Really appreciate the update! While you're tweaking the defaults thought I'd mention the very first thing I had to change in the config and here fresh again were those 60 second respawn timers, my players were really upset about those the most lol. Not only did most of my players hang out long enough to get a repop, the defaults you have for amount of bots is 5 so they were getting slaughtered. I like that they drop guns only as rewards for now so I also don't want them farming the bots for various different guns so quickly.
BotSpawn
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Total Downloads: 11,688 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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mine are set at 500 instead of the default 300 (which i assume is 5 minutes)
you could put up the bots health, accuracy, firing range and damage to make it more interesting for the players -
Hello how do we take forward them, me it does not work thank you
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Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: Vanish - False (Boolean), BotSpawn (True (Boolean))
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Code:
(05:03:44) | [Oxide] 05:03 [Warning] Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyControl - True (Boolean), BotSpawn (False (Boolean))
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[DOUBLEPOST=1506086035][/DOUBLEPOST]
Also is there a chance that there is a way to have the bots not drop their backpack after the body despawns in a future update ? LOL Tons of backpacks ALL DAY! -
Set both to ignore NPCPlayer, or the opposite.
As far as I know there should be no chat spam now when they're in agreement but I haven't tested.
IDK. Maybe I should just remove it.
Backpacks added to do-do list.
[DOUBLEPOST=1506088143][/DOUBLEPOST]
Yeah, there are too many options to set up some global happy-medium.
I mean, I could set defaults at 500 but you know someone's going to say they liked it at 60.
It's a placeholder. -
just set the bots not to drop weapons, and make sure that when you create kits (with whatever is on your avatar) you dont have a backpack when you do it,
that might solve it,
i like your choice of options it should make everyone happy , you can make it harder or easier or for that matter almost impossible to get them all without dying, all good clean fun. i have a bot that gets run over all the time by the bradley but thats life, -
That would be something worth writing in, eventually. Code to keep them out of the APC's way! lol.
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The bots kill my NPC. any way that the bots of both plugins coexist?
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For sure. ^^
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eh... sorry.. the bots of this plugins kills the bots of the plugin HumanNPC. hoq i can do for the both coexist, please
[DOUBLEPOST=1506178473][/DOUBLEPOST]or, how can i do for the bots have waypoints? -
lol. Sorry. I mean I'll make it happen.
Next V will have a config option. -
i hope so! thks
[DOUBLEPOST=1506179891][/DOUBLEPOST]you think a way for the bots do patrol in group (ex: 4 bots patrols + 1 chief on command) -
Not for the immediate future, no.
For stuff like that I'd rather let FP development take its course and see what new features are/aren't added, then make use of what we've got.
Any attempts by me to 'take control' of the AI will a: probably fail and b: make the AI suck.
I'm just playing with what we've got.
[DOUBLEPOST=1506181281][/DOUBLEPOST]Going to release an update shortly with a few fixes and adjustments.
I've prevented retaliation. Right now bots will retaliate to friendly fire, or fire from vanished players. In the next V that's fixed. @pookins
Ignore HumanNPCs will be an added option, @BenOds
and the conflict spam relating to targeting is finally sorted (again...) @Devander -
... after some Times:
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
etc.
until unload Plugin:
Unloaded plugin BotSpawn v1.1.9 by Steenamaroo:
no more Error-Message coming ! -
First: Love your work on this mod.
Secondly: Could we get a re-spawn timer for the custom profiles? -
Thank you!
Respawn timer is already there for monuments and for custom profiles.
Custom profile info is stored under /data. Monuments and global options are under /config. -
Is the custom timer in the data folder with the config file or somewhere else?
I don't see a line entry in the customprofile config for the respawn timer.
"CustomProfiles": {
"East Gas Station": {
"Activate": true,
"Bots": 5,
"BotHealth": 100,
"Radius": 100,
"Kit": "Satellite",
"BotName": "randomname",
"BotRadius": 100,
"Chute": false,
"Bot_Firing_Range": 20,
"Bot_Accuracy": 4,
"Bot_Damage": 0.4,
"Invincible_In_Air": true,
"Spawn_Height": 100,
"Location": {
"x": 1028.38806,
"y": 16.6941833,
"z": -1169.76892
Thank you.