thanks!
[DOUBLEPOST=1440737772][/DOUBLEPOST]one more dumb question! take the "-" out as well correct?

Cornucopia
The horn of plenty! Spawn extra crates, barrels, nodes, animals, etc. randomly on the map
Total Downloads: 6,715 - First Release: Jul 28, 2015 - Last Update: Jun 1, 2017
- 5/5, 26 likes
-
-
question: Does -1 on the resource mean how many nodes? like if I change it from -1 to 100 that would = 100 stone nodes that will keep spawning?
also on animals there is a min and max. you say to treat the min number as max. Is that ok that I want to spawn lets say 30 boar and have a max of 100 it would be
min 30
max 100
"Prefab": "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab",
"Min": -1,
"Max": -1,
"IgnoreIrridiated": true,
"DeleteEmtpy": false
}, -
-
Thanks again bro! -
Someone know what is spawn of number of barrels, animals and nodes with the game by default on a 4000 map?
-
Guys, one question. Can I see how many standard ore appears on the server? I need to know it in order to optimize the ore on a server
Sorry for my english -
/cdump or on console cornu.dump
-
So the bottom line is that I need to know the standard appearance of minerals and barrels on the map 5000 km in size, and can I delete the configuration file barrels and minerals?
[DOUBLEPOST=1441208504][/DOUBLEPOST]Help me someone guys, please! -
Okay so here is were you locate the config file for cornucopia
The values you see me put in min and max changed the default value the game gives
Notice how i did not change the -1, that means I'm telling the config file not to do any changes to that entity meaning it will be the default value the game is originally on as so,
This is before
And this is After
It will spawn the minimum that i set or a bit more and work its way up to max every spawn interval that i set it to (15 minutes)
You do not need to delete anything, you have this addon made by an amazing person to tell the game hey spawn more or less of this; that's all.
Hope that cleared it for ya.
Regards,
AngelLast edited by a moderator: Jan 26, 2017 -
Is there any way to make sure, that crates still spawn at Radtowns and Monuments? That would be lovely! And what about trees?
-
Hi
What is the best configuration to have enough animals and other. Thank you -
Getting a strange complaint - what setting would make stones, metal and sulfer get deleted on spawn?
[Oxide] 1:09 PM [Info] [Cornucopia] Spawning 10X assets/bundled/prefabs/autospawn/animals/chicken.prefab!
[Oxide] 1:09 PM [Info] [Cornucopia] Destroying 114X stone-ore.prefab!
[Oxide] 1:09 PM [Info] [Cornucopia] Destroying 104X metal-ore.prefab!
[Oxide] 1:09 PM [Info] [Cornucopia] Destroying 119X sulfur-ore.prefab!
TimeWarning: AIHandler.Cycle took 0.18 seconds (175ms)
Want it to spawn more - not destroy them.
Thanks!
-SUE, RustieShackLast edited by a moderator: Sep 19, 2015 -
raise your minimum and maximum objects. -
rad towns are empty
-
-
are heli loot crates going to be added, or does the plugin already have it covered as is?
-
I will remove this plugin till it's like it was before, you just edit the things you want. The rest is untouched. -
-
Ok so basically what this plugin does, is it allows you to adjust the amount of entities. On default, everything is set to -1 which is Rust default, if you want to keep everything default and want to have more animals, just change the minimum amount of animals, the server will now make sure there will be a minimum of the kind of animal that you've changed the value of. - About the spawning positions.. I don't think there is a plugin that changes this, if this is even changeable. My radtowns are not empty, maybe there is another plugin interfering with Cornucopia, I know BetterLoot plugin does not interfere with it.