Removed items respawn after server restart. (Since update of 1 feb)
[DOUBLEPOST=1519162102,1518379862][/DOUBLEPOST]@k1lly0u Farm added with /crs respawn after a restart, even if I deleted them with /crs remove near or /crs remove... (i remove data file at each wipe)
CustomResourceSpawns
Moved
Total Downloads: 4,211 - First Release: Mar 20, 2016 - Last Update: Jul 6, 2018
- 5/5, 11 likes
-
any fix for this anytime soon? has a error on server startup
-
Wulf Community Admin
-
-
I have used this plugin to plant trees. Logging in tonight, all custom trees were gone (not gathered, just gone). Data file shows the trees should still be there. Tried reloading the plugin but the trees aren't coming back. Respawn timer in cfg file is default (20). Is there a way to respawn the custom resources, except from restarting server?
**edit. restarting the server did not help (updated game and oxide)Last edited by a moderator: Apr 10, 2018 -
Seems to be with the addition of the new trees that the plugin needs an update.
Code:(03:13:04) | Failed to call hook 'OnServerInitialized' on plugin 'CustomResourceSpawns v0.2.25' (ArgumentException: The Object you want to instantiate is null.) at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0 at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original, Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0 at Facepunch.Instantiate.GameObject (UnityEngine.GameObject go, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CustomResourceSpawns.InstantiateEntity (System.String type, Vector3 position) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CustomResourceSpawns.InitializeNewSpawn (System.String type, Vector3 position) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CustomResourceSpawns.InitializeResourceSpawns () [0x00000] in <filename unknown>:0 at Oxide.Plugins.CustomResourceSpawns.OnServerInitialized () [0x00000] in <filename unknown>:0 at Oxide.Plugins.CustomResourceSpawns.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
-
Sounds like you guys still have trees in your data file that were removed from the game. Using "prefab find resource" with PrefabSniffer, here is a list of valid prefabs. Compare this with your data file.
Code:0 - assets/bundled/prefabs/autospawn/resource/beachside-deadtrees/deadtree-1.prefab 1 - assets/bundled/prefabs/autospawn/resource/beachside-deadtrees/deadtree-2.prefab 2 - assets/bundled/prefabs/autospawn/resource/beachside-deadtrees/field-bare-1.prefab 3 - assets/bundled/prefabs/autospawn/resource/beachside-deadtrees/field-bare-2.prefab 4 - assets/bundled/prefabs/autospawn/resource/beachside-deadtrees/field-bare-3.prefab 5 - assets/bundled/prefabs/autospawn/resource/crystals/crystal1.prefab 6 - assets/bundled/prefabs/autospawn/resource/crystals/crystal1b.prefab 7 - assets/bundled/prefabs/autospawn/resource/crystals/crystal1c.prefab 8 - assets/bundled/prefabs/autospawn/resource/crystals/crystal2.prefab 9 - assets/bundled/prefabs/autospawn/resource/crystals/crystal2b.prefab 10 - assets/bundled/prefabs/autospawn/resource/crystals/crystal2c.prefab 11 - assets/bundled/prefabs/autospawn/resource/driftwood/driftwood_1.prefab 12 - assets/bundled/prefabs/autospawn/resource/driftwood/driftwood_2.prefab 13 - assets/bundled/prefabs/autospawn/resource/driftwood/driftwood_3.prefab 14 - assets/bundled/prefabs/autospawn/resource/driftwood/driftwood_4.prefab 15 - assets/bundled/prefabs/autospawn/resource/driftwood/driftwood_5.prefab 16 - assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_a.prefab 17 - assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_b.prefab 18 - assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_c.prefab 19 - assets/bundled/prefabs/autospawn/resource/logs_snow/dead_log_a.prefab 20 - assets/bundled/prefabs/autospawn/resource/logs_snow/dead_log_b.prefab 21 - assets/bundled/prefabs/autospawn/resource/logs_snow/dead_log_c.prefab 22 - assets/bundled/prefabs/autospawn/resource/logs_wet/dead_log_a.prefab 23 - assets/bundled/prefabs/autospawn/resource/logs_wet/dead_log_b.prefab 24 - assets/bundled/prefabs/autospawn/resource/logs_wet/dead_log_c.prefab 25 - assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab 26 - assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab 27 - assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab 28 - assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab 29 - assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab 30 - assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab 31 - assets/bundled/prefabs/autospawn/resource/ores_sand/metal-ore.prefab 32 - assets/bundled/prefabs/autospawn/resource/ores_sand/stone-ore.prefab 33 - assets/bundled/prefabs/autospawn/resource/ores_sand/sulfur-ore.prefab 