BotSpawn

Moved

Total Downloads: 11,685 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. I use Ketzen and I know how to edit the commandline, unfortunately when I want to edit the commandline there are only preset options. It doesn't let me freely add a command directly into it. I could totally be missing something so I'll likely submit a ticket if no one else has any other ideas.
     
  2. Sorry I couldn't be of more help for you there. Hopefully someone can answer your question with your ticket.
     
  3. Failed to run a 2.00 timer in 'BotSpawn v1.1.7' (NullReferenceException: Object reference not set to an instance of an object)
    at PlayerInventory.Strip () [0x00000] in <filename unknown>:0
    at Oxide.Plugins.BotSpawn.SpawnSci (System.String name, Oxide.Plugins.MonumentSettings settings, System.String type) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.BotSpawn+<FindMonuments>c__AnonStorey7.<>m__0 () [0x00000] in <filename unknown>:0
    at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
     
  4. best thing to do is open a ticket, after all they advertise 24hr support, I know on my server host i have predefined command lines and Custom command lines, so i got help from my host and set up a custom one, which also allows you to set up a banner and server description for pre-logon server info, also map seed and other options, I would wait though for game/plugin update as the problem might be resolved that way
     
  5. you can also put:

    nav_disable "false"

    into your server.cfg as well if you are unable to change your command line / startup batch.
     
  6. ... i hear many times nav_ anything ! what do this nav_ ... ?
     
  7. turns on / off nav mesh which the ai uses to navigate the map so they dont go into / through rocks etc ;)
     
  8. ive disabled the plugin until theres an update, however, there are scientists all over the map. not where i placed them. as well as the scientists that botspawn put into the airfield.
    my question is this, how do I remove them all from the map and stop them spawning?
     
  9. Be sure to either remove the plugin, rename the plugin, or set all of your location profiles (config and data) to false,
    otherwise bots will spawn every time your server starts.

    If there are bots right now and you've done one of these things, the easiest thing is to let them get killed over time, or reboot the server.
     
  10. I deleted the botspawn config, data file, and plugin, then rebooted the server. still bots all over though?
     
  11. just change the plug name or remove it. Fool proof. ;)
     
  12. Sounds like you left the nav_grid command line option on. Turn that off and the Scientist entities don't even get loaded anymore.
     

  13. how i turn it off ?
     
  14. type - nav_disable "false" in f1 console or add in your server cfg file to work on server restarts.
     
  15. and what exactly do this nav_ xxx ?
     
  16. on my server no bots spawn. In the cofig a few monuments are active and nav_disable is "false".
    Could someone help?
     
  17. it doesnt work atm i dont think,im looking forward to it working again...the kids get so bored when they have nothing to kill :D
     
  18. I have the AI's on my server working, but it definitely feels laggy. It looks like it borks the animals as well.
     
  19. BradleyControl for Rust | Oxide
     
  20. ... u doesnt make any wrong, the Plugin is not working until next PluginUpdate !