No but just got Kills Fix, lemme test it out
[DOUBLEPOST=1530569287][/DOUBLEPOST]Seems to be when shot under 5 meters, up close. Distance and sights seem fine. Noticed it with hip firing more.
BotSpawn
Moved
Total Downloads: 11,685 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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What's the specific error?
Your description sounds more like the UpdateTargetMemory issue from a few oxides ago.
Are you out of date? -
RPC Error in CLProject
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Yeah, that's the error that was remedied weeks ago so I guess your oxide is very out of date?
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Might be, lemme get newest oxide too. Thanks man
LOVE the plug in by the way. We are big on Zombies on our servers, tweaked them a lot but a major part of our shhtick -
Failed to spawn assets/prefabs/npc/scientist/scientist.prefab on a valid navmesh
All hi there is the problem. Bots trying to spawn far from the island in a special building
[DOUBLEPOST=1530595598][/DOUBLEPOST]
Still the trouble is that they should spawn inside and not on it ))) -
Hi,
Bots need to be spawned on FPs navmesh.
That only exists on terrain and, I think, some of the permanent structures at the monuments.
Their spawn point selection happens from a birdseye view so they probably won't ever spawn inside a building, unless the roof is low and does not have NavMesh; Rust might force them down, in that case. -
Ясно, я так понимаю обойти данное нельзя... Ладно буду думать. Спасибо!
АНГЛИЙСКИЙ
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Okay, I understand to get around this is impossible... Okay I'll think. Thank you! -
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This means to manually change the names in .json before loading the new .cs, right?
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That's right, yes. ^
Unload old - modify json - Load new. -
Should I be worried about this?
Code:oxide.reload BotSpawn[Oxide] 13:44 [Warning] Calling 'Unload' on 'BotSpawn v1.7.0' took 1907ms[Oxide] 13:44 [Info] Unloaded plugin BotSpawn v1.7.0 by Steenamaroo[Oxide] 13:44 [Error] Failed to call hook 'OnServerInitialized' on plugin 'BotSpawn v1.7.0' (ArgumentException: An item with the same key has already been added. Key: SewerBranch) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in :0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in :0 at Oxide.Plugins.BotSpawn.FindMonuments () [0x00eed] in <77e85e8153784d4585d1579d9392c65b>:0 at Oxide.Plugins.BotSpawn.OnServerInitialized () [0x00000] in <77e85e8153784d4585d1579d9392c65b>:0 at Oxide.Plugins.BotSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0028c] in <77e85e8153784d4585d1579d9392c65b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0[Oxide] 13:44 [Warning] Calling 'OnServerInitialized' on 'BotSpawn v1.7.0' took 2133ms [GARBAGE COLLECT][Oxide] 13:44 [Info] Loaded plugin BotSpawn v1.7.0 by Steenamaroo[Oxide] 13:44 [Warning] Calling 'CanBeTargeted' on 'BotSpawn v1.7.0' took average 2151ms
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Do you have a /data profile called "SewerBranch" ?
If so, please rename it in the /data file and reload. -
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again, do you have a /data profile called "SewerBranch?
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Anything at all, as long as it's not an 'official' /config name.
When creating a data profile the plugin shouldn't let you use one of the official names,
but your custom made 'SewerBranch' was created before that was an official name. Didn't think of that!
Just call it customSewerBranch or SewerBranch1 or something. -
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Yes, it looks like one of your spawnpoints isn't in a good area.
NPCs need to find terrain that they can navigate so if you create a spawnpoint in some user-made building, underground, or out at sea, this will happen.Last edited by a moderator: Jul 4, 2018