
Cornucopia
The horn of plenty! Spawn extra crates, barrels, nodes, animals, etc. randomly on the map
Total Downloads: 6,716 - First Release: Jul 28, 2015 - Last Update: Jun 1, 2017
- 5/5, 26 likes
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These are not shown in the config.
Could this be added?
[Oxide] 9:26 AM [Info] [Cornucopia] = COLLECTIBLES ================
[Oxide] 9:26 AM [Info] [Cornucopia] metalore-2.prefab 1402
[Oxide] 9:26 AM [Info] [Cornucopia] stone-1.prefab 1304
[Oxide] 9:26 AM [Info] [Cornucopia] wood.prefab 1291
[Oxide] 9:26 AM [Info] [Cornucopia] sulfurore-3.prefab 1304
[Oxide] 9:26 AM [Info] [Cornucopia] hemp.prefab 2531
[Oxide] 9:26 AM [Info] [Cornucopia] mushroom-cluster-4.prefab 250
[Oxide] 9:26 AM [Info] [Cornucopia] mushroom-cluster-6.prefab 273
[Oxide] 9:26 AM [Info] [Cornucopia] mushroom-cluster-3.prefab 233
[Oxide] 9:26 AM [Info] [Cornucopia] mushroom-cluster-1.prefab 240
[Oxide] 9:26 AM [Info] [Cornucopia] mushroom-cluster-5.prefab 273
[Oxide] 9:26 AM [Info] [Cornucopia] mushroom-cluster-2.prefab 244 -
Ive just been on a server using this plugin and somehow the admin had it set so barrels/crates spawned all over the map can someone tell me how to do that please?
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Code:
[SERVER v1.0.$env:APPVEYOR_BUILD_NUMBER] Console: Cornucopia.cs(429,52): error CS1502: The best overloaded method match for `GameManager.CreateEntity(string, UnityEngine.Vector3, UnityEngine.Quaternion, bool)' has some invalid arguments C:\RustServer\Assembly-CSharp.dll (Location of the symbol related to previous error) Cornucopia.cs(429,65): error CS1503: Argument `#1' cannot convert `UnityEngine.GameObject' expression to type `string'
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Don't know if it's just me but the plugin no longer seems to work on the latest update
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Code:
[10/2/2015 3:13:32 PM] [Oxide] 3:13 PM [Error] Error while compiling Cornucopia.cs(434,65): error CS1503: Argument `#1' cannot convert `UnityEngine.GameObject' expression to type `string'
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Code:
[Oxide] 8:05 PM [Error] Cornucopia plugin failed to compile! [Oxide] 8:05 PM [Error] Cornucopia.cs(429,65): error CS1503: Argument `#1' cannot convert `UnityEngine.GameObject' expression to type `string'
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Deicide666ra updated Cornucopia with a new update entry:
1.1.3
[DOUBLEPOST=1443846649][/DOUBLEPOST]
[DOUBLEPOST=1443846823][/DOUBLEPOST]
Eventually I want to add mines, snaptraps, floorspikes, radzones and other fun stuff... but I have a million other projects to finish before that.
[DOUBLEPOST=1443846856][/DOUBLEPOST]
[DOUBLEPOST=1443846973][/DOUBLEPOST] -
Update error:
[Oxide] 12:25 AM [Error] Cornucopia plugin failed to compile!
[Oxide] 12:25 AM [Error] Cornucopia.cs(429,65): error CS1503: Argument `#1' cannot convert `UnityEngine.GameObject' expression to type `string'
Thanks!
-SUE, RustieShack -
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Seems to load fine for me and the console says that things have been spawned but when i use /cdump the numbers dont change at all, is it spawning anything?
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[DOUBLEPOST=1443852885][/DOUBLEPOST] -
~~DELETED~~
Apologies, I'm an idiot and it just needed time to generate the spawns.Last edited by a moderator: Oct 3, 2015 -
Version 1.1.3 finally works! Deleted it from ftp folder and refreshed folder. This time when I put the new version in it compiled correctly.
Thanks!
-SUE, RustieShack -
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Very unsure if it was Cornucopia or Rust related but on server restart everything was blocked from spawning back in with a ton of NRE errors causing full map corruption, had to rollback to before Cornucopia was installed and it didn't happen again with it uninstalled, do you think this was coincidence or perhaps an issue related to the new block feature you added to rust entities?
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100% latest version with clean config and plugin installation.
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