getting this now .....Calling hook OnNpcPlayerTarget resulted in a conflict between the following plugins: ZombieHorde - False (Boolean), BotSpawn (True (Boolean))
BotSpawn
Moved
Total Downloads: 11,681 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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Since the newest updates I've been seeing a lot of messages in the console:
Code:Failed to run a 2.00 timer in 'BotSpawn v1.7.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotSpawn.ChangeWeapon (NPCPlayer npcPlayer, HeldEntity held, System.UInt32 UID) [0x00034] in <82517fbacb044e8a834a230694b18a26>:0 at Oxide.Plugins.BotSpawn.SelectWeapon (NPCPlayerApex npcPlayer) [0x002d6] in <82517fbacb044e8a834a230694b18a26>:0 at Oxide.Plugins.BotSpawn+<sortWeapons>c__AnonStorey3.<>m__0 () [0x00000] in <82517fbacb044e8a834a230694b18a26>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <4452f821def6406d834e4149849fe7ea>:0
Any clues on how to fix this? -
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Sorry, 'Post Update' button ain't there any more. See you at umod. -
Anyone else’s military tunnel scientists invincible? I’m only able to kill them with ingame rockets from heli or magic wand. Players bullets do nothing
(Default rust scientists, not botspawn) -
Please tell me why in the configuration file BotSpawn.json there are no such parameters: Long_Attack_Distance and Respawn_Time. Where and in what file they can be configured?
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Hi,
Long_Attack_Distance was removed a while ago as it's no longer needed. I must have forgotten to remove it from the overview.
Sci_Aggro_Range is maybe what you're looking for?
Respawn_Timer should be there, though.
It wont be listed for the 'Airdrop' profile, as that profile doesn't respawn.
These aren't global options, so whether they're in /data or /config BotSpawn.json depends on whether you're editing a default monument or a custom profile that you made.Last edited by a moderator: Aug 13, 2018 -
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As far as I know, bots kill players after a knockout. Is there a way to prevent that? So the player can be revived by others.
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Yes, I think that could be done.
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Attached Files:
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Hi,
Is anyone else having an issue where the murderers run right up to you but don't try to attack? They are on peacekeeper but even if you have guns out, and even if you shoot them, they still just stand there staring at you. -
V1.7.7, @Andy636 ?
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Aggro range is working fine for me here, but a lot has changed in the version I'm running. -
V1.7.5 is the latest version I can see. I had to reinstall my server (some files got corrupted during an update) and installed the plugin again a few days ago (i was using V1.7.3, which was working fine). I only noticed when i went afk and came back to see them staring at me. I have taken them off peacekeeper and I'll test that out when i get home from work. It's not a big deal for me i was just wondering if i had set something up wrong.
Can i just say thank you for taking the time and effort on the plugin. Great job! -
The proper update option is not available to me right now, I guess due to the site migration, but there's a 1.7.7 linked farther up this page.
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Wulf Community Admin
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Ah, nice. Thanks for the update, Wulf.
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New site? I assume that is why UpdateCheker is acting up?
Whats the link of the new site? -
Wulf Community Admin
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Can't believe i missed that. *slaps head*