
Copy Paste
Copy and paste your buildings to save them or move them
Total Downloads: 21,552 - First Release: Apr 3, 2015 - Last Update: Jun 14, 2018
- 5/5, 83 likes
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Hm this is new:
Code:[Error] Failed to call hook 'cmdChatCopy' on plugin 'CopyPaste v3.0.11' (NullReferenceException: Object reference not set to an instance of an object)
And before I had the same problems like juergen already said
[DOUBLEPOST=1470424797][/DOUBLEPOST]
ps: with any option behind it, like radius 3, it works Oo
PPS: it was only at one building, so maybe just ignore this postLast edited by a moderator: Aug 5, 2016 -
1-2-3 means?
1=deep?
2=deeper?
3=realy deep? -
2=higher
3=higher
999=really really high -
(23:38:47) | [Oxide] 01:38 [Error] Error while compiling CopyPaste.cs(830,79): error CS1503: Argument `#1' cannot convert `byte[]' expression to type `System.IO.MemoryStream'
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you have an old version.
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I am having the same issue as Stefan Red it would seem "Object reference not set to an instance of an object" not sure what to do.
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Any chance adding the new building stuff from the airfield to the plugin? So that they copy with the buildings? I use them allot to build ruined/abandoned houses and they dont copy. See screenshot below.
Here's the prefabs that would be nice to be able to copy with buildings:
166 - covers/cover_a
167 - covers/cover_b
168 - covers/cover_c
169 - covers/cover_d
170 - covers/cover_e
171 - door barricades/door_barricade_a
172 - door barricades/door_barricade_b
173 - door barricades/door_barricade_dbl_a
174 - door barricades/door_barricade_dbl_b
91 - static/door.hinged.garage_a
92 - static/door.hinged.industrial_a_a
93 - static/door.hinged.industrial_a_b
94 - static/door.hinged.industrial_a_c
95 - static/door.hinged.industrial_a_d
96 - static/door.hinged.industrial_a_e
97 - static/door.hinged.industrial_a_f
98 - static/door.hinged.industrial_a_g
99 - static/door.hinged.industrial_a_hAttached Files:
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How could i use this plugin to create a chat command to spawn a building on demand for people without the use of /kit? :/
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Was there any update as to when this plugin will allow for pasting of structures made in Fortify? It looks like it has been released on Steam.
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no need for an update from this plugin
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Ok thank you for your quick reply, i didn't know it wasn't necessary
Just use the steam fortify and its pretty straight forward from there?
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Does this save the building to the server so I can do a full wipe and re-paste?
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Rainbow goto oxide/data/copypaste all your building are saved there
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Hey - Just wiped my server and get this when i try to paste back in - copy seems to work - im copying foundations and boxes with loot in them on the foundations ? '
[Error] Hook dispatch failure detected, falling back to reflection based dispatch. System.InvalidProgramException: Invalid IL code in Oxide.Plugins.CopyPasteaste (System.Collections.Generic.List`1<System.Collections.Generic.Dictionary`2<string, object>>,UnityEngine.Vector3,BasePlayer,bool): IL_0000: ldstr "System access is restricted, you are not allowed to use System.IO.Stream"
at Oxide.Plugins.CopyPaste.TryPaste (Vector3 startPos, System.String filename, .BasePlayer player, Single RotationCorrection, System.String[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CopyPaste.TryPasteFromPlayer (.BasePlayer player, System.String filename, System.String[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CopyPaste.cmdChatPaste (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CopyPaste.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
[Oxide] 11:07 [Warning] The invalid raw assembly has been dumped to Plugins/CopyPaste.dump
[Oxide] 11:07 [Error] Failed to call hook 'cmdChatPaste' on plugin 'CopyPaste v3.0.11' (InvalidProgramException: Invalid IL code in Oxide.Plugins.CopyPasteaste (System.Collections.Generic.List`1<System.Collections.Generic.Dictionary`2<string, object>>,UnityEngine.Vector3,BasePlayer,bool): IL_0000: ldstr "System access is restricted, you are not allowed to use System.IO.Stream"
)
[Oxide] 11:07 [Debug] at Oxide.Plugins.CopyPaste.TryPaste (Vector3 startPos, System.String filename, .BasePlayer player, Single RotationCorrection, System.String[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CopyPaste.TryPasteFromPlayer (.BasePlayer player, System.String filename, System.String[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CopyPaste.cmdChatPaste (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 -
Anybody having issues will buildings only being partially pasted?
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[Oxide] 02:25 [Error] CopyPaste plugin failed to compile!
[Oxide] 02:25 [Error] CopyPaste.cs(778,28): error CS1501: No overload for method `Spawn' takes `1' arguments