If I understood wright, default settings in your config is not native Rust defaults for Procedural maps?

Cornucopia
The horn of plenty! Spawn extra crates, barrels, nodes, animals, etc. randomly on the map
Total Downloads: 6,692 - First Release: Jul 28, 2015 - Last Update: Jun 1, 2017
- 5/5, 26 likes
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Again the mod never spawns more than the number in the config so anything you see deleted is because Rust itself went over your set limit. -
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Frc, I looked at your config, that would definitely be low for a procgen server.. The mineral nodes for one are about 400 per on a 4k map from what I observed (which I feel is too much, but anyways, that's another story!)
Ps: To all, I will be adding the new types of barrels and loot to the plugin soon! -
@Deicide666ra
Code:(13:31:39) | [Oxide] 1:31 PM [Info] [Cornucopia] Tried to spawn autospawn/resource/ores/sulfur-ore but entity could not be found. (13:31:39) | FileSystem.LoadPrefab - should start with assets/ - autospawn/resource/ores/sulfur-ore (13:31:38) | [Oxide] 1:31 PM [Info] [Cornucopia] Tried to spawn autospawn/resource/ores/metal-ore but entity could not be found. (13:31:38) | FileSystem.LoadPrefab - should start with assets/ - autospawn/resource/ores/metal-ore (13:31:37) | [Oxide] 1:31 PM [Info] [Cornucopia] Tried to spawn autospawn/resource/ores/stone-ore but entity could not be found. (13:31:37) | FileSystem.LoadPrefab - should start with assets/ - autospawn/resource/ores/stone-ore (13:31:36) | [Oxide] 1:31 PM [Info] [Cornucopia] Tried to spawn autospawn/animals/bear but entity could not be found. (13:31:36) | FileSystem.LoadPrefab - should start with assets/ - autospawn/animals/bear (13:31:36) | [Oxide] 1:31 PM [Info] [Cornucopia] Tried to spawn autospawn/animals/wolf but entity could not be found. (13:31:36) | FileSystem.LoadPrefab - should start with assets/ - autospawn/animals/wolf(13:31:35) | [Oxide] 1:31 PM [Info] [Cornucopia] Tried to spawn autospawn/animals/stag but entity could not be found. (13:31:35) | FileSystem.LoadPrefab - should start with assets/ - autospawn/animals/stag (13:31:34) | [Oxide] 1:31 PM [Info] [Cornucopia] Tried to spawn autospawn/animals/boar but entity could not be found. (13:31:34) | FileSystem.LoadPrefab - should start with assets/ - autospawn/animals/boar (13:31:34) | [Oxide] 1:31 PM [Info] [Cornucopia] Tried to spawn autospawn/animals/horse but entity could not be found. (13:31:34) | FileSystem.LoadPrefab - should start with assets/ - autospawn/animals/horse (13:31:33) | [Oxide] 1:31 PM [Info] [Cornucopia] Tried to spawn autospawn/animals/chicken but entity could not be found. (13:31:33) | FileSystem.LoadPrefab - should start with assets/ - autospawn/animals/chicken
(13:37:02) | [RCON] version
(13:37:02) | Oxide Version: 2.0.1267, Rust Protocol: 1307Last edited by a moderator: Aug 10, 2015 -
You are not using the latest version of the plugin Diablo!
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Deicide666ra updated Cornucopia with a new update entry:
1.0.10
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Deicide666ra updated Cornucopia with a new update entry:
1.0.10
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What would my config look like If I only wanted this to increase animals?
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Code:{ "Animals": { "minBears": 100, "minBoars": 100, "minChickens": 50, "minHorses": 60, "minStags": 100, "minWolves": 250 }, "Barrels": { "minGoodBarrels": -1, "minNormalBarrels": -1, "minOilBarrels": -1, "minTrashCans": -1 }, "Crates": { "minBoxCrates": -1, "minTrashPiles": -1, "minWeaponCrates": -1 }, "General": { "fixloot": false, "refreshIntervalSeconds": 300, "treatMinimumAsMaximum": false }, "Minerals": { "minMetalNodes": -1, "minStoneNodes": -1, "minSulfurNodes": -1 } }
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Does it also report spawning ore nodes?
Because it doesn't seem to work on nodes, just on animals. -
It should report anything it spawns or kills. Note that the amount of stock nodes is ridiculously high, check your config vs the cdump output
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Well I set it to 60 now. Will try 200. Just to test it. Thanks!
Edit: Alright the standard settings are 400. When I put them all on 500, around 100 of each are spawned. Thanks for the info mate! -
How can I make it that all crates ie what I set in the config loads on server restart and not to wait 15 mins after server starts also I have a 5500 world size have set
"Crates": {
"minBoxCrates": 90,
"minTrashPiles": 25,
"minWeaponCrates": 20
Do you think this is high enough Its a new map and I don't see all places that boxes are meant to spawn to spawning there or how to lower the first spawn after restart to say 5 mins
Edited Dont think this plugin is working as it takes over 30 mins to see the first spawn of a crateLast edited by a moderator: Aug 17, 2015 -
Your crate settings should be good but it's not a huge diff from what the game will spawn on it's own. -
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Code:
{ "Animals": { "minBears": -1, "minBoars": -1, "minChickens": -1, "minHorses": -1, "minStags": -1, "minWolves": -1 }, "Barrels": { "minGoodBarrels": -1, "minNormalBarrels": -1, "minOilBarrels": -1, "minTrashCans": -1 }, "Crates": { "minBoxCrates": -1, "minTrashPiles": -1, "minWeaponCrates": -1 }, "General": { "fixloot": true, "refreshIntervalSeconds": 900, "treatMinimumAsMaximum": false }, "Minerals": { "minMetalNodes": -1, "minStoneNodes": -1, "minSulfurNodes": -1 } }
If I want increase number of boars, bears and wolves, will be fine, when I edit just this commands?
"minBears": 50,
"minBoars": 50,
"minWolves": 50
After change this I will restart server and, it will be fine?