Copy Paste

Copy and paste your buildings to save them or move them

Total Downloads: 21,524 - First Release: Apr 3, 2015 - Last Update: Jun 14, 2018

5/5, 83 likes
  1. It could be possible but not if your png folder is locked
     
  2. Hey Reneb, deployables/spawnables aren't copying over. Any possible chance of a fix for us. Thanks
     
    Last edited by a moderator: May 1, 2015
  3. I implemented copying and pasting the drawings, also excluded the triggers from copying which sometimes were the reason of copying the unwanted the neighborhood buildings.
    The paste files could become bigger depending on amount of drawings and their content.

    Here's my gist updated:
    https://gist.github.com/virtyvoid/b324eb483a38450762f7
     
  4. Can you add a tier option
     
  5. What's a tier option? Did you mean setting a certain tier for all building parts while pasting?
     
  6. or a tier as oxide permissions?
     
  7. The latest update is giving me an error when trying to copy some buildings that ive copied before.
    Code:
    5:24 PM [Error] Failed to call hook 'cmdChatCopy' on plugin 'Copy Paste' (ArgumentNullException: Argument cannot be null.
    Parameter name: inArray)
    5:24 PM [Debug]   at System.Convert.ToBase64String (System.Byte[] inArray) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CopyPaste.CopyBuilding (Vector3 playerPos, Single playerRot, .BuildingBlock initialBlock, System.Collections.Generic.List`1& rawStructure, System.Collections.Generic.List`1& rawDeployables, System.Collections.Generic.List`1& rawSpawnables) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CopyPaste.cmdChatCopy (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
    Only thing thats changed is some of the items in the boxes I think
     
  8. I cant help atm , try using thé previous version that didnt contain thé signages. (In version history)
     
  9. Cool so that works. Just realised there are new signs as well created using the SignArtist plugin so may be to do with the signage changes
     
  10. As i can predict, some signage have texture id set, but the texture itself is missing (removed).
    Didn't thought about it, will try to fix soon.
    [DOUBLEPOST=1431001570][/DOUBLEPOST]And here's the fix:
    https://gist.github.com/virtyvoid/b324eb483a38450762f7

    The plugin will be updated as soon as Reneb will able to do this.
     
  11. i have the same seed before wipe then i do placeback.
    but when i look to buildings then they are turned 180 decrees

    how can i place back al building on the same spot exact how it was ??
     
  12. with this update it fix that building is turned around when i type /placeback ??
     
  13. I dont think i'll ever find out why the buildings turn around :X
     
  14. oke more people has the problem with placeback ?
     
  15. Absolutely loving this plugin. Amazingly useful on our server where we tend to change seeds with each forced map wipe!

    Have attached some buildings we've done for y'all to check out and use if you like :)
     

    Attached Files:

  16. You should add some screenshots to the post as well showing them to increase the interest in them ;)
     
  17. subforum for copy-paste things <3
     
  18. Done! :)