It says 1 or 2. Wasn't sure what to set it to? 1? Or are you saying, at this point, it doesn't matter?
Thanks!
Building Owners
Sets owners of houses when someone builds a house part
Total Downloads: 12,027 - First Release: Apr 3, 2015 - Last Update: Jul 30, 2016
- 5/5, 23 likes
-
There are no more choice on the new version.
-
got it, thanks
-
Not sure if this was fixed
Code:6:42 PM [Error] buildingowners: [string "buildingowners.lua"]:219: attempt to index global 'OwnersData' (a nil value) at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
-
I cant remeber If i posted this or not and if I did im sorry:
PP
[Oxide] 7:39 PM [Error] buildingowners: [string "buildingowners.lua"]:27: attempt to call method 'GetEnumerator' (a string value)Last edited by a moderator: Nov 9, 2014 -
Im getting this error:
Code:[Oxide] 2:29 PM [Error] buildingowners: [string "buildingowners.lua"]:219: attempt to index global 'OwnersData' (a nil value) at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
-
-
Shutdown the server
Delete the data file
Restart the server -
Reneb, I wanted to let you know your plugins are seriously rad. But I had a suggestion for a new plugin, or a feature for this plugin. When people build next to someone else's house to raid them, and we have a rule against that, we try to find out who built the extra building parts. With the R-Prod plugin, it sometimes works, but on other occasions, it registers the entire house (even the strange new parts) as belonging to the original builder. Perhaps you could look into that for this plugin? I'll be posting on the R-Prod discussion too. Basically, when I do a /prod on a building part, it should show me only the owner of that part, and I"m pretty sure that's an issue with Building Owners picking things up wrong
-
KazzyPoo, i made it like it was made on legacy. so it's normal that when someone builds next to someones house the new part belongs to the owner of the house and not to the player that placed the part ... or anybody could greaf players and the building owners wouldn't be able to remove anything.
but yes, i hear you, what i should make is a 2 part thing: 1 for building owners, and 1 for builders that build on other players bases, so this way admins could see who built there (but then again imagine players that build a house by 5-6, there would be a shit load of data, and i tried to make my plugin the lightest possible)
i'll think of something out. -
Thanks so much for taking my suggestion into consideration <3 I can't imagine how hard it must be to write all this stuff up and make it work.
-
I believe I am having server freezes on both my servers and I think it from this plugin. when I get above 60 players on each server after a while it starts freezing and kicking players every ten minutes and wont stop till I reboot. then when busy again it will start again after a few hours.
I removed other plugins to see whats causing it and I think its this since its the busiest plugin and the largest data file. I have deleted the data file on both servers , did not help after population grew again.
11:24 AM [Error] buildingowners: [string "buildingowners.lua"]:65: attempt to call method 'MoveNext' (a string value)
11:36 PM [Error] buildingowners: [string "buildingowners.lua"]:27: attempt to call method 'GetEnumerator' (a string value)
with more and more players the data processing is growing bigger = Server Freeze = Client Time Out = Disconnect
chain reactionLast edited by a moderator: Nov 10, 2014 -
I'm not sûre that's the pb, i think you just need to reboot your server at least once à day to prévent those mass disconnections.
The data file is bug but not that big, î tried to make it as light as possible.
And other reason why i think it's not the plugin it's because on the First version when we could use the inside deployeruserid (so no data file was needed) i had those mass disconnections on my server also. (Had 60+ players on my server at that time)
I had to limit the player to 50 on my server because î was tired î having those disconnections.
So i think it's just how rust was coded ... -
-
That's what i thought.
It's very strange cause this can happen when there is only 1700mo of Memory used, as Well when there is 2300mo used ...
It's really correlated to the number of players and the time since the server was restarted.
My exemple is: i had once 200players on my server, in about 3h i started to have those mass disconnections.
Then i had 50-60players at all time, and it was every 24h (maybe less).
Now i keep players between 20 and 50players Max (usually around 20), and i had no problem.
I guess that it's because there is à huge Memory leak! (Again --'...) -
I limit the amount of players I can have on my server or it crashes or it does the mass kick on my server one I only allow hundred twenty five players using 85 saved slot and and on my second server I only allow a hundred players and usually 100 players maxed during the day and I do reboot the server probably 5 to 6 times a day when this starts happening so I'm just trying to find out what's causing it and this plugin is the only thing if it was an oxide plugin would probably cause that the other ones I've tried out and they're not causing it so I assumed also that it was the new rust wasn't capable of over a hundred twenty five players.
If i opend it to 200 players then it would never run stable
[DOUBLEPOST=1415625567][/DOUBLEPOST]Keep in mind im running a dedicated server so its not the server. -
I know gobber
I think it's just rust. As Oh_G said, éven vanilla servers have that :/ -
-
Reneb updated Building Owners with a new update entry:
compatibilty for copy-paste
-
Taking a guess that this is related to the Data file again?