp_beachforest_small/birch_tiny_temp.prefab
    59 - assets/bundled/prefabs/autospawn/resource/v2_temp_beachforest_small/douglas_fir_d.prefab
    60 - assets/bundled/prefabs/autospawn/resource/v2_temp_beachforest_small/pine_d.prefab
    61 - assets/bundled/prefabs/autospawn/resource/v2_temp_field_large/american_beech_a.prefab
    62 - assets/bundled/prefabs/autospawn/resource/v2_temp_field_large/american_beech_d.prefab
    63 - assets/bundled/prefabs/autospawn/resource/v2_temp_field_large/oak_a.prefab
    64 - assets/bundled/prefabs/autospawn/resource/v2_temp_field_large/oak_b.prefab
    65 - assets/bundled/prefabs/autospawn/resource/v2_temp_field_large/oak_c.prefab
    66 - assets/bundled/prefabs/autospawn/resource/v2_temp_field_large/oak_d.prefab
    67 - assets/bundled/prefabs/autospawn/resource/v2_temp_field_small/birch_tiny_temp.prefab
    68 - assets/bundled/prefabs/autospawn/resource/v2_temp_field_small/douglas_fir_d.prefab
    69 - assets/bundled/prefabs/autospawn/resource/v2_temp_field_small/oak_e.prefab
    70 - assets/bundled/prefabs/autospawn/resource/v2_temp_field_small/oak_f.prefab
    71 - assets/bundled/prefabs/autospawn/resource/v2_temp_field_small/pine_d.prefab
    72 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest/birch_big_temp.prefab
    73 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest/birch_large_temp.prefab
    74 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest/birch_medium_temp.prefab
    75 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest/birch_small_temp.prefab
    76 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest/birch_tiny_temp.prefab
    77 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest/douglas_fir_a.prefab
    78 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest/douglas_fir_b.prefab
    79 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest/douglas_fir_c.prefab
    80 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest/pine_a.prefab
    81 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest/pine_b.prefab
    82 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest/pine_c.prefab
    83 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_deciduous_large/american_beech_a.prefab
    84 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_deciduous_large/american_beech_a_dead.prefab
    85 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_deciduous_large/american_beech_b.prefab
    86 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_deciduous_large/american_beech_c.prefab
    87 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_deciduous_large/birch_big_temp.prefab
    88 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_deciduous_large/birch_large_temp.prefab
    89 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_deciduous_small/american_beech_d.prefab
    90 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_deciduous_small/american_beech_e.prefab
    91 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_deciduous_small/american_beech_e_dead.prefab
    92 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_deciduous_small/birch_medium_temp.prefab
    93 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_deciduous_small/birch_small_temp.prefab
    94 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_deciduous_small/birch_tiny_temp.prefab
    95 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_small/birch_tiny_temp.prefab
    96 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_small/douglas_fir_d.prefab
    97 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_small/pine_d.prefab
    98 - assets/bundled/prefabs/autospawn/resource/v2_tundra_field/american_beech_d_dead.prefab
    99 - assets/bundled/prefabs/autospawn/resource/v2_tundra_field/american_beech_e_dead.prefab
    100 - assets/bundled/prefabs/autospawn/resource/v2_tundra_forest/birch_big_tundra.prefab
    101 - assets/bundled/prefabs/autospawn/resource/v2_tundra_forest/birch_large_tundra.prefab
    102 - assets/bundled/prefabs/autospawn/resource/v2_tundra_forest/birch_medium_tundra.prefab
    103 - assets/bundled/prefabs/autospawn/resource/v2_tundra_forest/birch_small_tundra.prefab
    104 - assets/bundled/prefabs/autospawn/resource/v2_tundra_forest/birch_tiny_tundra.prefab
    105 - assets/bundled/prefabs/autospawn/resource/v2_tundra_forest/douglas_fir_c.prefab
    106 - assets/bundled/prefabs/autospawn/resource/v2_tundra_forest/oak_a_tundra.prefab
    107 - assets/bundled/prefabs/autospawn/resource/v2_tundra_forest/oak_b_tundra.prefab
    108 - assets/bundled/prefabs/autospawn/resource/v2_tundra_forest_small/american_beech_d_dead.prefab
    109 - assets/bundled/prefabs/autospawn/resource/v2_tundra_forest_small/american_beech_e_dead.prefab
    110 - assets/bundled/prefabs/autospawn/resource/v2_tundra_forest_small/birch_small_tundra.prefab
    111 - assets/bundled/prefabs/autospawn/resource/v2_tundra_forest_small/birch_tiny_tundra.prefab
    112 - assets/bundled/prefabs/autospawn/resource/v2_tundra_forest_small/oak_a_tundra.prefab
    113 - assets/bundled/prefabs/autospawn/resource/v2_tundra_forest_small/oak_f_tundra.prefab
    If you need it, use the plugin I referenced to run this command "prefab find collectable" or any other category you may need.
     