34 - assets/bundled/prefabs/autospawn/resource/ores_snow/metal-ore.prefab 35 - assets/bundled/prefabs/autospawn/resource/ores_snow/stone-ore.prefab 36 - assets/bundled/prefabs/autospawn/resource/ores_snow/sulfur-ore.prefab 37 - assets/bundled/prefabs/autospawn/resource/v2_arctic_forest/douglas_fir_a_snow.prefab 38 - assets/bundled/prefabs/autospawn/resource/v2_arctic_forest/douglas_fir_b_snow.prefab 39 - assets/bundled/prefabs/autospawn/resource/v2_arctic_forest/douglas_fir_c_snow.prefab 40 - assets/bundled/prefabs/autospawn/resource/v2_arctic_forest_snow/douglas_fir_c_snow.prefab 41 - assets/bundled/prefabs/autospawn/resource/v2_arctic_forest_snow/pine_a_snow.prefab 42 - assets/bundled/prefabs/autospawn/resource/v2_arctic_forest_snow/pine_b snow.prefab 43 - assets/bundled/prefabs/autospawn/resource/v2_arctic_forest_snow/pine_c_snow.prefab 44 - assets/bundled/prefabs/autospawn/resource/v2_arctic_forest_snow/pine_d_snow.prefab 45 - assets/bundled/prefabs/autospawn/resource/v2_arid_cactus/cactus-1.prefab 46 - assets/bundled/prefabs/autospawn/resource/v2_arid_cactus/cactus-2.prefab 47 - assets/bundled/prefabs/autospawn/resource/v2_arid_cactus/cactus-3.prefab 48 - assets/bundled/prefabs/autospawn/resource/v2_arid_cactus/cactus-4.prefab 49 - assets/bundled/prefabs/autospawn/resource/v2_arid_cactus/cactus-5.prefab 50 - assets/bundled/prefabs/autospawn/resource/v2_arid_cactus/cactus-6.prefab 51 - assets/bundled/prefabs/autospawn/resource/v2_arid_cactus/cactus-7.prefab 52 - assets/bundled/prefabs/autospawn/resource/v2_arid_forest/palm-1.prefab 53 - assets/bundled/prefabs/autospawn/resource/v2_arid_forest/palm-2.prefab 54 - assets/bundled/prefabs/autospawn/resource/v2_arid_forest/palm-4.prefab 55 - assets/bundled/prefabs/autospawn/resource/v2_arid_forest/palm-6.prefab 56 - assets/bundled/prefabs/autospawn/resource/v2_arid_forest/palm-7.prefab 57 - assets/bundled/prefabs/autospawn/resource/v2_temp_beachforest_small/birch_small_temp.prefab 58 - assets/bundled/prefabs/autospawn/resource/v2_temp_beachforest_small/birch_tiny_temp.prefab 59 - assets/bundled/prefabs/autospawn/resource/v2_temp_beachforest_small/douglas_fir_d.prefab 60 - assets/bundled/prefabs/autospawn/resource/v2_temp_beachforest_small/pine_d.prefab 61 - assets/bundled/prefabs/autospawn/resource/v2_temp_field_large/american_beech_a.prefab 62 - assets/bundled/prefabs/autospawn/resource/v2_temp_field_large/american_beech_d.prefab 63 - assets/bundled/prefabs/autospawn/resource/v2_temp_field_large/oak_a.prefab 64 - assets/bundled/prefabs/autospawn/resource/v2_temp_field_large/oak_b.prefab 65 - assets/bundled/prefabs/autospawn/resource/v2_temp_field_large/oak_c.prefab 66 - assets/bundled/prefabs/autospawn/resource/v2_temp_field_large/oak_d.prefab 67 - assets/bundled/prefabs/autospawn/resource/v2_temp_field_small/birch_tiny_temp.prefab 68 - assets/bundled/prefabs/autospawn/resource/v2_temp_field_small/douglas_fir_d.prefab 69 - assets/bundled/prefabs/autospawn/resource/v2_temp_field_small/oak_e.prefab 70 - assets/bundled/prefabs/autospawn/resource/v2_temp_field_small/oak_f.prefab 71 - assets/bundled/prefabs/autospawn/resource/v2_temp_field_small/pine_d.prefab 72 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest/birch_big_temp.prefab 73 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest/birch_large_temp.prefab 74 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest/birch_medium_temp.prefab 75 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest/birch_small_temp.prefab 76 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest/birch_tiny_temp.prefab 77 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest/douglas_fir_a.prefab 78 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest/douglas_fir_b.prefab 79 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest/douglas_fir_c.prefab 80 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest/pine_a.prefab 81 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest/pine_b.prefab 82 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest/pine_c.prefab 83 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_deciduous_large/american_beech_a.prefab 84 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_deciduous_large/american_beech_a_dead.prefab 85 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_deciduous_large/american_beech_b.prefab 86 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_deciduous_large/american_beech_c.prefab 87 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_deciduous_large/birch_big_temp.prefab 88 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_deciduous_large/birch_large_temp.prefab 89 