Cornucopia

The horn of plenty! Spawn extra crates, barrels, nodes, animals, etc. randomly on the map

Total Downloads: 6,716 - First Release: Jul 28, 2015 - Last Update: Jun 1, 2017

5/5, 26 likes
  1. does this work good for HapIsland?
     
  2. These are not shown in the config.

    Could this be added?


    [Oxide] 9:26 AM [Info] [Cornucopia] = COLLECTIBLES ================
    [Oxide] 9:26 AM [Info] [Cornucopia] metalore-2.prefab 1402
    [Oxide] 9:26 AM [Info] [Cornucopia] stone-1.prefab 1304
    [Oxide] 9:26 AM [Info] [Cornucopia] wood.prefab 1291
    [Oxide] 9:26 AM [Info] [Cornucopia] sulfurore-3.prefab 1304
    [Oxide] 9:26 AM [Info] [Cornucopia] hemp.prefab 2531
    [Oxide] 9:26 AM [Info] [Cornucopia] mushroom-cluster-4.prefab 250
    [Oxide] 9:26 AM [Info] [Cornucopia] mushroom-cluster-6.prefab 273
    [Oxide] 9:26 AM [Info] [Cornucopia] mushroom-cluster-3.prefab 233
    [Oxide] 9:26 AM [Info] [Cornucopia] mushroom-cluster-1.prefab 240
    [Oxide] 9:26 AM [Info] [Cornucopia] mushroom-cluster-5.prefab 273
    [Oxide] 9:26 AM [Info] [Cornucopia] mushroom-cluster-2.prefab 244
     
  3. Ive just been on a server using this plugin and somehow the admin had it set so barrels/crates spawned all over the map can someone tell me how to do that please?
     
  4. Code:
    [SERVER v1.0.$env:APPVEYOR_BUILD_NUMBER] Console: Cornucopia.cs(429,52): error CS1502: The best overloaded method match for `GameManager.CreateEntity(string, UnityEngine.Vector3, UnityEngine.Quaternion, bool)' has some invalid arguments
    C:\RustServer\Assembly-CSharp.dll (Location of the symbol related to previous error)
    Cornucopia.cs(429,65): error CS1503: Argument `#1' cannot convert `UnityEngine.GameObject' expression to type `string'
     
  5. Don't know if it's just me but the plugin no longer seems to work on the latest update
     
  6. Code:
    [10/2/2015 3:13:32 PM] [Oxide] 3:13 PM [Error] Error while compiling Cornucopia.cs(434,65): error CS1503: Argument `#1' cannot convert `UnityEngine.GameObject' expression to type `string'
     
  7. Code:
    [Oxide] 8:05 PM [Error] Cornucopia plugin failed to compile!
    [Oxide] 8:05 PM [Error] Cornucopia.cs(429,65): error CS1503: Argument `#1' cannot convert `UnityEngine.GameObject' expression to type `string'
    
    Having the same issue, hope it gets updated for the new rust protocol
     
  8. Deicide666ra updated Cornucopia with a new update entry:

    1.1.3


    [DOUBLEPOST=1443846649][/DOUBLEPOST]
    Just look at the default config you'll find a spot where there are barrels and trashcans. You can set the minimum amount there to a value higher than your natural count to get more of them. To find out your natural count, let the plugin run with the default config for like an hour or so and run /cdump and check RCON, you'll find the current count of everything and can adjust from there.
    [DOUBLEPOST=1443846823][/DOUBLEPOST]
    I suppose it could, but to be honest the reason I'm using these to begin with is because I was lazy and figured I'd just reuse existing spawns instead of coding a big "where to place this" logic, trying to dodge bases and deployables and all that mess. I have no plan to add more of these really, but if anyone wants to make me a function that places stuff randomly on the map I could use it instead of collectibles and add these to the list.

    Eventually I want to add mines, snaptraps, floorspikes, radzones and other fun stuff... but I have a million other projects to finish before that.
    [DOUBLEPOST=1443846856][/DOUBLEPOST]
    The plugin was initially made for Hapis Island... it just so happens to work great on other servers too :)
    [DOUBLEPOST=1443846973][/DOUBLEPOST]
    Don't set both the min and max, use either.
     
  9. Update error:
    [Oxide] 12:25 AM [Error] Cornucopia plugin failed to compile!
    [Oxide] 12:25 AM [Error] Cornucopia.cs(429,65): error CS1503: Argument `#1' cannot convert `UnityEngine.GameObject' expression to type `string'

    Thanks!
    -SUE, RustieShack
     
  10. Ditto.
     
  11. Seems to load fine for me and the console says that things have been spawned but when i use /cdump the numbers dont change at all, is it spawning anything?
     
  12. You do not have the latest version, there is nothing on line 429....... I just downloaded it to make sure and it's fine.. been running it since last night on mine
    [DOUBLEPOST=1443852885][/DOUBLEPOST]
    Works fine on mine. /cdump should not change much if at all, it just shows you how many of each thing there is and the plugin pretty much ensures they match what you have in you config file.
     
  13. ~~DELETED~~

    Apologies, I'm an idiot and it just needed time to generate the spawns.
     
    Last edited by a moderator: Oct 3, 2015
  14. Version 1.1.3 finally works! Deleted it from ftp folder and refreshed folder. This time when I put the new version in it compiled correctly.

    Thanks!
    -SUE, RustieShack
     
  15. Yeah, that's a quirk of how the plugin finds spawns.. It's using collectibles and there are none on server restart, they start spawning after a min or so but slowly up to their natural limits. It takes a good 15-30 mins to get there.
     
  16. Very unsure if it was Cornucopia or Rust related but on server restart everything was blocked from spawning back in with a ton of NRE errors causing full map corruption, had to rollback to before Cornucopia was installed and it didn't happen again with it uninstalled, do you think this was coincidence or perhaps an issue related to the new block feature you added to rust entities?
     
  17. Pretty sure you didn't have the latest version? I dunno.. I'm running it on my server and it's working just fine...
     
  18. 100% latest version with clean config and plugin installation.
     
  19. I must admit I haven't tried the new option with the new version of Rust. I'll check it out. Maybe turn it off, i'm not using it right now.
     
  20. okay.. plugin si pretty damaged
     
    Last edited by a moderator: Oct 4, 2015