  8. Wulf

    Wulf Community Admin

    Wulf updated CustomResourceSpawns with a new update entry:

    0.2.26

     
  9. Thank you @Wulf ! Was just looking into how to fix this and had no idea where to start.

    UPDATE: Mod is working great for me!
     
    Last edited by a moderator: Apr 20, 2018
  10. Where do i add customresourcespawns.admin ???
     
  11. You add the permission via RCon

    The command you are looking for is
    Code:
    o.grant usergroup admin customresourcespawns.admin
    Please refer to this tutorial for more information on the permission system (except use oxide/o.grant instead of umod/u.grant)
     
  12. Hi,

    I've recently downloaded CustomResourcesSpawns and I've ran into a few problems.

    When I try to do /crs resources, it appears a message in the chat;
    CustomResourcesSpawns: Check your console for a list of resources
    but nothing appears in the console.

    Also, I've tried the /crs add command and this error message appeared in the console;

    Code:
    (11:58:30) | Failed to call hook 'chatResourceSpawn' on plugin 'CustomResourceSpawns v0.2.26' (IndexOutOfRangeException: Array index is out of range.)
      at Oxide.Plugins.CustomResourceSpawns.chatResourceSpawn (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CustomResourceSpawns.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
     
  13. (01:17:02) | Error while compiling: CustomResourceSpawns.cs(165,45): error CS1070: The type `UnityEngine.AssetBundle' has been forwarded to an assembly that is not referenced. Consider adding a reference to assembly `UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
     
  14. Wulf

    Wulf Community Admin

    Unity was split in the Rust update. Most references we added by default in Oxide, but some not. As a quick fix, you can add

    // Reference: UnityEngine.AssetBundleModule

    to the top of the plugin.

    Your other option is to use the latest Oxide dev build from AppVeyor.
     
  15. Code:
    (07:19:13) | Failed to call hook 'chatResourceSpawn' on plugin 'CustomResourceSpawns v0.2.26' (IndexOutOfRangeException: Index was outside the bounds of the array.)
      at Oxide.Plugins.CustomResourceSpawns.chatResourceSpawn (BasePlayer player, System.String command, System.String[] args) [0x001b2] in <8beaaabfa831477fb64783c7ffbaba42>:0
      at Oxide.Plugins.CustomResourceSpawns.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009fd] in <8beaaabfa831477fb64783c7ffbaba42>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <17b9f46063fe4ac9ae4a1000712647ce>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <ba44835247a74c58bf6cabef8b441b56>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <ba44835247a74c58bf6cabef8b441b56>:0
     
  16. why not crs list i not see my console not.....list
    help me
     
  17. I don't know man, nobody seems to be responding to our posts.

    @Wulf? Can you do something about this, because I really would like to use this plugin on my server.
     
  18. is it possible to spawn corn or pumpkins? or is there another plugin to do this?
     
  19. really no one can help?
     
  20. I don't know if you can spawn more corn/pumpkins with this plugin. I've been trying to get help with this plugin for a few weeks now and no words from the dev for a fix.