
Cornucopia
The horn of plenty! Spawn extra crates, barrels, nodes, animals, etc. randomly on the map
Total Downloads: 6,692 - First Release: Jul 28, 2015 - Last Update: Jun 1, 2017
- 5/5, 26 likes
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P.s: I am using setting "true" on MinAsMax string (maybe it will help). -
use /cdump and check rcon, tell me what you see there
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As for now deleted all plugins, started server cleaned map with purge, and started once more time. As for now it looks normal. But who knows =/.
If it happened once it can happen once more time. I hope you will find the problem. T.y.Attached Files:
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There is no way to save function of pulgin but LET spawn barrels in towns and rad zones?? Like vanilla.
Its seriously useless to do that... And complicate to explain to players than they must search barrels in forests -
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[DOUBLEPOST=1438954883][/DOUBLEPOST] -
whats all this mean in my rcon, its not working??
[Cornucopia] Tried to spawn radtown/crate_normal_2 but entity could not be found.
FileSystem.LoadPrefab - should start with assets/ - radtown/crate_normal_2
[BUNDLE] Not found: radtown/crate_normal_2
[Oxide] 1:06 PM [Info] [Cornucopia] Tried to spawn radtown/crate_normal_2 but entity could not be found.
FileSystem.LoadPrefab - should start with assets/ - radtown/crate_normal_2
[BUNDLE] Not found: radtown/crate_normal_2
[Oxide] 1:06 PM [Info] [Cornucopia] Tried to spawn radtown/crate_normal_2 but entity could not be found.
FileSystem.LoadPrefab - should start with assets/ - radtown/crate_normal_2
[BUNDLE] Not found: radtown/crate_normal_2 -
Wulf Community Admin
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its updated =/i will delete it and try again
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[DOUBLEPOST=1438973106][/DOUBLEPOST]On a different note, did anyone notice how many mineral nodes used to be on the map before the patch? I was running Hapis and the server would generate about 70ish of each type of nodes, so a total of 210 or so nodes on the map. I upped this to 350 for a good while and it seemed to keep my players happy... I just went procedural this wipe and I'm amazed at how many nodes there are, there's anywhere between 1200 and 1600 total nodes on the map at all times and I feel it's way too much.. You walk on the map and find nodes everywhere, you are rarely ever standing further than 100m away from a rock. Is this by design or did they messed something up? -
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Code:[Oxide] 10:26 PM [Info] [Cornucopia] Destroying 3X chicken.prefab! [Oxide] 10:26 PM [Info] [Cornucopia] Destroying 10X horse.prefab! [Oxide] 10:26 PM [Info] [Cornucopia] Destroying 10X boar.prefab! [Oxide] 10:26 PM [Info] [Cornucopia] Destroying 17X stag.prefab! [Oxide] 10:26 PM [Info] [Cornucopia] Destroying 2X wolf.prefab! [Oxide] 10:26 PM [Info] [Cornucopia] Destroying 1X bear.prefab! [Oxide] 10:26 PM [Info] [Cornucopia] Destroying 26X stone-ore.prefab! [Oxide] 10:26 PM [Info] [Cornucopia] Destroying 35X metal-ore.prefab! [Oxide] 10:26 PM [Info] [Cornucopia] Destroying 26X sulfur-ore.prefab! [Oxide] 10:26 PM [Info] [Cornucopia] Destroying 1X loot_barrel_1.prefab! [Oxide] 10:26 PM [Info] [Cornucopia] Destroying 1X loot_barrel_2.prefab!
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It doesn't seem to want to spawn barrelsssssssssssssss
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[DOUBLEPOST=1438991880][/DOUBLEPOST]
Please note that the barrels are spawned randomly on the map, they do not respect monument/roads like "stock" barrels. You can do /cdump at any time to display the amount of everything (outputs to RCON) -
I have created timed execute on 3 minutes and result is attached.
Code:[Oxide] 3:01 AM [Info] [PaiN TimedExecute] Ran command: cornu.spawn [Oxide] 3:01 AM [Info] [Cornucopia] Destroying 3X chicken.prefab! [Oxide] 3:01 AM [Info] [Cornucopia] Destroying 9X horse.prefab! [Oxide] 3:01 AM [Info] [Cornucopia] Destroying 11X boar.prefab! [Oxide] 3:01 AM [Info] [Cornucopia] Destroying 3X stag.prefab! [Oxide] 3:01 AM [Info] [Cornucopia] Destroying 4X wolf.prefab! [Oxide] 3:01 AM [Info] [Cornucopia] Destroying 1X bear.prefab! [Oxide] 3:01 AM [Info] [Cornucopia] Destroying 21X stone-ore.prefab! [Oxide] 3:01 AM [Info] [Cornucopia] Destroying 14X metal-ore.prefab! [Oxide] 3:01 AM [Info] [Cornucopia] Destroying 15X sulfur-ore.prefab!
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Show me your config file... The plugin should not spawn more than the limit that is set in your config file. The only time you would see it deleting stuff is if the target you set is higher than what the game actually spawns. For instance if you feel there is too many rock nodes (default seems to be around 1200 on a 4k map) you could set a limit to 200 on each type of ore/stone and then every 3 minutes you would see the plugin delete rocks because Rust autospawned them since last execute.
Show me the config...
[DOUBLEPOST=1438993982][/DOUBLEPOST]Also this might be the cause of the confusion, the default config might be very conservative on numbers vs what Rust actually spawns. I did these numbers based on Hapis Island and that map is seriously messed up.