@ViktorFr - There's nothing special about his copy.
With navgrid enabled and parachutes disabled the plugin "works".
I'm holding off on the next release, most likely, until navgrid is enabled by default and this list is complete.
BotSpawn
Moved
Total Downloads: 11,685 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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One small thing: I did /vanish but the bots still see me it appears -
Question, is it supposed to look like this? Or did I do it wrong?
+nav_grid 1 npcplayerapex.population 0 -
@MuffinStuffer
No they are seperate lines, npcplayerapex.population can be entered into the console as well after you have activated the nav_grid on startup.
@Steenamaroo
Just want to say thanks again for the plugin, this really has revolutionised our PVE server. -
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If it's any easier,
NPCPlayerApex.Population = 0;
can be added inside Init() or Loaded() in BotSpawn.cs
It is present in the upcoming version, but with config true/false. -
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hey ,
i load the plugin and restart Server. i got this every time
03:50:38) | BotSpawn was compiled successfully in 1811ms
(03:50:38) | Calling kill - but already IsDestroyed!? carlton[0/76561190008730600]
(03:50:38) | Calling kill - but already IsDestroyed!? cathi[0/76561190003435733]
(03:50:38) | Calling kill - but already IsDestroyed!? doreatha[0/76561190001966062]
(03:50:38) | Calling kill - but already IsDestroyed!? tai[0/76561190003674283]
(03:50:38) | Calling kill - but already IsDestroyed!? casey[0/76561190004264317]
(03:50:38) | Calling kill - but already IsDestroyed!? son[0/76561190005814023]
(03:50:38) | Calling kill - but already IsDestroyed!? myles[0/76561190000692906]
(03:50:38) | Calling kill - but already IsDestroyed!? clinton[0/76561190009990162]
(03:50:38) | Calling kill - but already IsDestroyed!? will[0/76561190006650274]
(03:50:38) | Calling kill - but already IsDestroyed!? dianna[0/76561190006221402]
(03:50:38) | Calling kill - but already IsDestroyed!? ermelinda[0/76561190007122776]
(03:50:38) | Calling kill - but already IsDestroyed!? jennette[0/76561190003621085]
(03:50:38) | Calling kill - but already IsDestroyed!? arnita[0/76561190005455313]
(03:50:38) | Calling kill - but already IsDestroyed!? annice[0/76561190000400753]
what can i do?
best regards -
i think that if you read previous (numerous) posts that you will have to wait for plugin update
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Seems to be working again for me
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Code:
Failed to run a 2.00 timer in 'BotSpawn v1.1.7' (NullReferenceException: Object reference not set to an instance of an object) at PlayerInventory.Strip () [0x00000] in :0 at Oxide.Plugins.BotSpawn+c__AnonStorey7.<>m__0 () [0x00000] in :0 at Oxide.Plugins.BotSpawn.SpawnSci (System.String name, Oxide.Plugins.MonumentSettings settings, System.String type) [0x00000] in :0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in :0 at PlayerInventory.Strip () [0x00000] in :0
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||| !!! THE PLUGIN CANT BE USED UNTIL UPDATE IS COMING !!!! |||
The Plugin is broken, so hold on and dont write any Bugs, we now that and CANT fixed now ... -
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Have Fun ...
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Well it kinda works. At least they are not dropping weapons for me anymore. They are still firing at animals. Im not getting those errors you guys are. BTW, I dont have nav_grid installed in my command lines
Last edited by a moderator: Aug 31, 2017 -
they are active in config. any ideas? -
ok tried some things out nothing seems working we just wait until update arrivedLast edited by a moderator: Sep 1, 2017 -
I dont remember changing anything in the config but yea its not like they are working all that correctly so waiting for an update prob would be best. Im leaving mine it because of such low pop, better than nothing. -
My Rust server's map - Rust:IO -
my bots stopped working (