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_deciduous_small/american_beech_d.prefab 90 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_deciduous_small/american_beech_e.prefab 91 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_deciduous_small/american_beech_e_dead.prefab 92 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_deciduous_small/birch_medium_temp.prefab 93 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_deciduous_small/birch_small_temp.prefab 94 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_deciduous_small/birch_tiny_temp.prefab 95 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_small/birch_tiny_temp.prefab 96 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_small/douglas_fir_d.prefab 97 - assets/bundled/prefabs/autospawn/resource/v2_temp_forest_small/pine_d.prefab 98 - assets/bundled/prefabs/autospawn/resource/v2_tundra_field/american_beech_d_dead.prefab 99 - assets/bundled/prefabs/autospawn/resource/v2_tundra_field/american_beech_e_dead.prefab 100 - assets/bundled/prefabs/autospawn/resource/v2_tundra_forest/birch_big_tundra.prefab 101 - assets/bundled/prefabs/autospawn/resource/v2_tundra_forest/birch_large_tundra.prefab 102 - assets/bundled/prefabs/autospawn/resource/v2_tundra_forest/birch_medium_tundra.prefab 103 - assets/bundled/prefabs/autospawn/resource/v2_tundra_forest/birch_small_tundra.prefab 104 - assets/bundled/prefabs/autospawn/resource/v2_tundra_forest/birch_tiny_tundra.prefab 105 - assets/bundled/prefabs/autospawn/resource/v2_tundra_forest/douglas_fir_c.prefab 106 - assets/bundled/prefabs/autospawn/resource/v2_tundra_forest/oak_a_tundra.prefab 107 - assets/bundled/prefabs/autospawn/resource/v2_tundra_forest/oak_b_tundra.prefab 108 - assets/bundled/prefabs/autospawn/resource/v2_tundra_forest_small/american_beech_d_dead.prefab 109 - assets/bundled/prefabs/autospawn/resource/v2_tundra_forest_small/american_beech_e_dead.prefab 110 - assets/bundled/prefabs/autospawn/resource/v2_tundra_forest_small/birch_small_tundra.prefab 111 - assets/bundled/prefabs/autospawn/resource/v2_tundra_forest_small/birch_tiny_tundra.prefab 112 - assets/bundled/prefabs/autospawn/resource/v2_tundra_forest_small/oak_a_tundra.prefab 113 - assets/bundled/prefabs/autospawn/resource/v2_tundra_forest_small/oak_f_tundra.prefab
-
Wulf Community Admin
Wulf updated CustomResourceSpawns with a new update entry:
0.2.26
-
UPDATE: Mod is working great for me!Last edited by a moderator: Apr 20, 2018 -
Where do i add customresourcespawns.admin ???
-
The command you are looking for is
Code:o.grant usergroup admin customresourcespawns.admin
-
Hi,
I've recently downloaded CustomResourcesSpawns and I've ran into a few problems.
When I try to do /crs resources, it appears a message in the chat;
CustomResourcesSpawns: Check your console for a list of resources
but nothing appears in the console.
Also, I've tried the /crs add command and this error message appeared in the console;
Code:(11:58:30) | Failed to call hook 'chatResourceSpawn' on plugin 'CustomResourceSpawns v0.2.26' (IndexOutOfRangeException: Array index is out of range.) at Oxide.Plugins.CustomResourceSpawns.chatResourceSpawn (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CustomResourceSpawns.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
-
(01:17:02) | Error while compiling: CustomResourceSpawns.cs(165,45): error CS1070: The type `UnityEngine.AssetBundle' has been forwarded to an assembly that is not referenced. Consider adding a reference to assembly `UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
-
Wulf Community Admin
// Reference: UnityEngine.AssetBundleModule
to the top of the plugin.
Your other option is to use the latest Oxide dev build from AppVeyor. -
Code:
(07:19:13) | Failed to call hook 'chatResourceSpawn' on plugin 'CustomResourceSpawns v0.2.26' (IndexOutOfRangeException: Index was outside the bounds of the array.) at Oxide.Plugins.CustomResourceSpawns.chatResourceSpawn (BasePlayer player, System.String command, System.String[] args) [0x001b2] in <8beaaabfa831477fb64783c7ffbaba42>:0 at Oxide.Plugins.CustomResourceSpawns.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009fd] in <8beaaabfa831477fb64783c7ffbaba42>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <17b9f46063fe4ac9ae4a1000712647ce>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <ba44835247a74c58bf6cabef8b441b56>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <ba44835247a74c58bf6cabef8b441b56>:0
-
why not crs list i not see my console not.....list
help me -
@Wulf? Can you do something about this, because I really would like to use this plugin on my server. -
is it possible to spawn corn or pumpkins? or is there another plugin to do this?
-
-